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Posts
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Atoxwarrior reacted to Nisora in Union City
This is looking SOOOOOO GOOOOD, AHHHHHHHHHHH
I cannot wait to run around on this, it's so beautiful ;a;
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Atoxwarrior reacted to Neutz in POI Fort Redstone, KY
Having a break from my Union City map, as i was getting really burnt out.
I didn't like some of the community maps because they add too much and some of them just don't fit right and are too big with no online map.
So i decided to start some small POI type maps with alot of detail that fit right into the original map and only replace a few cells
First up is Fort Redstone, a Military Base located just North of Rosewood.
Some buildings are from the community pack but edited and the others i made myself.
It includes custom tiles and spawnpoints for FilibusterRhymes military vehicles.
https://steamcommunity.com/sharedfiles/filedetails/?id=1516836158
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Atoxwarrior got a reaction from Shotgun_Messiah in All player made Building Archives Verison: 3 - 4/7/2022
Is an excellent idea, perfect for future projects.
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Atoxwarrior reacted to Ayrton Orio in Cap Levi, Normandy, France
There was also a need to focus on the sea side areas, for now I want to work with the vanilla tileset only but maybe I will expand on it eventually.
I have made many offroad trails that will be fairly easy to go through with a 4x4 not so much with city car.
here is the base layout for the military base in the center east of the map.
And finally, the island in the North, I will add a spawn point here but as long as there is no boat it will be a commitment to stay...
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Atoxwarrior reacted to RingoD123 in Bedford Falls V3 (Steam Workshop)
Bedford Falls now fully updated on Steam and Nexus Mods to include full Vehicle spawns.
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Atoxwarrior reacted to IanSchot in World Furniture!!!
I and i'm sure the other countless masses have noticed how restaurants in project zomboid are missing important facilities...
like DEEP FRIERS.
and DISH WASHERS... But i didn't draw any art for that yet...
And garages and stuff would be better if there was a larger variance of containers that arent wooden crates, card board boxes, shelves, cabients.
...I don't know some stuff like that.
just sayin'.
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Atoxwarrior reacted to Neutz in Union City
Made the hospital area into a military quarantine/safezone. Will be your best bet for firearms and medical supplies.
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Atoxwarrior reacted to Snakeman in RELEASED: IWBUMS Build 39.67.3
Build 39.64.1
Modding issue: Can't add two required mods. Only works with one ModId.
mod.info tried strings:
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require= ModId; ModId2
(not working)
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require= ModId
require= ModId2
(Only works with ModId2)
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ReEdit: Unsolved
require= ModId, ModId2
Seems to be working in mod options, clicked buttons to activate and deactivated but when i exit mod options (reloading lua) Mod not activated.
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Atoxwarrior reacted to Legoland99 in Back to Making Buildings! -Union City Project- Explanation
I've been away since I had to finish 12 grades of school and got myself a place at a Physiotherapy Course in Groningen, The Netherlands. I only have a month left until the big exams to get my Bacalaureat Diploma, so I was really busy to finish well in school and study for them. I hope ya'll can understand this. I do have a bit more free time until the last week of the exam and can work on PZ buildings. After that I have even more free time to work on PZ, so get ready peeps!
Here is an Office Building I've just made.
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Atoxwarrior reacted to Neutz in Eerie Country Beta
I see the desktop computer tiles you have on your map, where did you get these from or did you make them yourself?
Would you share these as I'm currently making office buildings for my map and those would be great plus they look alot better than the ones I made.
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Atoxwarrior got a reaction from Cyrrent Eiledoll in Eerie Country Beta
Great things are under construction, good progress for the map, sorry for my delay in updating this post, things in my country Venezuela are not very good at the moment and I have several issues to worry about, error correction is in pause, but others Aspects of the map are progressing, plans continue at a good pace, thanks to 956Texas and Cyrrent Eiledoll, who are helping me with the map, their work is still under the shadow of the great Eerie project but I know they like the news that we have for you .
That is all for the moment a greeting from the Venezuelan Andes.
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Atoxwarrior got a reaction from DramaSetter in Eerie Country Beta
New developments, currently with the release of the last beta IWBUMS was struggling with some problems regarding custom textures, for the moment the beta is stable enough to test my objects, there are still several new textures that I must try but this is already a new progress, thanks to you who are helping me to survive and to be able to dedicate time to the Eerie Country map, spiffo can not find as much love as you have to support me, greetings.
https://www.patreon.com/posts/sleeping-with-18600764
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Atoxwarrior got a reaction from Nisora in Eerie Country Beta
Welcome to Eerie Country.
Explore the lands of the zombie apocalypse with another totally chaotic aspect, live the adventure in the lands of the shadows, diverse environments from the most urban areas through the swamps and dodging zombies in the ruins.
Thanks to all the support of the community for their contributions to this project and thanks to all the Patreon who keep the project alive and running.
This is a map in development so I appreciate your reports to fix the bugs you find you can write me directly by Discord. "Atox#7216"
This map is already available in the workshop and can be accessed through the following link:
Eerie Country Steam.
If you do not have steam you can download it directly and install it in the following location on your computer: C:\Users\user\Zomboid\mods
DOWNLOAD Eerie Country
You can appreciate in this list of Youtubers a view of the map:
Currently the map is divided into 4 zones (A,B,C,D) only 3 are available, it is divided so that players can select the zone they like the most.
Current progress map of Eerie C.
The central zone corresponds to the big capital city, it is currently under internal development and only available for the sponsors of the project, you can learn more about its development by visiting my public blogs on Patreon.
You can support my work in Patreon besides the map I want to dedicate time to new projects, your contributions will be of
great importance to improve the quality.
Click on the image to access the page.
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Atoxwarrior got a reaction from Jack Bower in Welcome to "Wasteland Es" Spanish server 24/7 mods and exclusive maps.
Ahora Nuevo IP Host FRAGNET , en Texas!!!
Be welcome to the new and dangerous territory, consider the wide variety of options that give us the exclusive mods of Mr. "Snake" that give a variety of options to survive, explore new locations and remember to make alliances in the apocalypse.
The server contains the following mods:
Mod ID: AliceSPack
Mod ID: AmmoMaker
Mod ID: Barco Abandonado
Mod ID: BetterFuel
Mod ID: CustomMapBridge
Mod ID: CustomTTmod
Mod ID: Factory
Mod ID: FastTalk
Mod ID: GPSModBySnake
Mod ID: LeGourmetEvolutionPlus
Mod ID: LHAR
Mod ID: LobiiCity
Mod ID: MilitaryComplex
Mod ID: Riverside Gunstore
Mod ID: SkillsMag
Mod ID: SpiffoSkills
Mod ID: WPA
Mod ID: Zmoney
Map Folder: BarcoAbandonado
Map Folder: Factory
Map Folder: Lobii City
Map Folder: MilitaryComplex
Map Folder: Riverside Gunstore
Comunidad:
https://www.facebook.com/groups/PZEscomunidad/
Discord Oficial:
https://discord.gg/pfeBtRK
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Atoxwarrior reacted to EasyPickins in Latest TileZed, WorldEd, and Tilesets
Here's TileProperties.txt with all of TurboTuTone's moveables properties.
You can't choose the amount of logs from a tree, only "Tree Size".
TileProperties.txt
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Atoxwarrior reacted to Fenris_Wolf in Buyable Traits Mod
So, your 8 months into the outbreak. You've got more skill points then you can spend in a lifetime. Your character is kicking ass, but....you're regretting that negative trait you picked on character creation....or your wishing you had picked that positive one...but its too late now right?
WRONG!
Now with the Buyable Traits mod you can spend those unused skill points on something useful!
By default, adding/removing traits costs x4 as many points as the initial character creation.
Learning a new trait grants all skill levels, and free recipes it normally would.
Traits can be blacklisted from being added or removed (such as the Overweight in the screenshot above)
Profession/free traits cannot be added or removed, negative traits cannot be added, and positive ones cannot be removed.
Double clicking on a trait will bring up a confirmation box.
This should support traits added by 3rd party mods as well.
No refunds.
Visa and Mastercard not accepted.
Support for game controllers is doubtful at this time (I lack one to properly test)
Current Version: 1.00-stable
Download: https://downloads.tekagis.ca/ProjectZomboidMods/BuyableTraits.zip
Github Development: https://github.com/FWolfe/BuyableTraits
Credit goes to @Sparrow for demanding this be a thing
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Atoxwarrior reacted to Kennethdio in SurvivorWarehouse.tbx (HIGHLY DETAILED)
It's been a while, a few months while. Sadly during those times, I slacked off and did no work on my planned maps or creating new buildings.
Now I'm getting back to that and I finished up one of my many planned buildings. It's a survivor warehouse.
Just before the end times there are always fanatics who will prepare for the inevitable. They hole up, get armed, barricade their homes, stocked food, they have it made. Well, here's one of the fanatics castles. You may use it for your own maps. Dropbox link last.
FEATURES
Armory Lots of details Makeshift Medbay Restroom Office Room Stocked Kitchen Bedroom Entrance Room Makeshift Garage Living Room
PICTURES
exterior
interior
Download Link
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https://www.dropbox.com/s/3dv2svxpf7l5tps/SurvivorWarehouse.tbx?dl=0
(This is my first attempt of a download link, any problems with it, come tell me).
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Atoxwarrior reacted to WoodMan in RELEASED: Vehicle Test 41
Latest vehicle build. I play only with vehicles. I start new game and now it's a far better. But after few days this problem come back.
By the way. How to recharge car battery? It's quite hard to find after 12 months 100% charged battery
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Atoxwarrior reacted to Snakeman in How to add Vehicle Zones to your Map Mod
Error in objects.lua line 51
{ name = "", type = "SpawnPoint", x = 10554, y = 10767, z = 0, width = 1, height = 1,
To solve error needs to close this line like this
{ name = "", type = "SpawnPoint", x = 10554, y = 10767, z = 0, width = 1, height = 1},
Tilezed generates this error before parkingstalls?
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Atoxwarrior got a reaction from Tails in Regeneration of resources in nature.
I think that a system of overexploitation should be worked on, but that everything in the subject of scouring and fishing, at least for a longer time in which an area can have resources again, it is rare that my character gets berries next to the Base and I just have to wait for the next day to re-search the same area, I will survive at berries point, I would also like to take into account the over exploitation of the aquatic life, if my character fishes too much in an area the pesces Should not appear for a long time, at least that the need to explore new areas in search of resources, or at least that the botin is restilled progressively, is a way in which it would help to give more realism to the life in the forest.
It would be great to be able to distribute a little more the booty of nature, in an area you can get medicinal plants easier, in another area you can get berries with more abundance, in another you can get more wild animals, and thus give a random , To make some areas with more abundance for certain types of resources, would be great as when hunters must travel different areas to hunt so they can not be riding their traps in the same place forever.
This will help in the future when npc animals are placed.
Watch out for the spiffo wolf can be adorable but biting hard.
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Atoxwarrior reacted to terec the tec in [BUILDING] Bookstore and greenes w/residential
BOOKSOTERE AND GREENE'S BUILDING
SIZE: 20x20
DOWNLOAD:unfinih.tbx
MADE BY TEREC