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Atoxwarrior

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  1. Like
    Atoxwarrior reacted to Nisora in Union City   
    This is looking SOOOOOO GOOOOD, AHHHHHHHHHHH
     
    I cannot wait to run around on this, it's so beautiful ;a;
  2. Spiffo
    Atoxwarrior reacted to Neutz in POI Fort Redstone, KY   
    Having a break from my Union City map, as i was getting really burnt out.
     
    I didn't like some of the community maps because they add too much and some of them just don't fit right and are too big with no online map.
     
    So i decided to start some small POI type maps with alot of detail that fit right into the original map and only replace a few cells
     
    First up is Fort Redstone, a Military Base located just North of Rosewood.
    Some buildings are from the community pack but edited and the others i made myself.
     
    It includes custom tiles and spawnpoints for FilibusterRhymes military vehicles.
     
    https://steamcommunity.com/sharedfiles/filedetails/?id=1516836158
     



     
  3. Pie
    Atoxwarrior got a reaction from Shotgun_Messiah in All player made Building Archives Verison: 3 - 4/7/2022   
    Is an excellent idea, perfect for future projects.
  4. Spiffo
    Atoxwarrior reacted to Ayrton Orio in Cap Levi, Normandy, France   
    There was also a need to focus on the sea side areas, for now I want to work with the vanilla tileset only but maybe I will expand on it eventually.


     
    I have made many offroad trails that will be fairly easy to go through with a 4x4 not so much with city car.
     

     
    here is the base layout for the military base in the center east of the map.

     
    And finally, the island in the North, I will add a spawn point here but as long as there is no boat it will be a commitment to stay...

  5. Spiffo
    Atoxwarrior reacted to RingoD123 in Bedford Falls V3 (Steam Workshop)   
    Bedford Falls now fully updated on Steam and Nexus Mods to include full Vehicle spawns.
  6. Spiffo
    Atoxwarrior reacted to IanSchot in World Furniture!!!   
    I and i'm sure the other countless masses have noticed how restaurants in project zomboid are missing important facilities...
    like DEEP FRIERS.

    and DISH WASHERS... But i didn't draw any art for that yet...
     
    And garages and stuff would be better if there was a larger variance of containers that arent wooden crates, card board boxes, shelves, cabients.

    ...I don't know some stuff like that.
    just sayin'.
  7. Spiffo
    Atoxwarrior reacted to Ʀocky in Buldings for Wild West   
  8. Like
    Atoxwarrior reacted to Ʀocky in Buldings for Wild West   
  9. Spiffo
    Atoxwarrior reacted to Neutz in Union City   
    Made the hospital area into a military quarantine/safezone. Will be your best bet for firearms and medical supplies.
     

  10. Like
    Atoxwarrior reacted to Snakeman in RELEASED: IWBUMS Build 39.67.3   
    Build 39.64.1
    Modding issue: Can't add two required mods. Only works with one ModId.

    mod.info tried strings:
    -----------------------------
    require= ModId; ModId2
    (not working)
    -----------------------------
    require= ModId
    require= ModId2
    (Only works with ModId2)
    ----------------------------------------
    ReEdit: Unsolved
    require= ModId, ModId2
    Seems to be working in mod options, clicked buttons to activate and deactivated but when i exit mod options (reloading lua) Mod not activated.
  11. Spiffo
    Atoxwarrior reacted to Legoland99 in Back to Making Buildings! -Union City Project- Explanation   
    I've been away since I had to finish 12 grades of school and got myself a place at a Physiotherapy Course in Groningen, The Netherlands. I only have a month left until the big exams to get my Bacalaureat Diploma, so I was really busy to finish well in school and study for them. I hope ya'll can understand this. I do have a bit more free time until the last week of the exam and can work on PZ buildings. After that I have even more free time to work on PZ, so get ready peeps!
     
    Here is an Office Building I've just made.


  12. Like
    Atoxwarrior reacted to Neutz in Eerie Country Beta   
    I see the desktop computer tiles you have on your map, where did you get these from or did you make them yourself?
     
    Would you share these as I'm currently making office buildings for my map and those would be great plus they look alot better than the ones I made.
  13. Like
    Atoxwarrior got a reaction from Cyrrent Eiledoll in Eerie Country Beta   
    Great things are under construction, good progress for the map, sorry for my delay in updating this post, things in my country Venezuela are not very good at the moment and I have several issues to worry about, error correction is in pause, but others Aspects of the map are progressing, plans continue at a good pace, thanks to 956Texas and Cyrrent Eiledoll, who are helping me with the map, their work is still under the shadow of the great Eerie project but I know they like the news that we have for you .

    That is all for the moment a greeting from the Venezuelan Andes.
  14. Pie
    Atoxwarrior reacted to Ʀocky in Buldings for Wild West   
  15. Spiffo
    Atoxwarrior got a reaction from DramaSetter in Eerie Country Beta   
    New developments, currently with the release of the last beta IWBUMS was struggling with some problems regarding custom textures, for the moment the beta is stable enough to test my objects, there are still several new textures that I must try but this is already a new progress, thanks to you who are helping me to survive and to be able to dedicate time to the Eerie Country map, spiffo can not find as much love as you have to support me, greetings.
    https://www.patreon.com/posts/sleeping-with-18600764
  16. Like
    Atoxwarrior got a reaction from Nisora in Eerie Country Beta   
    Welcome to Eerie Country.
    Explore the lands of the zombie apocalypse with another totally chaotic aspect, live the adventure in the lands of the shadows, diverse environments from the most urban areas through the swamps and dodging zombies in the ruins.
    Thanks to all the support of the community for their contributions to this project and thanks to all the Patreon who keep the project alive and running.
    This is a map in development so I appreciate your reports to fix the bugs you find you can write me directly by Discord. "Atox#7216"
     
    This map is already available in the workshop and can be accessed through the following link:
    Eerie Country Steam.
     
    If you do not have steam you can download it directly and install it in the following location on your computer: C:\Users\user\Zomboid\mods
    DOWNLOAD Eerie Country 
     
    You can appreciate in this list of Youtubers a view of the map:
     
     
    Currently the map is divided into 4 zones (A,B,C,D) only 3 are available, it is divided so that players can select the zone they like the most.
     
     Current progress map of Eerie C.

     
    The central zone corresponds to the big capital city, it is currently under internal development and only available for the sponsors of the project, you can learn more about its development by visiting my public blogs on Patreon.
     
     
    You can support my work in Patreon besides the map I want to dedicate time to new projects, your contributions will be of
    great importance to improve the quality.
    Click on the image to access the page.

     
     
     
     
     
  17. Like
    Atoxwarrior got a reaction from Jack Bower in Welcome to "Wasteland Es" Spanish server 24/7 mods and exclusive maps.   
    Ahora Nuevo IP Host FRAGNET , en Texas!!!

     
    Be welcome to the new and dangerous territory, consider the wide variety of options that give us the exclusive mods of Mr. "Snake" that give a variety of options to survive, explore new locations and remember to make alliances in the apocalypse.
     
    The server contains the following mods:
    Mod ID: AliceSPack
    Mod ID: AmmoMaker
    Mod ID: Barco Abandonado
    Mod ID: BetterFuel
    Mod ID: CustomMapBridge
    Mod ID: CustomTTmod
    Mod ID: Factory
    Mod ID: FastTalk
    Mod ID: GPSModBySnake
    Mod ID: LeGourmetEvolutionPlus
    Mod ID: LHAR
    Mod ID: LobiiCity
    Mod ID: MilitaryComplex
    Mod ID: Riverside Gunstore
    Mod ID: SkillsMag
    Mod ID: SpiffoSkills
    Mod ID: WPA
    Mod ID: Zmoney
    Map Folder: BarcoAbandonado
    Map Folder: Factory
    Map Folder: Lobii City
    Map Folder: MilitaryComplex
    Map Folder: Riverside Gunstore
     
     
    Comunidad:
    https://www.facebook.com/groups/PZEscomunidad/
     
    Discord Oficial:
    https://discord.gg/pfeBtRK
  18. Like
    Atoxwarrior reacted to EasyPickins in Latest TileZed, WorldEd, and Tilesets   
    Here's TileProperties.txt with all of TurboTuTone's moveables properties.
    You can't choose the amount of logs from a tree, only "Tree Size".
    TileProperties.txt
  19. Like
    Atoxwarrior reacted to Fenris_Wolf in Buyable Traits Mod   
    So, your 8 months into the outbreak. You've got more skill points then you can spend in a lifetime. Your character is kicking ass, but....you're regretting that negative trait you picked on character creation....or your wishing you had picked that positive one...but its too late now right?
     
    WRONG!
     
    Now with the Buyable Traits mod you can spend those unused skill points on something useful!

     
    By default, adding/removing traits costs x4 as many points as the initial character creation.
    Learning a new trait grants all skill levels, and free recipes it normally would.
    Traits can be blacklisted from being added or removed (such as the Overweight in the screenshot above)
    Profession/free traits cannot be added or removed, negative traits cannot be added, and positive ones cannot be removed.
    Double clicking on a trait will bring up a confirmation box.
    This should support traits added by 3rd party mods as well.
    No refunds.
    Visa and Mastercard not accepted.
     
    Support for game controllers is doubtful at this time (I lack one to properly test)
     
    Current Version: 1.00-stable
     
    Download:  https://downloads.tekagis.ca/ProjectZomboidMods/BuyableTraits.zip
    Github Development: https://github.com/FWolfe/BuyableTraits
     
    Credit goes to @Sparrow for demanding this be a thing
     
  20. Spiffo
    Atoxwarrior reacted to Ʀocky in Buldings for Wild West   
    house1.tbx
    farm house farm4.tbx
  21. Spiffo
    Atoxwarrior reacted to Kennethdio in SurvivorWarehouse.tbx (HIGHLY DETAILED)   
    It's been a while, a few months while. Sadly during those times, I slacked off and did no work on my planned maps or creating new buildings.
    Now I'm getting back to that and I finished up one of my many planned buildings. It's a survivor warehouse.
     
    Just before the end times there are always fanatics who will prepare for the inevitable. They hole up, get armed, barricade their homes, stocked food, they have it made. Well, here's one of the fanatics castles. You may use it for your own maps. Dropbox link last.
     
    FEATURES
    Armory Lots of details Makeshift Medbay Restroom Office Room Stocked Kitchen Bedroom Entrance Room Makeshift Garage Living Room  
    PICTURES
    exterior

    interior

     
    Download Link
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    https://www.dropbox.com/s/3dv2svxpf7l5tps/SurvivorWarehouse.tbx?dl=0
    (This is my first attempt of a download link, any problems with it, come tell me).
  22. Like
    Atoxwarrior reacted to WoodMan in RELEASED: Vehicle Test 41   
    Latest vehicle build. I play only with vehicles. I start new game and now it's a far better. But after few days this problem come back.
     
    By the way. How to recharge car battery? It's quite hard to find after 12 months 100% charged battery
  23. Pie
    Atoxwarrior reacted to Snakeman in How to add Vehicle Zones to your Map Mod   
    Error in objects.lua line 51
    { name = "", type = "SpawnPoint", x = 10554, y = 10767, z = 0, width = 1, height = 1,

    To solve error needs to close this line like this
    { name = "", type = "SpawnPoint", x = 10554, y = 10767, z = 0, width = 1, height = 1},

    Tilezed generates this error before parkingstalls?
  24. Like
    Atoxwarrior got a reaction from Tails in Regeneration of resources in nature.   
    I think that a system of overexploitation should be worked on, but that everything in the subject of scouring and fishing, at least for a longer time in which an area can have resources again, it is rare that my character gets berries next to the Base and I just have to wait for the next day to re-search the same area, I will survive at berries point, I would also like to take into account the over exploitation of the aquatic life, if my character fishes too much in an area the pesces Should not appear for a long time, at least that the need to explore new areas in search of resources, or at least that the botin is restilled progressively, is a way in which it would help to give more realism to the life in the forest.
     
    It would be great to be able to distribute a little more the booty of nature, in an area you can get medicinal plants easier, in another area you can get berries with more abundance, in another you can get more wild animals, and thus give a random , To make some areas with more abundance for certain types of resources, would be great as when hunters must travel different areas to hunt so they can not be riding their traps in the same place forever.
     
    This will help in the future when npc animals are placed.
    Watch out for the spiffo wolf can be adorable but biting hard.

     
     
  25. Spiffo
    Atoxwarrior reacted to terec the tec in [BUILDING] Bookstore and greenes w/residential   
    BOOKSOTERE AND GREENE'S BUILDING
    SIZE: 20x20
    DOWNLOAD:unfinih.tbx
     
    MADE BY TEREC
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