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Atoxwarrior

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  1. Like
    Atoxwarrior got a reaction from Cyrrent Eiledoll in Eerie Country Beta   
    Checkpoints. Yes now!
     

     
    https://www.patreon.com/posts/checkpoints-15720115?utm_medium=social&utm_source=facebook&utm_campaign=postshare
  2. Like
    Atoxwarrior got a reaction from RealHumanBeing in Eerie Country Beta   
    Checkpoints. Yes now!
     

     
    https://www.patreon.com/posts/checkpoints-15720115?utm_medium=social&utm_source=facebook&utm_campaign=postshare
  3. Like
    Atoxwarrior got a reaction from Cyrrent Eiledoll in Eerie Country Beta   
  4. Pie
    Atoxwarrior got a reaction from Legoland99 in Eerie Country Beta   
    Checkpoints. Yes now!
     

     
    https://www.patreon.com/posts/checkpoints-15720115?utm_medium=social&utm_source=facebook&utm_campaign=postshare
  5. Spiffo
    Atoxwarrior reacted to Snakeman in mod.info updated feature: (pack=...)   
    @Connall , @RobertJohnson

    Feature for mod.info (pack=....) needs to be updated to choose .packs.
    Example:
    pack1x=... (only load this pack when the game settings is 1x)
    pack2x=... (only load this pack when the game settings is 2x)
  6. Spiffo
    Atoxwarrior reacted to Neutz in Union City   
    Something i worked on yesterday, A military blockade/quarantine area on the main road heading into Union City.
     

     
    I also got the car spawns working again.
     

  7. Spiffo
    Atoxwarrior got a reaction from Legoland99 in Z3759xy 's tbx-Topic   
    Amazed with such beauty of buildings.Thank you for sharing this with us.
  8. Spiffo
    Atoxwarrior reacted to xXxFANCYCAPYBARA36xXx in (SHOWCASE) Pleasant Valley Barn   
    dont wanna make a seperate thread for these heres some cabins that are closely around the pleasant valley farmstead
    sadly its messed up cause i dont know how to move around images and it uploaded them all jittery 
     
     
     
     

  9. Like
    Atoxwarrior reacted to Ayrton Orio in Cap Levi, Normandy, France   
    I am redirecting my post from modding to map as i did not realize there was a category for map only.
    Here is the original post for details:  https://theindiestone.com/forums/index.php?/topic/23230-map-of-normandy-france/
    I have attached a section of the map, where most of the towns will be (where there is sand essentially)
     
    I have reposted the larger map also
     
     
     
    I had a few questions for you map modders:
    - Is it possible to apply a vegetation biome using WorldEd? For now I have only pine trees, which are not really adequate for my environment. I would like to have fruit trees and such. Is it something I have to do manually? - I had seen a while ago a video where you could see a developer scatter vegetation on the fly, is it something that exists within tilezed or it's a future feature of the creative mod? - Is there a centralized DB with all .tmx building created by the comumnity? I wish to consult and contribute! - Is there any "populate" tool in Tilezed that I should know about before getting started? Like for roads for instance? - Do you have any piece of advice for me? Remarks, suggestions...?  

  10. Spiffo
    Atoxwarrior reacted to EasyPickins in Latest TileZed, WorldEd, and Tilesets   
    The tilesets are now the latest as of Nov 20, 2017.
  11. Like
    Atoxwarrior got a reaction from Capt_Paradox in Latest TileZed, WorldEd, and Tilesets   
    a question, the tiles file is not updated yet.
  12. Like
    Atoxwarrior got a reaction from EasyPickins in Latest TileZed, WorldEd, and Tilesets   
  13. Spiffo
    Atoxwarrior reacted to EasyPickins in Latest TileZed, WorldEd, and Tilesets   
    Latest Version here: https://theindiestone.com/forums/index.php?/topic/23816-latest-tilezed-worlded-and-tilesets-may-17-2018/
     
    WorldEd was updated to fix this bug sometimes seen when using custom maps:
    java.io.EOFException at zombie.iso.IsoLot.readInt(IsoLot.java:66) at zombie.iso.IsoMetaGrid.Create(IsoMetaGrid.java:1019) at zombie.iso.IsoWorld.init(IsoWorld.java:1609) at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:248) at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:223) at java.lang.Thread.run(Unknown Source) 1508124820812 45, 33 The error is caused when the name of a room has a newline character in it.  This can happen if you are copying and pasting room names in BuildingEd. Running "Generate Lots" again on any affected cells should prevent this error.
  14. Pie
    Atoxwarrior reacted to Batsphinx in New Denver, BC (V2.1)   
    I don't think there is a way for community-made vehicle spawns yet - iirc it's hard coded at the moment, and RJ needs to bring it over to LUA. It'll be done before release though. In fact, I'll add it as a task now...
     
    Good to see another update Xeonyx
  15. Pie
    Atoxwarrior reacted to TheRealXeonyx in New Denver, BC (V2.1)   
    Silverton has just been added; the last of the expansions, it lies south of New Denver.   Still have to add the forage map to the map but having to define over 600 map files sounds like a nightmare so I'll get to it when I can.  Also haven't added the vehicle spawn system yet as I don't know how to.   And yes, I still have to remove the road blocks, just having problems loading the map files with them.

  16. Pie
    Atoxwarrior reacted to 956Texas in More Buildings and Mountains Release   
    https://ufile.io/f3trb
     
    tried to recreate Hilltop location for the Walking Dead' feel free to use it and modify it 
     
    edit; for some reason the roofs in the barns and storages couldnt be changed.

    quick image upload
  17. Like
    Atoxwarrior got a reaction from Legoland99 in Better looking storage areas/crates idea   
    this will help a lot to the aesthetics at least the stores will not look so boring, give them variety according to the type of objects that you have inside, this kind of ideas should not be ignored by the developers I have already seen many good ideas regarding the aesthetics of the environments and this is something vital.
  18. Spiffo
    Atoxwarrior reacted to Neutz in Better looking storage areas/crates idea   
    I thought id put this here just as a suggestion as well. I made these for my map but i think they make certain storage areas alot better than just piles of wooden crates. This is a supermarket for Eg.
     
    These pallets appear full when they have loot on them and empty when no loot just like normal store shelves, It wouldn't take much to implement and its only a small idea but it looks alot nicer and more immersive than a huge pile of huge wooden crates
     
    Hopefully something similar can be done for the vanilla map.
     

  19. Spiffo
    Atoxwarrior reacted to Neutz in Union City   
    Here is another quick screenshot, in the back of a supermarket with the pallets.
     
    And no i didn't make the forklift tiles, They are the same ones hydrocraft uses but just made into a tile and solid and no you can't drive it haha.
     

     
     
  20. Pie
    Atoxwarrior reacted to 956Texas in More Buildings and Mountains Release   
    Gracias atox, perdon que me eh desconectado un poco de PZ. Saludos a Venezuela!
     
     
  21. Pie
    Atoxwarrior got a reaction from 956Texas in More Buildings and Mountains Release   
    Buen trabajo compa la comunidad usara mucho tus edificios
  22. Spiffo
    Atoxwarrior reacted to 956Texas in More Buildings and Mountains Release   
    https://ufile.io/w02uf
     
     






















     
    I added a bunch of my residential and commercial zones aswell.. alot of building variety to be added to a map.. .I hope someone adds them to a map, it be cool to play in those buildings. 
    some buildings might be missing room definitions, dont remember, this pack was abandoned months ago and I believed it was better off if the community had them.
     
    ====I strongly advice not to edit the buildings, they are made for the player to struggle to get in, Let the player figure out how to go in, them. some of the buildings blocks are straight puzzels with many dead ends====
    ***DONT FORGET TO INSTALL THE CUSTOM WALLS IN YOUR 1X 2X FOLDER!***
     
     
  23. Like
    Atoxwarrior got a reaction from Leoquent in RELEASED: Build 38.22   
    This should be in the base game
  24. Spiffo
    Atoxwarrior reacted to Neutz in Union City   
  25. Like
    Atoxwarrior got a reaction from King-Salomon in RELEASED: Build 38.22   
    This should be in the base game
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