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Atoxwarrior

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  1. Like
    Atoxwarrior got a reaction from Bullet_Magnate in Mod Spotlight: Eerie Country   
    Thank you all, may Spiffo bless you.
  2. Like
    Atoxwarrior got a reaction from Nazarito22 in The Sims Zomboid Map   
  3. Spiffo
    Atoxwarrior got a reaction from Nazarito22 in The Sims Zomboid Map   
    Hello survivors, I've been wanting to start this project for a while now, I'm a big fan of the classic sims and like many players in this community, I've been curious to see these two games combined.
    My goal with this project is to recreate the most iconic sims neighborhoods, only using base objects from the current game, I will not use custom textures, I will also take some creative liberties to be able to better adapt the structures, as well as furnish the empty buildings.

    I will try to join all the zones together to make it a complete sims neighborhood map, if you would like to help me with the constructions you can write me or also contact me on my Discord server. https://discord.gg/gZGqjqQMkU
     
    First Sims 1 Neighborhood Expanded with AI.

     
    These are the current progress:
    #1 https://www.patreon.com/posts/67942880
    #2 https://www.patreon.com/posts/sims-zomboid-2-76542402
    #3 https://www.patreon.com/posts/sims-zomboid-3-77218469
  4. Like
    Atoxwarrior got a reaction from Ciber Ninja in The Sims Zomboid Map   
    Hello survivors, I've been wanting to start this project for a while now, I'm a big fan of the classic sims and like many players in this community, I've been curious to see these two games combined.
    My goal with this project is to recreate the most iconic sims neighborhoods, only using base objects from the current game, I will not use custom textures, I will also take some creative liberties to be able to better adapt the structures, as well as furnish the empty buildings.

    I will try to join all the zones together to make it a complete sims neighborhood map, if you would like to help me with the constructions you can write me or also contact me on my Discord server. https://discord.gg/gZGqjqQMkU
     
    First Sims 1 Neighborhood Expanded with AI.

     
    These are the current progress:
    #1 https://www.patreon.com/posts/67942880
    #2 https://www.patreon.com/posts/sims-zomboid-2-76542402
    #3 https://www.patreon.com/posts/sims-zomboid-3-77218469
  5. Like
    Atoxwarrior got a reaction from Nakvili in How to update your map mod to work with the new in-game map system   
    could you add a complete list of all the values that are assigned to each color on the map?

  6. Spiffo
    Atoxwarrior reacted to Thuztor in Gutrot - Vacation Islands (pre-Alpha 1)   
    I've decided, that everybody, who wants to test the map can do it now.
    I would be pleased, if you could give a feedback (if it doesn't works; Oddities in buildings, which I've overlook and so on)
     
    NOTICE: There are a lot of features, which doesn't work in this map with my own textures, for now.
    for example:
    - dig / farm / everything what is related to the grass-textures
    - a right item distribution of the rooms
    - Change of season / correct weather
    - A proper tropical vegetation / no erosion / no vegetation growth
    - taking / placing of my objects
     
    But I hope, you have a bit fun testing my map.
     
    Download here: https://www.dropbox.com/s/m5x3a2u5mk6kqbn/Gutrot_Island_PRE_TEST1.zip?dl=0
     
    Put the folder in your /Users/YOU/Zomboid/mods
    Activate the mod in the main menu!
     



     
  7. Spiffo
    Atoxwarrior reacted to RingoD123 in Vanilla Buildings Pool   
    Here, for the first time ever, you will find our library of buildings from the entirety of Knox Country, but excluding Louisville, for now.
    Some of the more unique "landmark" buildings from around the map have also been excluded for now.
    Keep a look out for future releases too!
     
    Buildings Catalogue Curated.zip
  8. Spiffo
    Atoxwarrior reacted to Vampel in Thanks a lot, For using my 'Junk Camp' on your news, March 17, 2022.   
    Hello guys, i want to apologize if this isn't the thread to post it, but  i'm deeply gradeful with The IndieStone Team for using the screenshot of my build for Eerie Map Country 'Vampel Junk Camp'. Courtesy of AtoxWarrior, he allowed me to add this build to his mod map. 
     
    in the bottom, the original Picture. Thanks... A lot Thanks... The Old Vampel greeting you...

  9. Like
    Atoxwarrior reacted to Olipro in TileZed Source code   
    Apologies if this has already been asked and answered, but I couldn't find it.
     
    How/where do I get the source code for TileZed from?
  10. Like
    Atoxwarrior got a reaction from Ciber Ninja in New Room Definitions (41.65+)   
    I was updating my personal excel of definitions and discovered some terms that no longer appear in this list, I would like to know if they were eliminated or were changed by other terms, here is the list:
    storage
    motelbedroom
    BandPractice
    grocers
    dinnerkitchen
    freezer
    knoxbutcher
    Thank you for updating the content for the creation of maps. I hope you continue this good work.
  11. Pie
    Atoxwarrior reacted to Charleston in Prosser, WA   
    Started working on a 1 to 1 scale of my homeish town in Washington. Not the entire city. 10x10 cells, every single house. Scaled one tile is one meter, it's going to take a sweet amount of time and starting this project has me realizing the amount of hard work and effort the devs have been putting into Louisville.
     
    When finished this will probably already be outdated. I had to completely retrofit the town to make almost every single road vertical/horizontal and not diagonal. Had to move the river, etc.
    Not going to make absolutely every house (will probably start by making 25-50 houses and eventually expanding as handmaking 3000 different buildings is not going to be an easy task, obviously some roads and houses had to be deleted in the retrofitting process but it's going to be almost completely to scale in terms of town size.
     
    Will update this post or make a new one as I progress.
     
    Veg map and zombie map exist, they're pretty basic. I used a radial gradient for the zombie map in the most dense areas and filled out the airport a bit but it'll definitely all change with time.
     
     
    Give me any suggestions you all have in how to lay this out! Or if you want help me or are interested in the process just send me a pm.
     
    (I have started working on a lot of the houses, one cell at a time though.)



  12. Like
    Atoxwarrior got a reaction from Thuztor in Eerie Country Beta   
    Improvements to the railroad tracks and more details in the farm areas.
    https://www.patreon.com/posts/reforming-54834005
     
  13. Like
    Atoxwarrior got a reaction from Planet Algol in Eerie Country Beta   
    Improvements to the railroad tracks and more details in the farm areas.
    https://www.patreon.com/posts/reforming-54834005
     
  14. pillow
    Atoxwarrior reacted to Thuztor in Eerie Country Beta   
    Dear Atoxwarrior,
     
    am I damned now or is there an escape?
     

  15. Spiffo
    Atoxwarrior got a reaction from EUDOXIO in Gutrot - Vacation Islands (pre-Alpha 1)   
    It is an honor to have you back master.
  16. Pie
    Atoxwarrior reacted to Thuztor in Gutrot - Vacation Islands (pre-Alpha 1)   
    Coconut palms in early stages are done, so far.
     
    Some little improvements here and there, then I can start with jumbo coconut trees. Let's hope, that I can insert them in my map.
  17. Pie
    Atoxwarrior reacted to Thuztor in Gutrot - Vacation Islands (pre-Alpha 1)   
    Is it not a little too much of honor, if a successful master calls me master?
     
    - In the meantime, I've created just a little construction site.
    - Re-drawing some old beds to new one (not quite finished)
    - Begin of drawing coconut palm (first stage, shadow missing yet)
     
     


  18. Like
    Atoxwarrior got a reaction from Pandorea in Mod Spotlight: Eerie Country   
    Thank you all, may Spiffo bless you.
  19. Like
    Atoxwarrior got a reaction from Planet Algol in Mod Spotlight: Eerie Country   
    Thank you all, may Spiffo bless you.
  20. Like
    Atoxwarrior got a reaction from Faalagorn in Mod Spotlight: Eerie Country   
    Thank you all, may Spiffo bless you.
  21. Spiffo
    Atoxwarrior reacted to nasKo in Mod Spotlight: Eerie Country   
    Greetings zomrades! We are always amazed at how many great maps our community is making, and Eerie Country is one of the very best. Some maps go for huge size and others for high levels of detail, but Eerie Country sits in the perfect sweet spot between both.
     
    With an appropriately eerie feeling pervading each and every area, Eerie Country has a much more apocalyptic feel than our base map, but also a wonderful variety of places not found in our Knox County like oil derricks, an airport, military watchtowers, bus stations, greenhouses, and detailed farms.
     
    Some areas make use of custom textures but many use our base game graphics to create places with entirely different vibes than our map – no mean feat!
     
    Every single area has clearly been thought out. Farmhouses have yards with henhouses, barns, and grain silos. Factories are filled with machinery, and you can’t blame the apocalypse for how dilapidated some of those gas stations look. Towns with narrow streets become more claustrophobic when they’re filled with debris, wreckage, and barricaded buildings. Military checkpoints and medical areas filled with body bags (SO MANY BODY BAGS) tell a story but like every story in the world of PZ they have the same ending – those pesky zombies always seem to win!
     
    With multiple towns and dozens of cells to explore, it’s a surprise to learn the map is mainly the work of only two people, Atoxwarrior and Otomie Warrior. We spoke to both of the authors to understand how such a great map came together.
     
    Atoxwarrior

    Atoxwarrior, pictured with his sister

    Who are you in real life?
    “I’m in my last semester at university for a music teacher degree, and I’m very passionate about music. I’m a guitar player but lately I’ve been learning to sing for my band, Toxic Lovers. Other than that, I’m an ordinary young man who likes video games, post apocalyptic movies, going out to visit nature with friends and spending time at home with my family.”
     
    Can you describe your Eerie Country map for us?
    “Eerie Country is a map that seeks to show how society tried (and failed) to fight the zombie pandemic, but also to encourage exploration. I’ve always found it important for a map to have a great diversity of places for the player to venture, not only for the loot but for the environment itself, to encourage the player to leave the comfort of their base. My goal when making the map is to offer a fun experience that awakens players’ curiosity.”
     


    How did you first discover PZ? Why do you like it?
    “I discovered this beautiful work of art when looking for isometric games. The pixel art style along with the open world zombie survival aspect meant it was love at first sight. I remember the excitement I felt when creating my first character and exploring a world in chaos. I didn’t do very well because I ended up running away from the zombies and getting lost in the forest and dying of thirst, but it was very exciting!”
     
    How did you get into PZ mapping? Did you have experience making maps or mods for other games previously?
    “I had no experience creating mods or maps but was inspired to start when I read on the Indie Stone forums that I could make my own world. It was exciting but my biggest challenge was trying to understand what the Thuztor mapping guide said as I don’t speak English. I had to use Google Translate to understand how the TileZed tools worked, and everything was an arduous process of trial and error. Luckily I am very patient and managed to make my first map which is now “Irvington”, one of the cities in Eerie Country. I’m planning to make my own tutorials in Spanish as I want more players to have the opportunity to create their own maps.”
     
    You collaborated on Eerie Country with Otomie Warrior. How did you come across them? Which parts of the mod are yours and which are theirs? Did you have help from anyone else?
    “I met Otomie in the Indie Stone forums. We share a taste for creating maps and can speak the same language, which is very helpful. He’s a great partner who has supported me all these years. He’s contributed a lot to the map including the missile silo, the mountains, the labyrinthine church in the swamp area, along with many other buildings in Eerie and more that have not yet been released. I also want to thank Snake who helped with Lua coding, and Cyrrent Eiledoll who helped me create the natural tiles for the swamp which give that area such a unique atmosphere.”
     
    How much time have you put into making your map mod? What were the biggest challenges in making it?
    “I started the project in 2016 but didn’t have much time to work on it due to college and other work. Thankfully my Patreon has allowed me to commit more time to making the map!”
     
    “Without a doubt the biggest challenge is thinking of interesting places to add to the map. Comments and suggestions from players are very helpful for this. My work has also helped me appreciate the developers of the official map because now I know how much work they have to do, and recreating a real life city is not as easy as many people seem to think!”
     
    What were your inspirations for this map from real life, movies, other videogames etc.?
    “Eerie started as a project to offer multiplayer players an experience they could enjoy by being able to fight or hide in different corners of the map, but as the project progresses I see it more as a work full of references to movies and video games. For example “Centralia”, the city I recently built, is inspired by Silent Hill and The Last of Us. Every time I add something to the map I look to add references, but I also like to investigate real life situations because sometimes reality is more disturbing than the imagination.”

      If you had to pick one place in your map to use as a base, which area would you choose and why?
    “At first I liked living in the junkyard that was south of the map in the middle of Highway 3, but now I like living in the other junkyard in Centralia. Maybe later as I make more progress, I’ll change my mind again!”

    Which maps or mods by other users do you enjoy or find interesting?
    “I highly recommend Snake’s mods since they have such a wide variety and are of special value for the Spanish-speaking community. I hope they’ll be translated into English and on the Steam workshop some day because they are pure gold!”
     
    “I would also like to recommend Relihschneider’s mod SWAT & RIOT PACK, which has lots of great equipment, and Toxic Fog by Planelalgol. (I wish PZ had a greater variety of gas masks, seeing as I collect them in real life!)”
     
    “Another one I find very interesting is Peppercat’s Dynamic Traits which lets you gain or lose traits based on your playstyle. Finally I have a long list of maps I love to explore and that inspired me the most: Downtown, Radcliff, Drayton (Rebuild, Phoenix, and Cherbourg.”
     
    What’s next in your mapping plans? What’s the dream?
    “Right now I’m continuing the development of the capital city of Eerie, trying to recapture the atmosphere of Resident Evil 3. Of course, only the community can judge if I get it right! My dream is to be able to finish the Eerie map and make a multiplayer server filled with entertaining stories for the Zomboid community. I also hope my map becomes an inspiration for other mappers!”
     

      Many members of the Project Zomboid community will be aware that your family recently encountered some extreme difficulties. If you feel able to, could you let us know what happened – and, importantly, are there any further ways that people who use your maps and appreciate your work can contribute to help this situation in any way?
    “My family is very grateful for all the support from the Zomboid community. There are details of the accident we prefer not to tell, because of the implications it had locally, and since the loss of a member of our household so tragically and almost losing my sister has left scars that will be difficult to heal over time. I hope you understand, and that someday justice for so much corruption comes to Venezuela.”
     
    “My sister has been able to recover satisfactorily and continues to fight like the strong woman she is (as her younger brother, I admire her a lot). I know it is not easy for her, but as a family we are all together in this. She is working on her own business at home, creating personalised notebooks. You can find her work at AbiBookCa on Instagram.”
     
    “Currently the only way I have to help my family is my work and what I receive from the people who support my Patreon (which can be found here). I owe my patrons a special mention because without their financial support, this young Zomboid fan would not have come so far. In the future I would love to be able to pass on the support I’ve received to other creators who do not have the necessary resources to survive.”
     
    “The Zomboid community is one of the best communities and I feel proud to be a part of it. It has taught me that despite adversities we can always help others. Thanks to all the Indie Stone team for giving me the opportunity to tell my story, I appreciate it very much.”

    Otomie Warrior
    Who are you in real life?
    “In the old Indie Stone forums, I was 956 Texas, and I was born and raised in McAllen, a city in the southernmost region of Texas close to the Mexican border. I work as a construction safety officer and have a family to take care of, so I work on PZ buildings in my spare time.”
     
    How did you first discover PZ? Why do you like it?
    “I first discovered PZ in 2016 on Steam and liked the retro Super Nintendo vibes the graphics gave. Seeing it was a survival horror zombie game made it even better!”
     
    How did you get into PZ mapping?
    “I got into creating buildings after realising the game could do with more variety. I also wanted to design my own buildings with traps in them so the player would have to be cautious while exploring them.”
     
    Can you describe your contributions to the Eerie Country map and what it was like working with Atoxwarrior?
    “Working with Atoxwarrior has been a great experience! I’ve learned a lot from him and we’ve become good friends. Even though he lives in Venezuela, we keep in touch through social networks. I hope one day I can reunite with my good buddy in Colombia and enjoy a good chat and some coffee!”
     
    “I have contributed over 300 buildings to the map and they come in all shapes and forms, from urban cities to forest camps and even missile silos!”
     
    Which of the areas/buildings you worked on is your favourite? In which of your buildings would you most like to set up a base?
    “I most enjoyed working on the buildings of the Old Town section. It’s inspired by Resident Evil’s Raccoon City with narrow alleyways, traps, and many rooms to explore. I would most like to set up a base in an old forest camp I made that has a good wood wall space for ten people. I wouldn’t want to set up a base in the old city – it’s crawling with zombies.”
     
    Which maps or mods by other users do you enjoy or find interesting?
    “Superb Survivors is lots of fun, but I wish it worked in multiplayer!”
     
    What’s next in your mapping plans? What’s the dream?
    “I plan to keep helping Atoxwarrior. My dream is to finish the Eerie Country map and make it an all-time favourite thanks to its unique buildings and the vast map you can explore!”
     

     
    Thanks to Atoxwarrior and Otomie Warrior for taking time to answer our questions! You can subscribe to the Eerie Country map here.
  22. Pie
    Atoxwarrior reacted to Nazarito22 in Yamnytsya village, Ukraine ( LAST UPDATE - MARCH 7, 2023 ) - ALPHA 15 - ( ACTIVE )   
    CURRENT STATUS:  ACTIVE
     
    Hi everyone. I started to develop the map of my village where I born. I hope I will finish it as soon as possible. Stay tune
     
    It will be a unique map, where every yard, every building will be unique. The map will be as realistic as possible copied from the real world. The first map that is not square. You will get lost among the corn and potato fields and hayfields, which will be very numerous. Yes, you can easily upgrade the farmer's skill, but the grown vegetables will still need to be found among the rotten and dried ones. You will feel the beauty of the village. There will be a lot of narrow streets with lots of fences and you won't be able to easily crush the zombies with your car. Each outing will be horror and pain for you. You know why ? Because, no police station here, no weapons. A lot of pain, ha-ha-ha. It will be a new experience in the world of Project Zomboid.
     
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Population - 3358 persons ( + 2 big cemetaries ) Game area - 10 x 10 cells ( aproximately ) Private courtyards and houses - 1000 items ( aproximately quantity) Another buildings - church , liceum complex , ambulatory ( little hospital ) , music school, cement factory , big stadium , small stadium with artificial turf , farm , trainstation , different shops , post etc. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     

    WHEN MAP WILL BE PUBLISH ?

    First playable beta will be when I finished 15 cells. 
    The map will be developed when will be developed.


    PLANS
    ~ symbol means what this area for concrete beta could be change
     


     
     
    CURRENT MAP STATUS
    MARCH 1, 2023  ( 11:11 , Kiev time ) 
    Buildings: 129 ( +15 )
    Rooms: 785 ( +38 )
    Room rects: 1023 ( +46 )
    Room objects: 1152 ( +80 )
     


     
    >>>> PREVIOUS VERSION <<<<
     

     
    Topic will be updated time to time. Stay tune
     
     
     
     
  23. Like
    Atoxwarrior got a reaction from Хибити\Hibiti [BLR] in Gutrot - Vacation Islands (pre-Alpha 1)   
    It is an honor to have you back master.
  24. Spiffo
    Atoxwarrior reacted to Thuztor in Gutrot - Vacation Islands (pre-Alpha 1)   
    I've decided, that everybody, who wants to test the map can do it now.
    I would be pleased, if you could give a feedback (if it doesn't works; Oddities in buildings, which I've overlook and so on)
     
    NOTICE: There are a lot of features, which doesn't work in this map with my own textures, for now.
    for example:
    - dig / farm / everything what is related to the grass-/dirt-textures
    - a right item distribution of the rooms
    - Change of season / correct weather
    - A proper tropical vegetation / no erosion / no vegetation growth
    - taking / placing of my objects
     
    But I hope, you have a bit fun testing my map.
     
    Download here: https://www.dropbox.com/s/m5x3a2u5mk6kqbn/Gutrot_Island_PRE_TEST1.zip?dl=0
     
    Put the folder in your /Users/YOU/Zomboid/mods
    Activate the mod in the main menu!
  25. Spiffo
    Atoxwarrior reacted to DavidBlane in Raven Creek   
    ---Raven Creek---

     
     
    This adds the city of Raven Creek to the vanilla game world.
     
    The map has the following parameters
    - size 8*8 (64 cells)
    - more than 1400+ buildings (WorldEd), and most of them are multi-storey 
    - more than 23000+ rooms (WorldEd)
    _____________________________________________________
     
    There are three zones of different difficulty on the map. Each zone has its own characteristics, number of infected and amount of loot. Also affects how long you survive (standart +50%), there will be more zombies every day (unless you changed this in the sandbox settings).
     
    На карте три зоны разной сложности. У каждой свои особенности, и количество зараженных. Также влияет и то, как долго вы выживаете, с каждым днем зомби будет больше (если вы не изменили это в настройках песочницы).
     
     

    _________________________________________________________________________________________________________________________________________________________
     

    Urban zone (red) Городская зона (красная)
    - A lot of loot (max) / Кол-во лута (макс)
    - a lot of zombies (max) / Кол-во зомби (макс)
    - a lot of weapons and ammo (max) / Кол-во огнестрела и амуниции (макс)
    - little space, alleyway tight (especially in buildings) / Узкие переулки и коридоры, особенно в зданиях
    - better not to shoot, no matter how much ammo u have / Лучше подумать, прежде чем стрелять
    - stealth can help a lot here/ Скрытность может хорошо помочь здесь
    - a lot of traffic jams(car will useless here) / Много пробок и аварий, передвижение на транспорте осложнено
    - high difficulty/ Высокая сложность
     

    Residential zone (green) Частный сектор (зеленая)
    - medium loot / Кол-во лута (среднее)
    - medium zombies / Немного зомби (только вначале)
    - medium weapons and ammo / Огнестрела меньше чем в других зонах
    - almost empty roads (you can use the car) / Пустые дороги и много пространства
    - medium difficulty / Средняя сложность
     

    Port zone (yellow) Портовая зона (желтая)
    (for PVP) (для ПВП)
    - A lot of loot (high) / Много лута
    - low-medium zombies / Мало зомби
    - a lot of weapons and ammo (high-max) / Много оружия
    - difficult to get here / Сложно добраться сюда
    - on this side of the coast there are several secret places with awards / Есть секретные места с наградой
    - low difficulty (the main threat in this zone is other players) / Без мультиплеера - низкая сложность
    - most loot in containers (you need a sledgehammer and luck) / Большинство лута находиться в контейнерах, нужна кувалда
     
    FAQ / Часто задаваемые вопросы
     
    Why do I have to start over after updating the map? 
    For new content to appear, you need to start the game again, except if you have NOT BEEN in the city (RC), and started, for example, in Rosewood, and the update came out. Then when you come to RC there will be new content, even if you started playing on the old version. In general, as long as you have not appeared in the place where the city is, and updated in the process, you can safely continue to play.
     
    Почему мне нужно начинать заново после обновления карты? 
    Чтобы появился новый контент, вам необходимо начать игру заново, исключение только если вы ЕЩЕ НЕ БЫЛИ в городе (RC), а начали например в Роузвуде, и вышло обновление. Тогда когда вы прибудете в RC там будет новый контент, даже если вы начали играть на старой версии. В общем пока вы не появлялись в месте где находится город, и обновились в процессе, вы спокойно можете продолжать играть.
     
    Why do I need to turn off the *Randomized house* chance option in sandbox?
    This feature causes bugs, and makes the overall appearance of the map worse. If you see a bug when one half of the garage door is open, the other half is closed, it is from this option. Also burned, or completely covered with curtains skyscrapers (which this option can do) look unpleasant.
     
    Почему мне нужно отключить опцию *Шанс найти убежище* в песочнице?
    Эта функция вызывает баги, и делает хуже общий вид карты. Если вы видите баг, когда одна половина гаражных ворот открыта, другая закрыта, это именно от этой опции. Также сгоревшие, или полностью покрытые шторами небоскребы (что также может делать эта опция) выглядят неприятно.
     
    Why do I need to enable the double-sized textures option in the game settings?
    Without this, ANY custom texture added to the map, will cause bugs, this applies not only to my mod, but in general any map except vanilla.
     
    Почему мне нужно включить двойной размер текстур в настройках игры?
    Без этого ЛЮБАЯ пользовательская текстура, добавленная на карту , будет вызывать баги, это касается не только моего мода, а вообще любой карты кроме ванильной.
     
    After a while, my fps drops and the game begins to glitch. 
    Try restarting the computer.
     
    Через какое то время, фпс начинает падать, игра тормозить.
    Попробуйте перезагрузить компьютер.
     
    Is there an lootable in-game map for this mod?
    Not yet.
     
    Есть ли какая-нибудь внутриигровая карта, для этого мода?
    Пока еще нет.
     
    Why is there so much traffic jam on the map?
    This was done not only for immersion in the game, but also for balance, so that players would have difficulty destroying hordes with vehicles. 
     
    Почему так много пробок на карте?
    Это было сделано не только для большего погружения, но и для баланса, чтобы игрокам было трудно уничтожать орды с помощью транспортных средств.

    FOR THOSE WHO DO NOT APPEAR RESPAWN ON MOD MAPS, OR MISSING TRANSPORT ON THESE MAPS, REINSTALL THE STEAM TO THE MAIN DISK (C: STANDARD) OR MOVE THE FOLDER WITH MAPS IN THE DIRECTORY OF THE GAME MANUALLY
    У ТЕХ У КОГО НЕ ПОЯВЛЯЮТСЯ РЕСПАВН НА МОДОВСКИХ КАРТАХ, ИЛИ ОТСУТСТВУЕТ ТРАНСПОРТ НА ЭТИХ КАРТАХ, ПЕРЕУСТАНОВИТЕ СТИМ НА ОСНОВНОЙ ДИСК (С ПО СТАНДАРТУ) ИЛИ ПЕРЕКИНЬТЕ ПАПКУ С КАРТОИ В КАТАЛОГ ИГРЫ ВРУЧНУЮ
     
     
    The main point of creating the city was to gain a different experience. Vanilla PZ is more based on survival where it's hard to find weapons, food, etc., but I tried to add more action - there is a lot of loot in Raven Сreek, a lot of weapons, but the difficulty is in the number of infected. There are a lot of narrow lanes where you will be eaten no matter how much loot you have, if you get too much attention. This requires a different approach. Therefore, the original idea of the city was in a huge number of everything, from weapons to the infected. 

    Another reason why there is so much loot on the map. I don’t know about you, but I didn’t like empty towns in multiplayer, when after a short time of creating a server there was nothing left on the map, I hope that Raven Creek will improve this situation. In any case, the city was created specifically for multiplayer, where the city will have a lot of loot, a lot of zombies, and a lot of players (not always friendly).
     
    Don't forget to move things around in the game. Sometimes it can help.  Although I reduced the total number of loot, it's still a lot, the map is not designed for one player, keep this in mind. You can show up at any of the 57 spawn points, some can be tough, especially on rooftops. Use balconies, fire exits to get down safely or if the exit from the roof is blocked.
     
     
     
    Основной идеей создания города было получение другого типа опыта. Ванильный PZ - это в основном сложности с поиском всего необходимого, создание базы и накопление ресурсов. Но мне хотелось добавить сюда больше активности. В Raven Сreek очень много лута и оружия, но сложность тут как в кол-ве зараженных, так и в неизвестном кол-ве их в зданиях, в сражениях в узких и тесных пространствах. Нужен другой подход - включать скрытность, качать огнестрел, использовать окружающую обстановку. Город планировался для быстрых рейдов, поэтому безопасных зон для базы нет и не будет (кроме одной). Крайне советую играть с бегунами.
     
    Вторая причина почему в городе так много лута - карта создана специально для мультиплеера. Думаю все помнят как быстро опустошали от лута ванильные города в мультиплеере. Надеюсь Raven Сreek улучшит эту ситуацию.
     
    Не забывайте двигать вещи в игре. Иногда это может помочь.  Хоть я и уменьшил общее кол-во лута, его все равно много, карта не рассчитана на одного игрока, помните об этом. Вы можете появиться в любом из 57 точек спавна, некоторые могут быть жесткими, особенно на крышах. Используйте балконы, пожарные выходы, чтобы безопасно спуститься или если выход с крыши заблокирован.

    _________________________________________________
     
    This map project uses some buildings from the Forum so I have got to give credit to the amazing people who upload their buildings.
    Эта карта использует многие здания с форума PZ, хочу выразить огромную благодарность людям чьи работы я использовал.
     
    Atoxwarrior
    BeastlyBean
    Blackbeard06
    cmseter
    dko112
    DoctahWong
    Doublebrain
    EUDOXIO
    EnvyDemon
    fluffe9911
    GothicGhost
    grivcin
    Jela331
    kaizokuroof
    Kennethdio
    LegoLand
    Leolvanov
    Maklane
    mads232
    Mainulainen
    Neutz
    Neutralnz1
    Project Zomboid (for example some buildings)
    rsdworker
    Sieben
    srandiny
    The googlator
    Traya Aclus
    Valindil
    Veged
    VikiDikRUS
    Way2sp00ky
    IndigoRebel
    zoeyflower
    956Texas
     
     
    Especially thanks:
    -Z3759xy 
    -Union city team
    -Jela331 (including for inspiration)
     
    For all your hard work and dedication!
    Hope I not forgotten someone
     
    I also want to thank policeBoi for his tutorial from Youtube
    _______________________________________________________
     
    Download full map in 22K (OLD VERSION)
    Скачать карту в 22К (СТАРАЯ ВЕРСИЯ)
    https://ibb.co/TtkPX86
     
     
    NEW VERSION (IN PROCESS) НОВАЯ ВЕРСИЯ (В ПРОЦЕССЕ)
     
     
    2D Map (Карта)

     
    __________________________________________________
     
    ДЛЯ ТОГО ЧТОБЫ НОРМАЛЬНО РАБОТАЛИ СТАРЫЕ СОХРАНЕНИЯ, ВАМ НУЖНО СКАЧАТЬ СТАРУЮ ВЕРСИЮ
    Чтобы поиграть в старую версию, нужно удалить папку по этому пути (из стима)
    C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2196102849
    (у вас может отличаться, тогда используйте поиск)
    Далее скачиваете и кидаете туда же папку ниже (ссылка)
    https://www.dropbox.com/s/nthc13vis35ctql/RavenCreek.zip?dl=0
     
     
    FOR THE OLD SAVINGS TO WORK CORRECTLY, YOU NEED TO DOWNLOAD THE OLD VERSION
    To play the old version, you need to delete the folder along this path (from Steam)
    C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2196102849
    (it may differ for you, then use search)
    Then download and drop the folder below (link)
    https://www.dropbox.com/s/nthc13vis35ctql/RavenCreek.zip?dl=0

    __________________________________________________
     
    Disclaimer:
     
    If you are interested in playing this map give it a download and give me some feedback. Its still a working project so there might be a some bugs here. 
     
     
    Thanks and enjoy the map.
     
    P.S. Bad english...
     
     
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