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ExcentriCreation

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  1. Like
    ExcentriCreation got a reaction from The Good Noob in NecroForge (OUTDATED)   
    @ russian14 (sorry, my browser is being weird & I cant quote)
     
    short answer, YES.... adding items to the list is relatively simple & can be done by adding them directly to NecroList.lua or using a table.insert() from an external function.
    I will go into more detail once the mod is released & It is possible that I could write in support for extra item mods if ppl are interested.
    I sent the "complete" (lets face it, there WILL be updates) copy of NF to ZedHead a few hours ago to test out before he posted it but I guess he didn't have time before school....
    Hopefully you guys can have a look in a few hours
  2. Like
    ExcentriCreation got a reaction from Snorrsenkel in What are you listening to?   
    The Gods of Epic
  3. Like
    ExcentriCreation got a reaction from PhantomWarlock in An Evil Food...   
    I said it before & I'll say it again. The Dev's HAVEN'T specified that it is a ZOMBIE VIRUS. The whole time you've been bashing in zombie heads & wearing zombie clothes, not wondering why you not getting 'infected'?
    Mind you I think there is a whole other list of reasons why eating the flesh of ROTTING zombies is a BAD idea but I think the most important one being.... the same one .... If you could eat zombies, ppl will start asking the question "why aren't we getting 'infected'?", just like what has happened here. The whole idea being, not to sway one way or the other so that ppl CAN'T code, categorize & become comfortable with the idea.... Just like Romero.
     
    I understand that, given the personalities of the type of ppl who are likely to populate this forum, ppl will WANT to code & categorise it.... But I can't risk it catching on & ruining the game, sorry if I'm coming across like a prick.
     
    EDIT:
     
    The exception being Day of the Dead (2008) but that was only INSPIRED by Romero, not actually directed by
  4. Like
    ExcentriCreation got a reaction from Spaniard in Bodily functions & Hygiene   
    The golden rule is that you can do what you want with Project Zomboid as long as it is not for commercial purposes (i.e. for your own profit) or for malicious/illegal purposes.
     
     
    I'm.... Sorry..... What did I miss? The specifics about modding a way for people to play without purchasing?
    Mentioning that TIS can turn around & use my content without any obligation to even give me credit for it?
     
    I feel as though your being pedantic there nigma, considering I pretty much summed up the golden rule in my own words 
  5. Like
    ExcentriCreation got a reaction from Spaniard in Bodily functions & Hygiene   
    And how are either of those rules related to the conversation?
    I somehow need to re-read the modding guidelines that I've already read a number of times over the last 6 months because I summed up the main point of the rules in order to illustrate that there isn't a problem making a personal hygiene mod?
  6. Like
    ExcentriCreation reacted to syfy in What are you listening to?   
  7. Like
    ExcentriCreation got a reaction from syfy in The Walking Dead (TV Series) Worst Characters [Spoilers]   
    N-N-N-NECROTHREAD
  8. Like
    ExcentriCreation got a reaction from ToastedFishSandwich in Spawning Zombies   
    Sandbox options are in ....\lua\client\OptionScreens\SandboxOptions.lua
     
    You could just add a "Zombie Duplication" Options to the mainscreen using Events.OnMainMenuEnter.Add to initialise your UI.... There will be a way to add to the Sandbox options submenu, without overwriting TIS functions, only its a little too detailed for me to figure out for you, especially at this time of the morning (yawn)
     
    You could also add your options to an ingame UI.... If you want to get tricky, you should learn getFileReader() & getFileWriter() so you can save weather or not your mod is affecting game play or not between game sessions
  9. Like
    ExcentriCreation got a reaction from ToastedFishSandwich in Spawn a Zombie   
    from time to time createRealZombieNow would spawn a crawler but if you set force fake dead to false then he'll get up n party
  10. Like
    ExcentriCreation got a reaction from ToastedFishSandwich in Spawning Zombies   
    Yes, if you use while loops the Robo will remove your mod & ban you from the forums
     
    Seriously though, did the if > do conditions end up working? still seems odd to me
    if anything, I would have expected it to loop while the condition was met
     
    Don't see why you couldn't continue this thread.... I was helping someone figure out how to move corpses with a number of sub categories....
     
    Have you got it handling multiple zombies yet?
  11. Like
    ExcentriCreation got a reaction from ToastedFishSandwich in Spawn a Zombie   
    aye... it appears your right
     
    from VirtualZombieManager.class
    public void createHordeFromTo(float x, float y, float x2, float y2) { VirtualZombie z = new VirtualZombie(); z.targx = (int)x2; z.targy = (int)y2; z.x = x; z.y = y; z.doneMergeAttempt = true; z.Count = (200 + Rand.Next(80)); this.virtualZombies.add(z); } public void createHordeFromTo(float x, float y, float x2, float y2, int count) { VirtualZombie z = new VirtualZombie(); z.targx = (int)x2; z.targy = (int)y2; z.x = x; z.y = y; z.doneMergeAttempt = true; z.Count = count; this.virtualZombies.add(z); }However addZombiesToMap() adds them randomly to the chunk
     
    I would suggest
    function duplicateFunction(zombie) X = zombie:getX(); Y = zombie:getY(); Z = zombie:getZ(); getVirtualZombieManager():createHordeFromTo(X, Y, X, Y, 2);enduntested
     
    Note, I only used Zed = in my example because, when I was using createRealZombieNow() in NecroForge, I wanted to set them as not forceFakeDead & make them talk in a different function
  12. Like
    ExcentriCreation got a reaction from ToastedFishSandwich in Spawn a Zombie   
    As long as the co-ordinates are in the currently loaded cell, it will work fine.... Otherwise you will need to create a virtual zombie
  13. Like
    ExcentriCreation got a reaction from ToastedFishSandwich in Spawning Zombies   
    In build 25, you need to put your lua files into a sub-directory of your mods lua folder.... you can name the new folder either client, server or shared....
     
    As for your code.... I'm not sure. Try adding some debugging statements to see what areas of the code are or are not being accessed.... for example:
    counter = 0doCount = Falsefunction duplicateFunction(this) print("getting Zed's co-ordinates & setting timer"); dupeX = this:getX(); dupeY = this:getY(); dupeZ = this:getZ(); doCount = true;endfunction countFunction(player) if doCount == true do print("timer: " .. counter); counter = counter + 1; if counter >= 10000 do print ("duplicating Zed"); getVirtualZombieManager():createRealZombieNow(dupeX, dupeY, dupeZ); getVirtualZombieManager():createRealZombieNow(dupeX, dupeY, dupeZ); doCount = False; counter = 0; end endendEvents.OnZombieDead.Add(duplicateFunction);Events.OnPlayerUpdate.Add(countFunction);Watch the console while testing & this will tell you if your conditions & events are being met
     
    It COULD be that your using do in an if statement.... I've never seen do used like that, but that doesn't mean its wrong. Usually its if > then or for/while > do
     
    Good start anyways.... Next up is to store Zed & his counter in a table so your code can handle multiple dead zombies at a time. At the moment, if you kill another zombie before the timer runs out, the new zombie will overwrite the previous
  14. Like
    ExcentriCreation got a reaction from syfy in What are you listening to?   
    Ok then.... Since we're doing movie soundtracks
     

     
    I'm always listening to NIN, even Reznors later stuff after he started to settle down a bit
  15. Like
    ExcentriCreation got a reaction from syfy in What are you listening to?   
    I'd just like to point out that this was released in 1999.... Is it just me, or is it ALMOST pre-post-hardcore?
    Damn Trent Reznor is talented
  16. Like
    ExcentriCreation got a reaction from Viceroy in What are you listening to?   
    The Gods of Epic
  17. Like
    ExcentriCreation got a reaction from Spaniard in .   
    90% of the time when I die in PZ its due to the zombie I didn't see (the others being stupid & or greedy) & I might add this makes up 50-60% of deaths in zombie movies. This is why I have taken to making perception builds.... Seriously give this build a go. Security Guard, Eagle Eyed, Keen Hearing, Short Tempered, Brooding, Prone to Illness & Light Drinker. Your "perception circle" (representing hearing) around your character is a 2-3 tile radius, your cone of vision is around 120 degrees & your "fade time" almost gives you enough time to knock Zed on his arse & beat his brains in with a golf club before the zombie behind you disappears.... It is RIDICULOUS how easy this makes killing/avoiding Zed. Even if there were a credible argument why, realisticly speaking, the field of vision/perception radius should be increased (which I havent heard yet) I think that if it were implemented, Zed would almost cease to be a hazard. The only "issue" I see with LOS atm is the degree to which obstructions obscure your vision.... I dont know about anyone else, but I can see more than 1 or 2 people into a crowd & I can damn sure see past knee high grass
     
    EDIT:
    Oh, & my understanding of the "aura of slow" was that Zed is grappling you
  18. Like
    ExcentriCreation got a reaction from Gammlernoob in IWBUMS RELEASED - Build 25 v2 - With 3D MODELS!   
    Models look great, everything I was expecting & more
    Nothing, really, to report that hasn't already been said. Though I did notice that some of the animations are wrong/not implemented yet. When walking, while aiming, knives are held behind their heads like 2H weapons & while standing still, without aiming, knives are held across the body with the offhand curled as if holding a 2H weapon.
     
    Forgive me if I'm getting ahead of myself, but, am I to assume that your "3d models" are the output from an export script for Max/Blender? (I only really have experience with .OBJ, .NIF & .X) If so, any chance of us getting a look at it? Again, sorry to ask so soon but I'm kinda anxious to have a go at modding with them
  19. Like
    ExcentriCreation reacted to syfy in Yet Another Weapon Mod   
    why not learn how to make mods so you can have the stuff you want in one.
     
     
    including your Lego silencer. but as was said, this is not a place for debate on this.
  20. Like
    ExcentriCreation reacted to Vantus in So... Upcoming 3D PZ?   
    That's all I care about really! I love the fixed-camera isometric style.
    I've seen some people mention ROAM as a desired end result but that would be a travesty in my opinion!
     
    I enjoy not having to nanny my camera angle while staving off hordes of Zombies with my butterknife. 
     
    That aside, skinning is one of my favourite hobbies so I am very much looking forward to the possibilities that come with the 3D modeling!
  21. Like
    ExcentriCreation got a reaction from Sieben in So... Upcoming 3D PZ?   
    Yeah, sorry, Its amazing how easy it is to miss stuff like that in text conversations, I got the reference to Bethesda games though
     
    There's no easy way to replace textures in PZ atm anyways & the community's attempts to extract/re-pack PZ textures is running into problems. There is this program but its still having issues with the characters pack....
     
    I'm.... I'm lost .... I have no idea how we managed to get this far from the topic based on me pointing out the intended "graphical quality" of the planned 3D system
  22. Like
    ExcentriCreation reacted to RoboMat in Are any mods working for Build 25?   
    What most people seem to forget is, that we modders also have a personal life and modding doesn't pay the bills (yet ). Also with the introduction of multiplayer and 3d in the latest builds many things have changed and it takes some time until we can catch up.
     
    I can only speak for myself here of course, but I probably won't update any of my mods until build 25 is out on the stable branch.
  23. Like
    ExcentriCreation got a reaction from speckle77 in Spawn a Zombie   
    checkout RoboMats Co-ordinate Viewer
    should give you the info you need
  24. Like
    ExcentriCreation got a reaction from Viceroy in What are you listening to?   
    Oh another one from the same year....
     

     
    Mind you its about the only decent song by Paradise Lost
  25. Like
    ExcentriCreation got a reaction from Viceroy in What are you listening to?   
    My Dog!.... 12 years old already.... Still Awesome though
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