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hawk_za

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About hawk_za

  • Birthday 11/11/1981

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  • Gender
    Man
  • Interests
    hiking
    fire fighting
    PC games

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  1. I feel i must say Kuren you no nothing about me, and yet feel the need to antagonize me by accusing me of being an impatient child in your first response post and then again in the second post insinuate and im new on the block with regard to pc platform development. (please read my post you'll see I've been with this game for a long time.) p.s also don't ever assume someone can not code yet another way you set yourself up for a nasty surprise in the long run. Just to clarify you ideas for you Ive been around since the days of the zx spectrum and am well versed on the structure of the modern capitalist society and and what you purpose is a slippery slope that will only further degenerate the already tenuous relationship between buyers and game studios with a vision but no capital to deliver. a slope that will end in the demise of the crowd funding industry that i care about and that has given rise to many games i love and enjoy ....games like kerbal space program, prodject zomboid, subnautica to name but a few. BUT a promise is a promise in any language. and acceptance of money in Lew of a platform goal should be held sacrosanct by any game developer. (refer to recent scandal with Robert industry's and star citizen) if what a develop says off the bat as there goal can not be trusted it will only result in fewer people supporting crowd funding. once that's gone then we are stuck with what the big game company's telling us what we want which will be more cover based shooters with regenerating health and quick time events.(sarcastic yay) Now i never said that i thought that indistone was not going to deliver in fact that's why i bought multiple copies of the game as i believe that they can as for impatiens ive had this game for six years but there's always a excuse or hurdle....when will the excuses end 6 years is a long time that's all but alas i fear this is already starting to turn into a mud slinging match and will concede the floor from this point going forth. yours in faith and hope hawk_za
  2. First of all happy new year too all Secondly i know I'm very rare around here but i have to say i do understand were the op is coming from. i will try to not be as vocal as they/he/she are/is but this game has been in development a long time. The game was first released on April 25, 2011 as a tech demo then after a green light period released on steam November 8th, 2013 its is now 2017, so that is approximately 6 years of development. I have been with this game since knox county demo and loved it and bought the game for 4 of my friends always at full price just to support the dev team since then npc were removed and the engine has been upgraded and numerous features have crept in like integrated VoIP and nutrition which yes do add to the game but were never promised from the get go. not so long ago in October 27, 2014 space base df 9 developed by Double Fine games had to terminate a whole bunch of promised features due to lack of funding and that generated a hell of a lot of hate towards the Indy dev community. as i was worried at the time about it i posted on these forums as did many so much so that pzomboid team released a statement to the effect of we will not leave the game unfinished and will not abandon you and still have approximately 2 years of revenue in the bank even if no one buys another game and we can move to were its cheaper to dev. which is admirable as the were saying that even if they ran out of funding they would move back to there apartments and continue to dev the game for as long as they could. on the the main page is a promised "Here are some of the planned features – alongside more weapons, animations, recipes, locations, survival systems and the introduction of dogs. We like dogs. Oh, and maybe the military will turn up one day too. Who can say? " As well as npc and stories But npcs is still not done As for the story of not buying a game in development based on a promise of a feature is also not a viable option as the the entire indie fund market would not exist and if a dev promises a feature they have a moral obligation to attain that feature as they are accepting money based on what they promise to deliver. I cant promise you a blue car take your money and give you a green tricycle and say sorry the car was to difficult to build, you would be angry and rightly so. Now i understand also animations as a feature crept into the dev cycle and as a result npc had to be put on hold as you cant develop npc algorithms if the animations they rely on are not yet in the game. what the op i think, is trying to get at is what was wrong with the original animations he is worried as am i that feature creep (yes that is an actual thing in game development) is going to send this game in the same directions double fine went in 2014 and he cares as do i that this does not happen. i mean i know at one stage there was blogs about attempting to create a subterranean sewer system that too has died out and not much is heard about that feature. hyp is great it generates sales but be aware that hype based on features that you team is not equipped to handle will generate hate and negative publicity and believe me the market can be cruel you can go from being no 1 to bottom of the log if you not super careful about what you promise and making sure that if you hit a problem you reassure and inform your user base. Now in closing i would like to reiterate my support for this game and this dev team and say that they have a game with allot of potential and lets not make any qualms some features they introduced like integrated server was and is a god send. but i feel there are members of the community out there looking for a bit more of a company statement and affirmation that promised features will come and what is happening with said features hell even if you have to get technical and go into programming language the do it you'll be amassed how many of your audience will actually appreciate that.
  3. The 1.0 list doesn't include all of the small features that will be added when their time comes. They don't want to make any promises on any specific features. Also 1.0 isn't the end. aha i see
  4. HEY thanks for the super fast reply Indeed we are using the pz map project but it requires alt tabing out my game dose not like that at all ad therefor i have to exit my game also it dose break the flow of play and force you to find a prolonged safety area which i am glad to say is getting harder to do but it dose with all those factors break the immersion quite badly I'm glad to see that from what you say it is planned but i cant help wondering why i did not see it on the list of modiods that indie-stone released stating the goals for which they deem the game complete. anyhow will post my modified map in spoiler link below if anyone else wants if for muldraugh
  5. please make scratches bleed allot less as currently the way they bleed they dirty bandages far to fast and are a bit to micromanagy
  6. i like the new system and also in multiplayer no speedy upy
  7. this is a request to please implement integrated maps as one plays ask this as i know it was looked at briefly but then i haven't heard much about it since the reason i bring this up is that i was introducing two new players to the game and the biggest hurdle was trying to get us all together also land marks for the new players when they die and re-spawn are proving very time consuming to learn and the whole situation would be made allot smoother if they at least had a map to go by as currently it proves difficult referring to even north and south as the map is not aligned to the screen as traditional maps would be (w) as north. its actual w and d key to go north (or the top of the screen) so guiding a new player takes quite a hurdle to explain not to mention frustration on there side iv resorted to pulling up a old modified map of muldraugh so they can print it for help and only playing in muldraugh as that is the map i have memorized the best
  8. medical revamp infections (medications to fix) broken bones causes limping and a decrease in speed (splint to fix)makes jumping from buildings a rely bad option stitching of deep wounds bandages getting dirty and needing changing or risk of infection medical skill (and cortamns medical being a have to mission) new animations new sound system with reverb a much needed system that ads yet more levels of depth that this game has been needing
  9. OMG basements and SEWERS .....yes .....SOOOO cool the idea of a sewer/basement base as safety and having to go and hunt for food above ........were it is just INFESTED with zombies ....might just bring back the older days of hardcore day to day survival so much potential cant wait .
  10. never understood why Hollywood ever punted this idea as you already injured now you going to injure yourself again ...noooo no no no no no dose not compute in my books.
  11. awesome thanks for the info guys
  12. dose anyone know as my pzomboid just updated to 29.3 but i only see changes to 29.2 did it get a new version number as its come out of the iwbms branch any help would be great
  13. agreed but it would be nice to be able to put out the grass fire outside the house before it reaches it
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