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Xeonyx

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Posts posted by Xeonyx

  1. 4 hours ago, Batsphinx said:

     

    Just when I thought I couldn't love you any more Xeonyx. Do you seriously sleep in a tent? That's so cool :D

     

    (Is it on the New Denver map?!)

    Totally camping in New Denver in my back yard!  It would be a solid streak since February but it snowed one night in March and snapped the main fiberglass pole leaving me half crushed under snow.  Some metal pipe and a couple hose clamps later and she's holdin' true again :D

    Heh, for gits and shigs I'll add a tent to my back yard on the map; all for the lolz!

  2. The first idea wakes me up every morning at 5:00 (because I sleep outside in a tent, I like it) and that is birds chirping up a storm when the sun starts over the mountains;  I feel this would cause zombies to travel in random directions seeking out the source of the birds, and in turn, making for a bad morning when a bunch of zombies are banging on your windows.

    The second idea is to add an oven alarm that can be set to go off when the meal in question is cooked.  In this instance: I put an uncooked hamburger in the oven and turn it on, lastly right click on the oven an hit a button that says, "Set Alarm" or something.  Then when the meal is cooked, a ringer, or beeper, or whatever alarm the type of oven has, goes off alerting the player that the food is ready, but in turn letting a small area around your house hear the alarm alerting zombies, or other players. 

    The risk of this is compromising your location, but the reward is allowing the player to work on things as the food is cooked without burning the food, or your house burning down.

    The third idea is to have more than sheets as window coverings, such as garbage bags, tarps, sheets of paper and tape, duct tape over the whole window, maybe even painting the window.  Each would have different characteristics such as sheets bleeding light through them, garbage bags and tarps making noise when passed through, duct tape would take longer to cover the window, but would break slower.  I think this would add more depth to the atmosphere, and add more of a sense of desperation and planning.

    Thoughts? or am I overthinking things again...

  3. 2.1 has been released, which includes a new building at the main intersection here: http://pzmap.crash-override.net/?desc=New_Denver_v2_00L0#0.3225909932005236,0.1636219713345675,246.10442619830718, the garage and restaurant are gone; they were bought and replaced with a sporting goods store and 2 apartments.  The empty store for sale here: http://pzmap.crash-override.net/?desc=New_Denver_v2_00L0#0.3062680247253503,0.15846961563170586,425.26844847067474 has been leased and is now a pharmacy.  added a few mini fridges around town, and other minor details.

  4. The zones are added manually in WorldEd using the Create Object tool. It's just drawing out rectangles.

    It might be possible to use an image for zones, but Mash/Andy will sometimes add new roads that aren't in the original BMP files. That would make it difficult to go back and update the zones-image with the new road.

    Sorry to beat a dead horse but I would kill to have a zone definition map to define forest, vegetation, etc.  It would make quick work of large swaths of definitions to large maps.  In my sense, I'd rather not have to define several hundred cells of forest and deep forest individually as it would be painfully repetitive. 

  5. Are there any plans to fill the void that is now that road to ND? Its a very very long walk right now. I know this is based on your town which is cool, but I feel it will be dropped from most servers in its current state as makes movement between towns absurdly far.

    That's actually a very good point, the walk between Three Forks and where New Denver starts is fairly dry.  I could probably add a military checkpoint on the highway pull-off (Here: http://pzmap.crash-override.net/#-0.03513142609017335,0.12947175094354194,79.4968472033908) and a smaller one on the Galena trail (Here: http://pzmap.crash-override.net/#0.021671237684527514,0.1428820975617748,197.81359483314137)

    I'm thinking when vehicles are added, I could put a traffic accident along the highway, and other abandoned cars, but until then, military checkpoints would probably be the way to go.

  6. I found a mistake...

     

    http://pzmap.crash-override.net/?desc=New_Denver_v2_00L0#0.3019594559855199,0.1581628861465326,178.0530351966873

     

    It has 2 plastic chairs on the front of the building (level1)

    Lol, actually it's no mistake, the people that actually live there DO have a couple plastic chairs there; my guess is they go through the window and use the overhang as a "deck" of sorts.  Thanks for pointing it out though! :)

  7. Hey I've been playing this map since V1.4 and spend most of my time in ND.

    However, from V1.7 some buildings are empty such as bookstore and small warehouse across the street.

    I went to the bookstore and couldn't find any books at all.

    Oh one more, I can walk pass some building windows instead of hopping over. (one in bookstore and few more in farm storage building)

     

    I hope you could fix these ASAP or any chance I can download V1.6 if it takes long?

    I just updated the map to 1.75 now; I dont know where you mean in particular  but if you could upload an url from http://pzmap.crash-override.net/?desc=New_Denver_v1_31L0 of the particular places, I could try and figure something out, and with the farm buildings, I don't know how to make empty windows so that you can climb through them, but when I figure it out, I'll fix em' up

    Updated to 1.75, this includes the addition of the Friday market considering the start day in Zomboid is on July 23, 1993, which happens to land on a Friday.  Others include more bug fixes, etc.

  8. Random quick suggestion, two other negative traits should be added:

     

    Heat Intolerance - More susceptable to hot temperatures and heat

    Cold Intolerance - Moer susceptable to cold temperatures and chill

     

    I have a heat intolerance myself, I prefer to be cold, because at least I can just put a sweater on...

  9. nay, they'd still generate items even with an unused roomdef, kind of like if you put a dresser in a mechanic shop, the dresser would still spawn clothing and that like.  I saw a post on how the roomdef, "furniturestore" has no lootable items, but any shelves, or cupboards that can contain items would have crap still in them

  10. So in general, I really need to know how to set rooms, or specific shelves, cupboards, etc, to be empty; say for example, a grocery store that's been closed down, but still has the shelves inside (you might know the store I'm talking about from my New Denver map).  Is there a way to do that? and if so, how?

  11. When I try to install the map there is no media or maps folder in the steam app folder.  It just stops at common/projectaomboid.

    open up common from the steamapps folder, then the projectzomboid folder; within the projectzomboid folder should contain the media folder, and within that; the maps folder.  Follow the README to import the map into the game from there.

  12. Lets start a thread based on community ideas for challenges in game, I'll start:

     

    The Running Man

    ​(Total 80's Reference)

     

    The player starts near to a super-horde always capable finding where he or she is.  The player must always keep on the move lest they get swarmed by zombies.  With minimal supplies and a set population scattered around naturally, it should make for a good time. :P

     

    Your turn!

  13. Thought came to mind a while ago, why not add pallets to the game?  

    They'd be great for those starting out and needing to barricade a safe house.  Either one could disassemble a pallet for the planks and nails it has,

    or one could set them up like the buildable fence,

    you could even attach a few to a wall and you have a ladder, I mean there is tons of potential for pallets, what do you all think?  

  14. Hey everyone I'm back in action, and feeling a lot better than I was before.  New Denver has been updated to include the objects.lua for trapping and foraging, its not entirely complete in the sense that the nav map portion has not been added.  for those that are asking;

     

    Extract the contents of "mapfiles" to 

     

    steam/steamapps/common/projectzomboid/media/maps/Muldraugh, KY
     
    and the "New Denver, BC" folder to
     
    steam/steamapps/common/projectzomboid/media/maps
     
    They are in the program files folder in your computer.  
    Apart from that, peace out and happy huntin'
  15. Hey I'm ma let you all know know that its gonna take "even" longer than before.  I've been going through a heavy hit of depression and anxiety lately, so my medication is being updated.  Sorry to put a stall on the map everyone, I can barely pull my ass outta bed these days.  I'll let you know when I'm feeling more able and ready.

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