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Taco Toby

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  1. Spiffo
    Taco Toby reacted to lemmy101 in IWBUMS day 1 patch released!   
    Forgot to increment the version number and we have reduced devs today due to OMG FINALLY rest time, so forgive the lack of version change.
     
    – Rebuilt jassimp64.dll with statically-linked c++ library (removes dependency on msvcp140.dll).
    – Fixed exception in MouseState with 2-button mouse.
    – Fixed lua error with climb-through-window context-menu command.
    – Fixed solidtrans objects next to windowframes-without-windows being solid.
    – Removed 3D-models and 3D-corpses options to fix invisible zombie bodies.
    – Removed AutoZombieManager.java which adjusted the number of 3D models based on performance.
    – Fixed exception with “New Roof-Hiding” = No option that causes black screen outside.
    – Fixed “welcome to build 41” being off-center.
    – Possibly fixed rainbow-colored bodies on Mac OS.
    – Possibly fixed failure to load bob/bob_idle animation on Windows using the Turkish (and potentially other) locales.
  2. Like
    Taco Toby reacted to Beard in Server Crash every now and then...   
    It could be because of the mods that you have loaded. Since the latest update some mods have become outdated and can mess with the game in different ways.
    I would suggest turning off the ones you suspect would cause the crashes, and if it still crashes remove the other ones too.
  3. Like
    Taco Toby reacted to EnigmaGrey in RELEASED: 39.67.5   
    First patch for the vehicles build!
     
    [NEW]
    Changed default UI Render FPS to 20.
    Added Linux version of libPZBullet64 without OpenGL for headless servers.
    Added proper physics to open double doors.
    Added "Pan camera while aiming" display option.
    Cell grid now drawn in the lua debugger map.
    Pressing 'T' in the lua debugger map now teleports player 0 to that location.
    Added the ability to smash the car window that a player is facing using right click in the car's context menu.
    Added "remove vehicle" using the right click context menu if you are in debug or an admin.
    Admins or people in debug mode can now open the Vehicle Mechanics screen instantly while inside a car.
    Added a Car Battery Charger item. It is used to charge your car battery if you have electricity around you (generator included).
    Added PZBullet and trove.jar to various Steam build scripts.
    Added 32bit PZBullet for Linux
    Only show 'Dig Grave' in context menu when clicking on appropriate ground tiles.
    Dirty Rags may be used as tinder or fuel in campfires.
    Vehicle key is returned to the keyring it came from when removing it from the ignition.
    Added better support for large fonts - for example with the Big Freakin' Fonts mod.
    Replaced the placeholder car battery charger.
    Size and position of the crafting and vehicle-mechanics UIs now saved.
    The vehicle mechanics window can be resized vertically.
    The crafting UI is resizable and supports large fonts better.
    Added correct Mechanics skill icon

    [BALANCE]                                       
    Increased the spawn rate of mechanic tools in car trunks.        
    Lowered the panic increase caused by zombies when player is in a vehicle.
    Increased the knockback done to car when ramming zombies.
    Decreased the consumption of fuel by generator.
    Lowered the impact of timeSinceApo sandbox & world hour age on spawning car battery.
    Increased a tad the number of cars spawning on Low sandbox setting.
    Increased the spawn rate of remote control.
    Increased the odds to find an animal with trapping.

    [BUG FIX]
    Fixed VOIP not working.
    Fixed issues with players riding shotgun in MP being teleported to elsewhere on the map by preventing drivers from entering areas of the map that haven't been loaded in their passengers' game.
    Fixed client doing collision checks for zombies that should only be done on a server.
    Fixed zombie positions not updating on the client correctly.
    Fixed zombie animations not updating on the client when near a vehicle.
    Fixed trove.jar not being on Mac StartServer scripts.
    Fixed Server not directing admins to 38.30(pre-vehicles) branch when trying to load an old world.
    Fixed potential slowdown by not calling getResourceAsStream() in IndieFileLoader.
    Fixed "Bad file descriptor" bug on Linux (hopefully, please let us know if you see this)
    Fixed linux issues by rebuilding Linux libZNetJNI64.so
    Fixed "Auth failed response" message on server when a client disconnects.
    Fixed issues around server sending map_zone.bin to clients.
    Fixed pzbullet/CMakeLists.txt
    Fixed linux issues by updating Linux PZBullet.so and PZBulletNoOpenGL64.so
    Fixed unpinned inventory/loot window time auto-collapsing at different framerates.
    Fixed zombies near player 1 overlapping each other when player 2 was far away in split-screen.
    Fixed longstanding visual glitch when climbing over something onto a staircase below.
    Fixed potential infinite loops by adding sanity checks when loading map_zone.bin.
    Fixed VoiceManager.DeinitVMClient() not terminating the thread properly.
    Fixed exception cooking items with both BadInMicrowave and ReplaceOnCooked.
    Fixed line spacing in the in-game changelog.
    Fixed exception causing return to main menu with Bedford Falls and other maps with buggy .lotheader files.
    Fixed missing RCON .class files.
    Fixed clothes becoming dirty even if the sandbox option was disabled.
    Fixed some debug messages players don't need.
    Fixed checking doors to enter a vehicle checking hood/bonnet.
    Fixed checking windows to enter a vehicle not seeing if a window had been smashed.
    Fixed car batteries being created at 50% charge on most spawns.
    Fixed Driving on player-made wood floor being considered as offroad and damaging vehicle.
    Fixed VehicleInterpolationData objects not being reused.
    Fixed in-game changelog not displaying changes to previous versions of the game.
    Fixed issues with vertical force to vehicles after collisions with objects/zombies.
    Fixed vehicle headlights being slow to turn on and off.
    Fixed vehicle positions not updating for passengers after a collision.
    Fixed Multi-core rendering not working on Linux.
    Fixed linux server issues by removinf -XX:-CreateCoredumpOnCrash from Linux server .json.
    Fixed seeing key icon above another player's head when near a vehicle.
    Fixed further linux issues by adding -XX:-CreateMinidumpOnCrash -XX:-CreateCoredumpOnCrash -XX:-OmitStackTraceInFastThrow to server .bat/.json.
    Fixed collisions between vehicles and zombies being counted when the vehicle is stationary.
    Fixed small car's plate number being stretched.
    Fixed flat building roofs being hidden when the player was obscured by player-built floors.
    Fixed roof on lot_house_small_36.tbx.
    Fixed a missing wall in a house near 13814,4682.
    Fixed trunk capacity not always updating when it should on the client.
    Fixed wrong end of a vehicle sometimes taking damage after a collision in multiplayer.
    Fixed DropOffWhiteListAfterDeath only working for accesslevel that isn't "none" (this is the reverse of what was intended)
    Fixed being able to use Car Battery Charger outside while there is electricity (you need to be a in a building now, or close to a generator).
    Fixed client not updating vehicle stats when part condition changes.
    Fixed Linux server failure with libPZBulletNoOpenGL*.so
    Fixed text such as "The door is blocked." being visible above other player's heads in splitscreen.
    Fixed translation for "You failed to produce any usable materials" not being used.
    Fixed words not appearing above the player's head when trying to open barricaded or blocked doors.
    Fixed C/F/R keys activating if identical to the "Toggle Crafting UI" key when displaying the crafting ui.
    Fixed crafting UI appearing in the main menu if the assigned key is pressed.
    Fixed VehicleManager error when more than 64 players are connected.
    Fixed error compiling ProjectZomboid.exe with UNICODE defined.
    Fixed both halves of a grave not being destroyed when using a sledgehammer.
    Fixed pathfinding (and other) data not being updated when remote clients added objects to the map.
    Fixed not being able to climb through carpentry window frames above ground level by holding the E key for half a second.
    Fixed not being able to hop over fences using the controller B button above ground level.
    Fixed not being able to climb down sheetropes when tapping the 'E' key.
    Fixed remote players juddering up and down while climbing sheetropes.
    Fixed display not updating when climbing sheetropes.
    Fixed player not facing fence/window when adding/removing sheetropes.
    Fixed controller context menu missing commands to climb over and add/remove sheetropes to fences.
    Fixed double-tile carpentry objects (like Bed) not consuming materials.
    Fixed scrollbars not working in the options ui when a controller was active.
    Fixed using the controller A-button on a vehicle hood not opening the mechanics ui.
    Fixed aspects of many UIs to handle different font sizes.
    Fixed font-rendering bug.
    Fixed UI not updating when an error occurs setting vsync.
    Fixed the crafting UI constantly setting the help text for the info-button window.
    Fixed ISModalRichText updating when not visible and not being centered on screen.
  4. Pie
    Taco Toby got a reaction from Pandorea in remove spawn location (specific house)   
    hello there,
    i would like to remove this house from the spawnpoints so a player can claim it: 
     
    https://map.projectzomboid.com/#0.6064103356754942,0.3101888999974854,191.01173408107445
     
    which line i need to remove in "ProjectZomboid\media\maps\Muldraugh, KY\Spawnpoints.lua" ? correct procedure?
  5. Like
    Taco Toby reacted to nasKo in On the Move   
    Evening all! Last week’s vehicles release felt like it went well. The release version was fairly stable, people are enjoying having transport in the game and we’ve seen a huge boost in player numbers – which has in-turn revealed plenty of bugs for us to squash over the next few weeks in patches. Many thanks for all your reports, and please keep them coming!
    There are clearly a lot of people returning to the game and wanting to get their friends involved on co-op, so we’ve also decided to put the game on sale from tomorrow for a few days with 40% off. (If people find this helpful we’ll probably do so again whenever bigger features get into the main game.)
    VEHICLES FIRST PATCH
    We’ve been running an IWBUMS patching some of the more serious issues – but due to the expanded number of people currently playing MP we don’t want to mix it into the fairly stable release build without giving it its due testing.
    As such, if you fancy grabbing some free PZ codes for participation, then keep your eyes on the forum over the next few days / week and we will likely be running some impromptu community IWBUMS megatests for those on the beta channel.
    UPDATE: In addition we have just updated 39.67.2. In amongst many and varied other things, currently in the patch we have:
    A fix for the disabled VOIP bug, double doors imbued with physics and fixes to zombie positions on the client. Fixes for players riding shotgun in MP being teleported to elsewhere on the map by preventing drivers from entering areas of the map that haven’t been loaded in their passengers’ game. An increased the spawn rate of mechanic tools in car trunks, lowered player panic when inside vehicles and increased knockback when you’re ramming zeds. A new Car Battery Charger item. This can be used to charge your car battery if you have electricity around you (generator included). Fixes we are still working on include disappearing keys in MP when someone else removes the key from the ignition, occasional vertical parking splurges (!) and a few cases of MP invisible zombies. If people notice any particular replication steps for any of the above then we’d love to hear them in our bug report section on the forum.
    BEYOND VEHICLES
    We’ve got a few complete, and almost complete, things that were a bit logjammed while we polished vehicles that we’re hoping to drop into testing over the coming weeks, mainly the new MP chatbox and Turbo’s ‘virtual climate’ weather and seasons upgrade.
    In the past week Turbo’s worked out ways to show fog/precipitation from inside buildings, but our larger and taller buildings (mall, prison etc) need some extra thought, as do outside balconies – although this does look pleasingly Exorcist-y even with the visual bug. Here’s a quick video of the fog system as nature intended it though…

    Meanwhile, over with our friends at T.E.A. the animation build push continues. One aspect of this is that Zac, who is working on the new dev and modding tool AnimZed, has built a nifty clothing and outfit editor into it – from which both ourselves and modders will be able to easily hook up new models and textures to items, and create new looks for zeds and survivors alike.
    If you didn’t see some of these looks in our vid the other week you can check it out here. The updated tool within AnimZed looks a bit like this currently, although the bottom of the left hand column did raise some eyebrows…
    This tool work is probably going to be followed up with another utility that shows in-game items vs the visual items. At the moment we/TEA/modders have to check an item’s name, then lookup how it appears in-game separately and it would be very handy to have it done in an automated fashion.
    Elsewhere Gareth has been tweaking/polishing shaders for body masks, and Bitbaboon Mark has been blending, simplifying and ironing out kinks so that our animator Martin can jump in and get used to the new suite of tools available to him and polish up his work in-game. So hopefully we’ll have a bit more to show/discuss next week.
    Thanks so much for all your continuing feedback and bug reports on the vehicles everyone. Please keep it coming!
    This week’s station wagon from Julio. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too.
  6. Like
    Taco Toby reacted to yadah in This is how you lose a perfect safe house :(   
    I figured I would start a thread on this. I posted this video of my wife and I on reddit playing and losing the safe house... My wife obviously can't keep it together in the heat of battle. Enjoy ...
     

  7. Like
    Taco Toby reacted to deprav in RELEASED: IWBUMS 25 v3   
    http://theindiestone.com/forums/index.php/tracker/issue-152-server-crash-with-build-25-v2/?gopid=432#entry432

    That issue is pretty severe imo. I think someone's aware of it and is having fun exploiting it to crash servers. Pretty much all the EU servers are down right now. Don't know if it's because of that precise issue, but I wouldn't be surprise.
  8. Like
    Taco Toby reacted to lemmy101 in RELEASED: IWBUMS 25 v3   
    Sorry about this, with all the driver issues it totally slipped my mind. Just uploaded a build that has no ; or ' allowed in username.
  9. Like
    Taco Toby got a reaction from Dondie in [24/7][PVP][DE] Jp-Pz.No-iP.Biz [EU] BUILD 25v3 | last reset: 24.03.14 PUBLIC again!   
    the server is resetted now, no need for "spawn with bats" yet! i think the lag was also caused by that crazy amount of zeds, its on normal now again!
  10. Like
    Taco Toby got a reaction from Lecerat in [24/7][PVP][DE] Jp-Pz.No-iP.Biz [EU] BUILD 25v3 | last reset: 24.03.14 PUBLIC again!   
    the server is resetted now, no need for "spawn with bats" yet! i think the lag was also caused by that crazy amount of zeds, its on normal now again!
  11. Like
    Taco Toby got a reaction from Lecerat in [24/7][PVP][DE] Jp-Pz.No-iP.Biz [EU] BUILD 25v3 | last reset: 24.03.14 PUBLIC again!   
    yes, the server had some crazy lags and java crashed totally... im still figuring out if my bandwidth is enough... the upload of the server is sometimes randomly very high... idk if it has to be like that, if its a bug, or sth that needs to be optimized.
     
    zombies will set to normal at next reset again to prevent lags. 
     
    server is no more public due to the server crasher had fun again... the whitelist is big, if u have been on server before, connect with the same username/password...
     
    when you forgot sth or are a new player send me a pm with username/pw you wish to add into whitelist....
     
    by the way, currently none of these random uploads... so should be no lags
     
    @don sorry had no more time to play
  12. Like
    Taco Toby reacted to norwegian_ets in [24/7][PVP][DE] Jp-Pz.No-iP.Biz [EU] BUILD 25v3 | last reset: 24.03.14 PUBLIC again!   
    Hey Jesse add me to the whitelist! my name is tay
  13. Like
    Taco Toby reacted to Lecerat in [24/7][PVP][DE] Jp-Pz.No-iP.Biz [EU] BUILD 25v3 | last reset: 24.03.14 PUBLIC again!   
    Since there is not a lot of loot left, do you think it would be possible to spawn with like a baseball bat or just a frying pan? Cause its getting kinda hard to survive the first 30 minutes/hours if you're not simply running to find some un-looted spots.
  14. Like
  15. Like
    Taco Toby got a reaction from Lecerat in [24/7][PVP][DE] Jp-Pz.No-iP.Biz [EU] BUILD 25v3 | last reset: 24.03.14 PUBLIC again!   
    sure, what else xD 
     
    currently 15 players, i like!
  16. Like
    Taco Toby reacted to Dondie in [24/7][PVP][DE] Jp-Pz.No-iP.Biz [EU] BUILD 25v3 | last reset: 24.03.14 PUBLIC again!   
    See you online in 10 mins then
  17. Like
    Taco Toby got a reaction from Dondie in [24/7][PVP][DE] Jp-Pz.No-iP.Biz [EU] BUILD 25v3 | last reset: 24.03.14 PUBLIC again!   
    yes it is, lemmy updated the 25v2 a day later after release with a hotfix (300kb big or so), so i call it 25v2v2
  18. Like
    Taco Toby got a reaction from Dondie in [24/7][PVP][DE] Jp-Pz.No-iP.Biz [EU] BUILD 25v3 | last reset: 24.03.14 PUBLIC again!   
    The server is now OFFLINE for undefined time... Someone found out that the apostroph makes my server crash... sure i already posted them bugs in the bug section.... but we will have to wait for a HOTFIX... 
     
    Its annoying for me to restart the server every 10 minutes now...
     
    so the guy that calls himself "´0", you suck dicks in hell very hard... asshole...
     
     
     
    €:
     
    Server is back Online... when i dont have to restart it every 10 Minutes it stays perhaps online...
  19. Like
    Taco Toby got a reaction from Dondie in [24/7][PVP][DE] Jp-Pz.No-iP.Biz [EU] BUILD 25v3 | last reset: 24.03.14 PUBLIC again!   
    omg lol, pls delete at least one of these pictures davidson 
  20. Like
    Taco Toby got a reaction from Wedge in [24/7][PVP][DE] Jp-Pz.No-iP.Biz [EU] BUILD 25v3 | last reset: 24.03.14 PUBLIC again!   
    omg lol, pls delete at least one of these pictures davidson 
  21. Like
    Taco Toby reacted to eldubiousmung in /createhorde 20000 (yes really)   
    (Not my pic)
  22. Like
    Taco Toby reacted to Rikashey in Gif thread   
  23. Like
    Taco Toby reacted to SonOfaGun in [24/7][PVP][DE] Jp-Pz.No-iP.Biz [EU] BUILD 25v3 | last reset: 24.03.14 PUBLIC again!   
    Did this server also just go down? i was in game then players diapered......
  24. Like
    Taco Toby got a reaction from Dondie in [24/7][PVP][DE] Jp-Pz.No-iP.Biz [EU] BUILD 25v3 | last reset: 24.03.14 PUBLIC again!   
    man i already answered in ur other thread, u need build 25 thats all...
     
    @don
    no i did not figure the soft reset out... and spawning hordes was always possible to me with an admin command.... but didnt really use it, soft reset have to be fixes soon!
     
    the server crashed btw. its online again
  25. Like
    Taco Toby reacted to Dondie in [24/7][PVP][DE] Jp-Pz.No-iP.Biz [EU] BUILD 25v3 | last reset: 24.03.14 PUBLIC again!   
    Muldraugh looted go to WestPoint all!!
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