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Ontogenesis

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  1. Like
    Ontogenesis reacted to Wilson_B in Vehicle Wrecks WIP   
    Pack of vehicle wrecks planned.  Drawing up various vehicles to be cut apart into textures for a pack to be used in "container" vehicles to be placed around maps.  Using the Zomboid grime/gore decals for detailing my vehicles so they somewhat match up with Indie Stone content. 
     
    Abandoned/wrecked vehicles planned:
     
    -couple pickup trucks (its Kentucky after all)
    -postal service van
    -police car
    -SWAT truck
    -fire engine
    -couple generic sedans
    -burned out wrekcs
     

  2. Like
    Ontogenesis got a reaction from CaptKaspar in Mondoid Question   
    The XP gains encourages specialism, which I completely approve of.
     
    Those unhappy with the difficulty of building rain barrels if they don't choose the carpenter profession or trait - remember NPCs will be added to the game in the future. Ideally your group will have a mixed skill set so the overall group is rounded. What you can't do another member can (e.g. building rain barrels, doctoring).
  3. Like
    Ontogenesis got a reaction from Rass in Mondoid Question   
    The XP gains encourages specialism, which I completely approve of.
     
    Those unhappy with the difficulty of building rain barrels if they don't choose the carpenter profession or trait - remember NPCs will be added to the game in the future. Ideally your group will have a mixed skill set so the overall group is rounded. What you can't do another member can (e.g. building rain barrels, doctoring).
  4. Like
    Ontogenesis got a reaction from Invader Jim in Mondoid Question   
    The XP gains encourages specialism, which I completely approve of.
     
    Those unhappy with the difficulty of building rain barrels if they don't choose the carpenter profession or trait - remember NPCs will be added to the game in the future. Ideally your group will have a mixed skill set so the overall group is rounded. What you can't do another member can (e.g. building rain barrels, doctoring).
  5. Like
    Ontogenesis got a reaction from Avenger in School Sucks!-do you agree?   
    Problem is no-one knows that they want to do later in their life when they're at school. Anyone who does is probably either wrong (all of my friends with really fixed ideas are now doing something completely unrelated) or being pushed into by parents (large chance of being miserable later in life). Studying keeps your options open though - your work you'll probably be doing 8 hours a day, need to make sure you like it. The 'work to live, not live to work' is total BS - you're wasting huge chunks of your life that way.
     
    If you want to live in Japan, start learning Japanese now. Go over when you're 18 and do teach while you explore the country for a couple of years,
  6. Like
    Ontogenesis reacted to Connall in The Indie Stone Community Secret Santa   
    Alright so here's the list, I removed people who eventually dropped out or didn't provide a game for the person so here it is:
     
    Connall(As backup buyer) Gifted to: Tooks, Rathlord, Cdr. Keen, Dramocle
     
    Tooks Gifted to: Taylor
     
    Jimlark Gifted to: Spaniard
     
    Cdr. Keen Gifted to: reieripapa
     
    Rathlord Gifted to: Jimlarck
     
    Hobnobslayer Gifted to: TurboTuTone
     
    Strang Gifted to: Kitt Frostpaws
     
    KarenB88 Gifted to: Ewok
     
    Spaniard Gifted to: KarenB88
     
    Kitt Frostpaws Gifted to: Kuukrow
     
    Kuukrow Gifted to: hobnoobslayer
     
    Taylor Gifted to: the_game_hunt
     
    Dramocle Gifted to: Strang
     
    Ewok Gifted to: Keepbro
     
    TurboTuTone Gifted to: VikiDikiRUS
     
    That's all of them, thanks for participating everyone.
  7. Like
    Ontogenesis got a reaction from MadDan in Consequences to killing people.   
    Well, the idiosyncratic meaning placed on killing someone else will determine their reaction to it. Maybe they'll see it as necessary? Self-defence? Survival? A huge mistake? An immoral act? I guess the meaning depends on a combination of the person's personality (e.g. a disposition to certain ways of thinking about situations), the context the killing, and the person's history... Could be an interesting system to create! I loved the dialogue and reactions in TWoM. Brought the characters to life.
  8. Like
    Ontogenesis got a reaction from EnigmaGrey in Consequences to killing people.   
    Well, the idiosyncratic meaning placed on killing someone else will determine their reaction to it. Maybe they'll see it as necessary? Self-defence? Survival? A huge mistake? An immoral act? I guess the meaning depends on a combination of the person's personality (e.g. a disposition to certain ways of thinking about situations), the context the killing, and the person's history... Could be an interesting system to create! I loved the dialogue and reactions in TWoM. Brought the characters to life.
  9. Like
    Ontogenesis got a reaction from deprav in School Sucks!-do you agree?   
    Problem is no-one knows that they want to do later in their life when they're at school. Anyone who does is probably either wrong (all of my friends with really fixed ideas are now doing something completely unrelated) or being pushed into by parents (large chance of being miserable later in life). Studying keeps your options open though - your work you'll probably be doing 8 hours a day, need to make sure you like it. The 'work to live, not live to work' is total BS - you're wasting huge chunks of your life that way.
     
    If you want to live in Japan, start learning Japanese now. Go over when you're 18 and do teach while you explore the country for a couple of years,
  10. Like
    Ontogenesis reacted to EnigmaGrey in School Sucks!-do you agree?   
    Gastone Area FlatPack Kittens On Sale $500 And Up!
  11. Like
    Ontogenesis reacted to Keepbro in School Sucks!-do you agree?   
    Try waking every morning at 6am to get to work to earn cash that instantly gets spent on bills on a flat you can barely afford and a young kid that acts like a financial event horizon point whilst simultaneously trying to start a business that you can't fund so that you are forced into dodgy deals with guys/gals who you are forced to trust won't screw you and having to buy food, cook, clean and having to calm your emotional partner because she's worried that there's no cash for our upcoming marriage and certainly none for the honeymoon and all the while your folks are getting older and they haven't saved any cash so you'll be forced to pay for care for them which you certainly can't afford and this forces you to take a data entry job at home so you are up till 2am every night only to begin the same round of horror 4 hours later. 
     
    JUST SHUT UP AND ENJOY SCHOOL WHILE IT LASTS
  12. Like
    Ontogenesis got a reaction from bumblemore in Just wanted to say…   
    I've been hanging around here for over 2 years now - definitely one of the best communities I've seen. Thanks to you guy at the Indie Stone for carrying on when the shit was happening, there are some that would have quietly dropped the project with the setback and backlash. Now, tomorrow you're on Steam. At least all the ups and downs will make a good story at the end of the day? Better than, we decided to make a game and made it, woo.
     
    Anyhoo, it's been fun.
  13. Like
    Ontogenesis reacted to EnigmaGrey in Killer Bunnies -- No, Really!   
    Not
    ?
  14. Like
    Ontogenesis got a reaction from colorfastnewt7 in My random ideas   
    I like all of these except the grapple hook - which I imagine are totally awkward and impractical in real life.
     
    Masks to remove the name above your head is a fantastic idea. Simple, but with big gameplay implications.
  15. Like
    Ontogenesis reacted to VamyreLord in 200+ Posts   
    This is as boring as celebrating a wedding anniversary...
  16. Like
    Ontogenesis got a reaction from Kitt Frostpaws in Alien: Isolation   
    Played it at Rezzed, scared the bejesus out of me - almost to the point that I didn't finish the demo (a few people ended up doing this). Looking forward to playing it!
  17. Like
    Ontogenesis got a reaction from AlexeiStukov in Reboot Project Apocalypse **Progress was maliciously deleted by my brother**   
    Locking this for now - I suggest creating a new topic if you choose to re-boot the mod!
  18. Like
    Ontogenesis got a reaction from Narnobie111 in Reboot Project Apocalypse **Progress was maliciously deleted by my brother**   
    Locking this for now - I suggest creating a new topic if you choose to re-boot the mod!
  19. Like
    Ontogenesis reacted to lemmy101 in Operation Fix Late Game By Killing You Before You Get There   
    Hey all, just a quick post to let you all know we're currently in a midst of a huge shakeup to the game balance. This is primarily to fix the problems in the late game where people get a bit bored. Essentially the problem with the late game is it shouldn't really exist as it does now and it pretty much emerged by accident due to stuff like farming, carpentry and more crucially the pressure on us to make the game more accessible to new players so as not to make a bad and damaging first impression. The genesis of this game was one where it was constantly trying to kill you, and every day used to be a blessing, and it feels like we've lost this to an extent. Now seasoned players reach a point where death comes from reckless shotgun rampages and the like. If the player invites death to try and have a bit of excitement after being bored, then its hard to call this game 'a story about how you died'
     
    Highlights of this balance effort include:
    Beginner mode - Yes we're going there. Sandbox has options to make the game easier, but this relies on people going there and most would just drop into survival and then find the game too hard. This pressured us too much to make the game easier to avoid the game crashing into negative review hell, and this isn't fair on the experienced players. A new beginner mode (which the game will try and nudge first time players into) will be easier than the game currently is now, but will otherwise be similar to the current game. But will have NO survival time reported on death (though will still on the character panel). This is an awesome thing for everyone who is experienced in the game because it means we are finally free to really make survival as brutal as it should be from day one to day whatever you survive to... every day should be a struggle, especially if you're on your own Zombies assemble! - We're going to be working at bringing back the hordes of the days of yore. Like the proper hordes we used to have. This is all dependent on how much multiplayer traffic can handle but we're working at making more dynamic and numerous hordes. Difficulty scales up over time instead of down. Through various balance changes, instead of the difficulty falling off as you get more supplies and clear out an area for a safehouse, the game will become more and more difficult as time goes on. Living a month or two will now be a bloody huge deal. The late game once you have a base and farming and the like will no longer get dull, because our aim is to make every night you rest your head on a pillow alive and not undead a blessing the player is thankful for and a triumph they will be proud of. Things like food, refrigeration, zombies, migration, and a whole host of other things will be severely rebalanced. Instead of having a fridge full of about three months of food, you're more likely to be looking for something to fill your belly. Likewise changes to stuff like endurance will make the effects of fatigue much more long term instead of a momentary blip. Gameplay systems, primarily stuff like carpentry, will be available to players more quickly. Hammers, saws and the like much more in abundance. But for example in case of carpentry, only barricading and the like will be available at low level. No building walls, doors etc at level 0 and so on. This means barricading will be a huge part of the game from near the start, where carpentry and base building itself will remain a mid-late game accomplishment. This same methodology will be brough to other gameplay systems to preserve the late game but provide earlier use of them. There's plenty of other stuff, and this will be an ongoing effort going forward. Our plan is to perfectly balance the game to provide challenge to experienced players from beginning to end, and to squeeze the survival times to make long survival a real proud achievement, and the beginner mode means we can provide a bit more hand holding to first time players so they can figure out the mechanics without being chewed to death within the first minute of gameplay.
  20. Like
    Ontogenesis got a reaction from the_game_hunt in What in *** have we been thinking? AI system rename   
    I can half see that happening...
  21. Like
    Ontogenesis got a reaction from Migoxiss in Just wanted to say…   
    I've been hanging around here for over 2 years now - definitely one of the best communities I've seen. Thanks to you guy at the Indie Stone for carrying on when the shit was happening, there are some that would have quietly dropped the project with the setback and backlash. Now, tomorrow you're on Steam. At least all the ups and downs will make a good story at the end of the day? Better than, we decided to make a game and made it, woo.
     
    Anyhoo, it's been fun.
  22. Like
    Ontogenesis got a reaction from Tomwa in Minecraft brought by Microsoft!   
    Well, if someone wanted to pay me 2.5 billion for an old product that is starting to die down, I'd be thrilled. I could go off, not worry about money ever again, and make whatever games I wanted. Not entirely sure how Microsoft plan on making any profit from it though - must have a few thngs up their sleeve.
  23. Like
    Ontogenesis got a reaction from Rathlord in Minecraft brought by Microsoft!   
    Well, if someone wanted to pay me 2.5 billion for an old product that is starting to die down, I'd be thrilled. I could go off, not worry about money ever again, and make whatever games I wanted. Not entirely sure how Microsoft plan on making any profit from it though - must have a few thngs up their sleeve.
  24. Like
    Ontogenesis reacted to bvhv in Rain "upgrade"   
    Rain should have a roll for the intensity and how long it lasts. Doing this will allow for the more intense the rain the louder and more frequent rain drops plus the darker the map the more intense it is. I can't really think much to this it's a basic suggestion
  25. Like
    Ontogenesis got a reaction from cookies1 in What in *** have we been thinking? AI system rename   
    I can half see that happening...
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