xGamache
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I think this is a great idea i hope it catches interest.
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from what i can tell the latest version 25 you can remove sheet ropes
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i thought it worked at first but the settings are not saving please can someone clarify what is going wrong
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please someone describe how to change the settings and where to save it in as much detail as possibe. my friends and i are desperate for insane zombies. Pleaseeee someone!
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I'm interested in this too for my own server, i've found the PZServerSettings where do i save it?
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Replacement/Addition to Alarm System - Noise during Looting
xGamache replied to Kolourblynd's topic in PZ Suggestions
+1 looting noise seems reasonable based on item/ container being looted -
Agreed - also with the new cooking system in place it will allow our chefs to cook their meals on something besides an open flame. Thinking a bit further perhaps an addition onto the cooking system that takes into account what you are using to cook the food on/ in might give a cooking "boost" - something along the lines of less likely or more leeway before the food burns in a more advanced oven/ grill rather than over a fire
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I think this is a good meta game idea to force players to decide to help their group member or let them handle it themselves. +1 Very well written post.
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On a side note propane gas would be able to fuel generators in the future once implemented. (Should not be simple tho)
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Once the developers have implemented explosions (i.e. grenade), I could see potential for a propane bomb. But realistically this is unlikely as creating explosions from propane bottles is nearly impossible, and explosions as weapons or traps may affect difficulty/balance of game detrimentally so might not be included. As much as I'd like to throw a grenade.. I work as a commercial equipment repairman currently and have a lot of experience with propane. Although the gas is not as dangerous as the common perception of it, It would still be simple to have a pilot light near the object and if you had a way to puncture the container ie gun it would create an "explosion" closer to that of a fireball rather than gunpowder. How i see this working is when they eventually add a type of "crafting" system add a gun, tripwire, lighter (with a limited duration), perhaps hammer and nails and voila you have a propane trap. One that would need attention to ensure the lighter was always being replacedd. edit: Or minus the gun and one could shoot it manually double edit: as for the balance of the game that would need to be taken into consideration but would provide some much needed defense objects for the already venerable safe houses.
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Good idea +1
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I feel propane tanks in this game is a must not only for cooking but for traps and explosives. In any apocalyptic setting you better believe people will be using this gas in a variety of applications. +1
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Not a bad idea but, I feel this would be extremely overpowered as you would gain permanent positive traits without gaining any permanent negative ones.
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So after further thought, perhaps the level system could also involve the amount of people one could lead in a group action. The more levels in Teamwork - The more people able to help the person.
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Yeah the thought crossed my mind. Ill try to come up with some more complex/ difficult interactions that might be a bit more difficult than just boosting my friend up to a window. Perhaps the system should be based on a percentage fail, but the higher a persons teamwork level the lower that fail chance is. Hmm ill give it some more thought Also thanks everyone for the feedback!
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- Multiplayer
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