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okeer

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  1. Like
    okeer reacted to wsensor in Craft/Build Bar instead of Right click menu.   
    Note: I checked to see if I saw this anywhere and checked the common suggestions post but I saw nothing there so...
     
    I would like to see another option then the right click to build and such,
     
    Will we ever get the ability to have a bar on the side of the screen or bottom with pop ups for building?
    (I just find it easier then using the right click menu everytime I want to build something different.)
     
    Crafting areas where we store supplies and get a menu to pop up to craft items with whats available would be nice to have eventually too. (Not necessary though just would be nice to store stuff and have a craft bench that could allow you to craft with items stored in a certain area of it.)
  2. Like
    okeer reacted to Elliohow in Most Valuable Item?   
    Sledgehammer
  3. Like
    okeer got a reaction from Some Clever Username in furious and confused and mad and blah blah   
    Fix this Post (no CPT.CAPSLOCK! / provide information)
    ...
    Profit
  4. Like
    okeer got a reaction from Gammlernoob in furious and confused and mad and blah blah   
    Fix this Post (no CPT.CAPSLOCK! / provide information)
    ...
    Profit
  5. Like
    okeer got a reaction from Viceroy in furious and confused and mad and blah blah   
    Fix this Post (no CPT.CAPSLOCK! / provide information)
    ...
    Profit
  6. Like
    okeer got a reaction from SuperJack in Ladders   
    The point is:
    Find a 2story building, destroy the stairs and you're pretty settled against Zeds and players.
    They can come in (up) when you leave the sheet rope hanging but without they would have to build stairs to get to you.
    Balanced ladders would counter this and open us new possibilities of moving around.
    Imagine you could lay down a ladder to cross a 1 or 2 wide gap between buildings and pick up again from the other side (last of us)
    Even if this is mostly my technique in mp I would like the addition of ladders.
  7. Like
    okeer reacted to nasKo in Minecraft brought by Microsoft!   
    I'm sorry, but for 2.5 billion, chances are the majority of people would sell anything.
     
    I can understand Notch's reasoning and who's to say Mojang is in bad hands with Microsoft?
    (besides, was Notch really a fitting head for Mojang? Of course, it's super coolski to have someone charismatic accomplish something like this and serve as some sort of idol, but was that what's best for MC/Mojang?)
     
    I'm not entirely sure if the company and IP (IPs?) are worth 2.5 billion $ but who am I to judge.
     
    I do not care about the buyout since I've gotten my 10$ worth out of Minecraft.
    I'm just curious what's to come and I am definitely going to make snarky comments in case Mojang is going to be the next Rare.
     
    All in all, I just hope Notch and the other Mojang employees - no matter if they stay or leave - will be okay and be able to do what they want to do.
     
     
     
     
    If I was a game dev and someone was going to buy my company/IP for that amount, I would have no doubt about selling it.
     
    A wise man once said:
  8. Like
    okeer reacted to bvhv in "Age" counts into ability to learn "more"   
    skill caps are terrible
  9. Like
    okeer reacted to lemmy101 in Average Joe   
    As others said, I think the 'Average Joe' thing is quite self explanatory. I wouldn't have a CLUE how to 'cast' a bullet, nor for that matter have the equipment at hand to cast a bullet. If I asked every friend I had, literally all of them would have no clue how they could, in the civilized non-apocalypse world, get access to the materials, machinery AND skill to MAKE a bullet. If we were to poll people on this forum, I'd be surprised if any had ever 'cast' a bullet. This in itself makes casting bullets an unrealistic thing to expect any particular random survivor in post-apocalypse Muldraugh to be able to do.
     
    An 'Average Joe' can't do advanced circuitry, or create a sniper rifle out of household items, or do kung-fu, or parkour. An average joe can do the things you can do, and I can do, and the majority of people on this forum can do, and if you just so happen to be a bullet manufacturer then you are not AVERAGE in your ability to do so. The % of people that can do that in America probably doesn't touch 0.000001%. The vast majority of people would not be able to even find a book that explained how one would make a homemade bullet, never mind already know that information or have probably a difficult to accumulate series of items required to do that, as well as potentially machinery or tools with which to use to operate on those items.
     
    In TWD its not a stretch to see Daryl whittling his own crossbow bolts, and we see that several times. It would however seem rather odd to have a random scene where Beth is sat there casting bullets. Viewers would be quick to comment on 'where did she get all the materials? what does Beth know about casting bullets? Wha?' It'd just be weird.
     
    In short, the guideline is to go through every character you can think of in TWD and imagine there being in a random scene in an episode of them doing whatever it is, and if for any of the characters that seems really odd, out of character, and out of their skillset, then its probably not an 'Average Joe' situation..
     
    The idea of this game is to say 'what would you do if there actually WAS a zombie apocalypse. Like you, IRL, what's your plan?' and to start filling the game with unrealistic things that almost no one would or could do, just in case one in 10,000 actually happens to have some really unusual skill that may prove helpful, is basically against the core premise of the game. The same reason why people aren't running around with assault rifles, flame throwers, grenades and katanas aren't found in every cupboard (though I don't doubt the assault rifles will make an appearance with the army, and katanas may be added as a SUPER rare item at some point)
     
    On the other hand, maybe filing down the head of a bullet is more reasonable, and something a lot of people may be familiar with from movies and TV. I'm not sure what the application would be in the game, but this is the kind of thing you'd expect an Average Joe to be able to consider, and the core components required to do this being a bullet and a file, it's not completely ridiculous to expect a character to come across these two items in potentially months following the apocalypse.
  10. Like
    okeer reacted to Viceroy in RELEASED: Build 29.4   
    I appreciate the heartfelt apology. Thank you
  11. Like
    okeer got a reaction from Aenye Deithven in Know of any sad games?   
    ME has made its own universe. It's full of different races (each with their own background/personality/motives)
    What me really made to believe this universe is it fleshed out history and somehow originality:
    Star Trek: a few races that look like human with makeup - dominant race: humans!
    Star Wars: mostly same as above with again humans as dominant race above all...
    In ME humans are a race which just began to discover the universe and row themselves into a already established galactical hierarchy, we're not the most in numbers, we're not that important from beginning just because we learned to travel across the universe, we're not right away part of the galactic leadership. ..
    It's about fighting for dominance (not as main story but within that story it's part of across all games) and taking role in that leadership, proving that we indeed have qualities.
    That and the fact the aliens look diverse and believable enough it's a great frame for a series like this game.
    Surely, every me had it own failures:
    ME1: slow gameplay, great story but incredible slow (imho)
    ME2: the resource grinding part you need for upgrades, well... it's grinding...
    ME3: some decisions from the past game were forced as there would be too much choices that you could end up in such different situations that a whole new game could be needed / the end, it's not that bad but it doesn't solve all problems or questions that came up - it's a bit like Harry potter films with the end being: bam, Harry grown up, bad defeated, there you go... (it's not that bad but there is MUCH potential let gone)
    What made it a sad game were the decisions you could make OR were forced to make.
    You have to crew members you played a fairly long time with, I liked both a lot but then you have to decide: which one survives, only one can...
    Or by not going to much into detail: can you erase a whole species from galaxy? Can you say which species is right when both of them have a good motive and background about their behavior?
    ME is about choices like this, which are sometimes trivial (maybe just in first place but your decision can have a lot greater impact later on, blocking maybe a entire quest line) or that hard like stated above.
    All in all a over the top recommendable game!
  12. Like
    okeer reacted to Rathlord in Building Computer - Suggestions!   
    Anyone have an opinion on this C70 case versus the case I linked above? Same price.
     
    Also decided to go with the 620W Seasonic PSU on a recommendation.  Doesn't have Haswell support.
  13. Like
    okeer got a reaction from zyros in Server Optimization / What Performance Can I Expect?   
    Most things that work for MC work for PZ too (java gc optimization)
    Have to check which we used on Picking up the pieces....
  14. Like
    okeer got a reaction from Drious in Instruments?   
    This reminds me of good old stalker games...
    *memories popping up* ...man, I loved it sitting next to a campfire listening to someone else playing guitar*memories disappearing again*
    This is something I never thought about in PZ but now that I know I love it
  15. Like
    okeer got a reaction from Cap1139 in Player notebook or journal.   
    This may be even useful for MP
    you can leave a message to someone, I could even imagine something like a blackboard for bigger community's like Woodbury project
  16. Like
    okeer reacted to FoxalypticWorld in [Hardcore roleplay Server][Includes latest Bedford version] Picking up the Pieces [NO LONGER ONLINE]   
    Hey all! This servers main goal is to introduce to the community a persistent and hardcore roleplay sever. Before applying make sure to check out the rules.
     
    Server will restart everyday at 6 PM EST. No progress will be reset however, this only means the server will be down for five minutes or so.
     
    USE REALISTIC IC NAMES AS USERNAMES PLEASE. I want to make it clear this means no numbers or random capitals in your name. Titles/stage names are fine, so long as they're not like Ki3th and JeNniFFer.
     
    Local chat is IC. To emote use *. EX: *Eats apples.*
    Global chat will be used forOOC.  We now have an IC Radio chat on the server website!
     
     
    Server info and IP
     
    The Rules of the Road
     
    Our Website
     
    Steam Group
     
    The World Info
     
    Download Bedford here
    Little Extra info:
    The point of the loot is to make sure soft resets don't happen everyday. I'd like things to get a little difficult because we reset.
     
    And with that... I don't believe I'm missing anything. Make sure to sign up to the website!
     
     
     
    Edit:  Added Events!
     
    Current Groups/Clans
     
    The Rogue Traders [bedford]
     
    Revolution Confederation of Russia [bedford]
     
    Catastrophic Disaster
    Response Taskforce
    [CDRT]
     
    The Bedford Republic [bedford]
     
    The Human Empire of New Earth [bedford]
     
    Got one to add? Go ahead and announce it/make a forum if you want.
     
     
    The Timeline
     
    Story So far:
    (Each year will be updated with RP events).
     
    It has been one week after the outbreak, people struggle to hold onto their humanity and find a way to live. There are very groups and bands to stay with, and people are actively searching for their families and friends.
    No one is safe.
    This is the end of the world.
    This is how you died.
     
     
          A Russian plane crashes in Kentucky. [See raider Russian clan]
    Military broadcasts and presence (3 months in) (Event link)
    People begin grouping together and creating clans (4 months in)
  17. Like
    okeer reacted to turbotutone in ApCom - HAM Radio's & Walkie Talkies [SP/MP]   
    Oke download is up, sorry for the long wait wanted to make sure the crash during the stream wasnt related to mod, seems to have been server hardware.
     
    Would love to hear feedback on how its working out for people.
     
    (Also, currently zooming offsets device text wrongly, this doesnt hurt just looks weird, will see about uploading a fix for that soon )
  18. Like
    okeer reacted to turbotutone in ApCom - HAM Radio's & Walkie Talkies [SP/MP]   
    ApCom [sP/MP]
    Apocalypse Communications
     

     
    code: TurboTuTone, artwork: Nasko
     

    Features:
    HAM Radio and 12 Walkie talkies with different properties. Wear a walkie talkie in secondary slot to use it normally, place it down to lure zombies or spy on people. Small HUD element that displays your walkie talkie's status. 12 Frequencies to tune in on. A taperecorder and 5 different styled cassettes. Record speech on cassettes. Broadcast cassettes repeatedly via a HAM Radio. Power usage, devices need a battery to operate and drain power hourly. Interference due to bad weather, or when a device is bordering its maximum range. Players chatcolors are copied by all of the mods devices to dinstinguish "voices". Depending on type, the devices will attract zombies in certain radius.  
    Look at the information section at the bottom of this post for more detailed info and usage,
    it also showcases some of the awesome artwork Nasko made!
    Make sure to send him some love when he posts in this thread
     
     
     
    Thanks to:
    Twiggy for testing, suggestions, support, streaming, awesomeness
    Viceroy, for a bunch of cool suggestions made during one of our apparantly more serious convo's
    LogiHack, a fellow country man who helped out testing!
    EnigmaGrey, testing and correcting my grammar error's
    dko112, gameplay convenience suggestions
     
    A special thanks to:
    Both EasyP and RJ, various functionallity of the mod would not have been possible without help from your side, thanks guys! its awesome and very much appreciated
     
    [incase i forgot to mention someone, gimme a poke!]
     
    Thanks twiggy and subscribers for testing the mod with a bunch of people!
    A save of the stream can be found here:
    Project Zomboid | Subscriber Stream w/ ApCom (Radios) | Indie Hype*~!
    Twiggy @ twitch.tv
    Twiggy's twitter
     
    Download
     
    Requires build 27 and a fresh world for the items to spawn in containers.
    On a server to get best out of it set 'GlobalChat' to false serveroptions.ini.
    Also works in single player but chat is limited to the lines produced by pressing 'q'.
     
    Eventhough it has been tested, it's version 1.0 so there may be unforseen consequences.
     
    Apcom version 1.0
     
    Up to date version can be downloaded here. (last update 13 june 2015)
    Credit goes to Dr_Cox1911, who has tracked and fixed the incompatibility issues with new PZ versions!

    Also, a shoutout to ThatUser and Siriusx72 who posted a different approach for a fix in the thread, much appreciated!
     
     
    previous versions:

     
     
    Public servers running ApCom mod:
     
    Information

     
    HAM Radios



    This device can only be used when placed in the world, it can broadcast all over the map and thus is ideal for base to base communications. The ham radio has the ability to play cassettes as repeated broadcasts on a frequency, so they could be used to gather people or advertise a merchant outpost as well. (see tape recorder section for more info)
     

     
    A ham radio can be picked up and it will return the radio + optionally the battery or cassette inside the device.
    Whacking a ham radio with a weapon is not advised as it will destroy the radio and all in it.
     
    When receiving transmissions this device shows a animation.
     
    This device will attract zombies in a wide range, so secure your base perimeters, zombies will locate the sound coming from the machine but the cold steel confuses them so they wont destroy it
     
     
     
    Walker Talkers



    Worn in secondary item slot, the device can then be toggled on and frequencies be set. When the device is worn it will display a small UI element that displays the item icon and device info. When the battery power is low the item will start blinking a led to indicate this.
    When wearing a walker talker it will display up to 5 lines above your normal local chat area, as shown by "Another line".
     

     
    Walker talkers can also be placed down and picked up again to serve tactical purposes. When doing so, unlike the ham radio, this device will keep its battery, however make sure to turn it on each time you place it down.

    Lower tier walker talkers when placed in world are great for luring zombies due to their zombie attraction rate and low value. The higher tier devices when placed in world are great for spying, since their sound values make them hard to detect, especially the tactical army version which doesn’t display any text placed down, detects voice in 25 tile radius. The tradeoff is that these devices are very rare thus their discovery could be considered a big loss.

    Note that when a device is unequipped or picked up it is turned off.
     
     
     
    Walker Talker GUI

     
    When equiping a fresh found walker talker as secondary, a GUI like this will show up in left side of screen.

     
    Insert a battery and it will display battery status:

     
    When equiped as secondary, you can rightclick the inventory icon and turn the device on.
    When doing so, the sprite will show a green led, and more advanced models will light on their display, the frequency text will also be brighter when turned on:

     
    When the device recieves text it will also indicate it in the hud:

     
    The hud will display different stages of battery life as such:


    Finally when the battery is about to die, the item icon will start blinking a red led:

     
     
     
    About chat behaviour

     
    The mod follows a pair of rules to prevent spam and local duplication of text, they are:
     
    Firstly, when you are near multiple placed down devices and/or worn device, then for each frequency the system will pick the highest range device's values for broadcasting to prevent x times the same line popping up on the other end. Secondly, to prevent local duplication, the placed down devices will not display text coming from a source within a 5 tile radius. The devices that are worn do the same but for a 12 tile radius. Note: be aware that eventhough devices do not display the text cause of this rule, they will still attract zombies!
     
     
     
    Interference

     
    Interference will occur during bad weather, when its thundering the interference will be really bad. When interference is applied it will replace words or even multiple words at once with scrambled text.
    Interference will also occur at the last 10% of a device's range, the interference will become worse as you reach the limits of its range untill nothing is received anymore.
     

     
     
     
    Power consumption


    Done per hour for all devices that are turned on. Note that when you place a device in world and turn it on it will keep draining power even when that part of the world unloads.
     
     
     
    Cassette's

     

     
    These cool oldskool cassette tapes can be found all over the place, when rightclicking a cassette in your inventory it will display its ID and for convience the lines that are recorded on it. This menu has no functionallity, but the ID will come in handy.

     
     

    Tape Recorder

     


    Tape recorder needs a battery for power and a cassette to record. When having multiple tapes of the same type use the ID (see Cassette section) to indentify the correct one.
     

     
    When both are inserted wear the item as secondary, this will give another option in right click menu "record a line", click it and wait for the timed action bar to finish.
     

     
    The next line your character says will be recorded on the cassette.
    Cassettes can record a maximum of 5 lines.
    Also note that the players chatcolor is recorded on a tape as well, this is done per recorded line.
     


    After recording eject the cassette from the tape recorder. You can now add the cassette to a HAM Radio.
     

     
    When the radio has a cassette and is turned on you can start broadcasting the cassette on the frequency set for the device.
    Currently every 2 in game hours one line of the cassette is played.
     

     
     
     
    Device tiers and properties:

     
    The item properties below can be read as follows:
    - broadcast range is for outgoing signal only, to be clear a budget walker talker can only emit 500m but still receive chat from for example a ham radio which has global range. - voice detect range, the amount of tiles a player has to be near the device for it to pick up speech. - can hear range, the amount of tiles a player has to be near device to see "hear" its text. - loot chance, obvious. - zombie attraction, the displayed value for played devices, walker talkers have reduced attraction when worn as secondary item. Also note this value doesn’t always coincide with can hear range. - battery consumption, rate at which a device will consume power on hourly basis.  
    HAM Radio:

    broadcastrange: GLOBAL
    voice detect range: 5
    can hear range: 16
    weight: 15
    loot chance: very rare
    zombie attraction: extremely high
    battery consumption: extremely low

    Tier1: Walker Talker Budget

     
    standard
    broadcastrange: 500m
    voice detect range: 6
    can hear range: 12
    weight: 0.5
    loot chance: high
    zombie attraction: high
    battery consumption: very high

    colored
    broadcastrange: 1000m
    voice detect range: 8
    can hear range: 10
    weight: 0.5
    loot chance: high
    zombie attraction: high
    battery consumption: very high

    army
    broadcastrange: 1500m
    voice detect range: 10
    can hear range: 9
    weight: 1.0
    loot chance: normal
    zombie attraction: high
    battery consumption: very high
     
    Tier 2: Walker Talker Standard

     
    standard
    broadcastrange: 2000m
    voice detect range: 12
    can hear range: 8
    weight: 1.5
    loot chance: medium
    zombie attraction: medium
    battery consumption: medium

    silver
    broadcastrange: 2500m
    voice detect range: 14
    can hear range: 5
    weight: 2.0
    loot chance: medium
    zombie attraction: medium
    battery consumption: medium
     
    Tier 3: Walker Talker Black Edition

     
    standard
    broadcastrange: 3000m
    voice detect range: 16
    can hear range: 3
    weight: 2.25
    loot chance: low
    zombie attraction: low
    battery consumption: low

    army
    broadcastrange: 3500m
    voice detect range: 18
    can hear range: 2
    weight: 2.5
    loot chance: low
    zombie attraction: low
    battery consumption: low
     
    Tier 4: Walker Talker Tactical

     
    standard
    broadcastrange: 4500m
    voice detect range: 20
    can hear range: 1
    weight: 2.75
    loot chance: rare
    zombie attraction: very low
    battery consumption: very low

    army
    broadcastrange: GLOBAL
    voice detect range: 25
    can hear range: 0
    weight: 3.0
    loot chance: very rare
    zombie attraction: ZERO
    battery consumption: very low
  19. Like
    okeer reacted to nasKo in RELEASED: Build 27   
    WHOOHOOO
    NOOOOOOOO
  20. Like
    okeer got a reaction from Aardman55 in Idea: zombie "Fire Alarm"   
    How about those little eggtimers? Like in State of Decay i mean, you could go somewhere -> activate them in your inventory -> drop them (or not, but then youre in the middle of noise which is not a good idea) -> and a set amount later its gonna RING RING
     
    Could the make noise/attract zombies event be delayed by a set amount of time AND be fired by a object laying on the ground? (@Robomat or who else knows the code and his behaviour/possibilities)
  21. Like
    okeer got a reaction from syfy in The Trapping System   
    Alf would agree and know a plenty of fast and easy cat recipes
  22. Like
    okeer got a reaction from Aardman55 in RELEASED: Build 27   
    Directions for mall area:
    From west point to the upper right bridge, follow the road until first "sand" street to the right (you'll come across the drag racing, next T cross go upwards until next possibility to go right (the street with ongoing line) after a while you'll see a walkway on the upper side of street - go up there and you're there. It's really big but the mall is on the lower right of that place.
    Btt.
    Since you already made new world fillers are there item based world fillers planed or on todo list? (Cupboard filled with hardware store stuff showing up as food is kinda weird but nonetheless awesome looking)
  23. Like
    okeer got a reaction from Albie in The new Cooking System !   
    !!! SAUERKRAUT !!!
    The truth why PZ is not yet an awesome game is the missing sauerkraut, after addition you can leave the project as-is but every average Kraut is still happy.
    Needs +20 happiness btw
  24. Like
    okeer got a reaction from Albie in Custom Member Titles   
    They'll possibly get a title......if they're happy with it is something I'm not sure about *stands beside viceroy smiling towards the -hopefully- bad ending of this*
  25. Like
    okeer got a reaction from Viceroy in Custom Member Titles   
    They'll possibly get a title......if they're happy with it is something I'm not sure about *stands beside viceroy smiling towards the -hopefully- bad ending of this*
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