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psykikk

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Everything posted by psykikk

  1. what are ropes used for that make them so valuable that it really matters if you use them for a log wall by accident ? I am playing this game for almost 600 hrs now and I ever really used ropes once to build a light pillar. is there anything super smart thing we can do with rope that I am simply not aware of ?
  2. Hey, I know there are parts of this in hydrocraft; but I personally think HC is way too convoluted and unneccesarily complex. which is great for loads of people, just not for me and I guess I am not the only one. si what about an additional way to provide power for our bases. the main idea being battery banks. it would allow us to combine car batteries (with a max limit of maybe 5-6 batteries) into on big battery assembly that stores energy and can sustain a base like a generator does. difference being no gas is used up but the actual energy itself. to be able to build this you would need to maybe read a book and have electricity skill level of 4-6 to make it harder to achieve. I could mod the recipe to build such a thing myself, but that would be it and there´s plenty of stuff missing then. so the battery bank would be a new tile / item. it would check if connected to a grid and if power is provided. if so, it would charge at a certain rate. if connected to grid but no poqwer available, it would decharge. bonus would be adjustable decharge rate dependiong on how many appliancer are connected. additionally ; I would love to see a wind-turbine. being able to provide power like a generator, but with a weaker output. so that we would need like maybe 2-5 turbines to fully charge the largest battery bank in a day. you would need to have carpentry, metalworking and electricity skill to be able to build this as it combines several skills. and small sheets, planks, electical wires, parts.. sooo... would this be possible at all ? would anyone be willing to try to do this ? thanks in advance
  3. I never experienced this. the heli event does attract zeds as it is supposed to do. BUT i have to admit I never slept through it,simply because it always seems to happen during the day while I am active doing stuff anyways.
  4. here´s my 2 cents: open up the project zomboid folder on your pc. there you want to go to this location: Steam\steamapps\common\ProjectZomboid\media\scripts (if it´s a steam install that is) in this folder you will find the base game items and recipes, in those files: newitems.txt recipes.txt now for the mod part (adding new stuff into the game). it is never adviced to alter main game files. in case of an update, all your changes would be lost. instead, go to this folder: (main os install drive)/user/<enter your user name here>/Zomboid in there, should be a /mods folder . if there´s none, simply make one. in there, create the following structure: /mods-name (folder) in that folder, you want /media (folder -> all your new stuff goes in here) a png graphics file for your mod. its not mandatory but sure is helpful if you ever want to publish your mod) a mod.info file. its a basic editro based file that includes the following: in the mentioned /media folder, you would need this: structure: /scripts (folder -> your new scripts , like items.txt or recipe.txt files go in here) /texture (folder -> your new png item icon graphics etc go in here) now down in the /scripts folder, you can create one .txt file that has all items and recipes you want to make. you COULD also separate items and recipes. this is your choice really. depending on complexity choose as you seem to be comfortable managing it. when it comes to the actual item properties, the original mentioned game files include almost all info, but of course we do not know (yet) what all the infos mean. I can refer you here:- this section is also pretty good when it comes to basic stuff. most info is still valid, other info has changed but you can easily reverse engineer thoe changes from the main game files if necessary. getting past that (for example world items, building objects that can be placed and used etc etc) is a total different beast altogether though. I hope this helps. have fun!!
  5. Hey guys since the scope is both beyond my own scope of expertise and my level of patience to learn coding, I am offering a reward for someone willing to make the following mod: - ability to metal weld the metal drum barrels already in the game files. - ability to modfy the existing metal barrels in the game (world objects) into the same barrels. those seemingly shoulöd be usable as heat sources or as water collectors, as the textures are also already available in the texturepacks. - lock the recipe behind skill level 4 - put the recipe on the metalwelding skillbook 4 I personally dont care so much about the blacksmithing, but cutting the top off a metal barrel with a blowtorch shouldnt be so hard... and being totally dependant on garbage bags to collect enough rainwater is also kinda meh. if someone´s willing to do this, please drop me a message. as a sidenote: the "reward" will be more a token of appreciation, rather than a real developer wage. I just wanted to make that clear thanks in advance
  6. psykikk

    recipe formatting

    thats too bad. I also went the way of making two separate recipes because I have no clue on how to operate with functions whatsoever thanks again
  7. things I came across in older builds but havent found anywhere yet in the latest patch (.41 that is) - mousetraps - garbage bags in kitchen counters -- the following seems to be in need of a weight adjustement: screws. nuff said awesome game. love it
  8. psykikk

    recipe formatting

    hi another question aand I havent found an answer yet: I wonder if it is possible to format recipes in the way that several items of the same kind are posible, yet there are others that would work as well meaning (as an example) make item { Nails=4/Screws=4, } I have only found recipes where there are singular items that can be used for the same purpose, not multiple. does anyone have an idea ? thanks in advance again
  9. Hi there I recently made a mod that lets me build makeshift machetes out of metalsheets. works very well and dandy. after someone asked I decided to add onto that. I added additional recipes for metal pole handle plus icon, and a metal pole arm plus icon. its all in the mod folder and I dont get any errors, YET the recipes wont show up. I tried adding them into the existing .txt as well as adding a new txt to the scripts folder. no success. what am I missing ? here´s the txt for anyone wondering: thanks in advance
  10. sweet. thank you so much.
  11. Hi could someone please tell me where to find the recipes for rain collector barrels ? i scavenged through all lua files I could find as well as txt files and couldnt find them. thanks in advance
  12. some are probably already annoyed by me, as I am constantly writing about the same crap.. anyways : I am stilll trying to make it so that self fabricated metal barrels can be used as water collectors, PLUS act like world objects (being blocks you cannot move through). much like those... except witrh the added funcitonality of the mentioned collector barrels. I found a metal Drum in the recipes.txt and newitems.txt. I also found several lua scripts, mainly SMetalDrumSystem.lua, SMetalDrumGlobalObject.lua, ISMetalDrum.lua, CMetalDrumGlobalObject.lua, CMetalDrumSystem.lua I suck at lua and have no clue, but it seemed to me those functionalities are already in the scripts. only thing blocking us using those is the fact that the recipoy requires blacksmithing, which is not in the game (yet ? ) so I though heck, lets try it out. I changed the recipe to a welding one. added some stuff, subtracted some stuff. and it works. kind of. the object is created, YET it cannot be placed int he world. and it cannot be created via GUI. it certainly does not have the right attributes... it inherited all icons and weight and such. but it simply is not a world object but just somethign on the floor. so if anyone is actually reading down to here, PLEASE, help me out here. what am I missing ? thank you guys so much in advance
  13. psykikk

    Metal Barrel Maker

    I ven been looking around for a mod that lets me (US ??) weld our own metal Barrels for rain collection. Its not meant to be cheaty, but to be an alternative if not enough garbage bags can be found, carpentry skillbooks and skill time is not avilable or people want to concentrate on metal welding a lil bit more. I ve got the recipe down, plus the icon. if anyone could point me in the direction to accomplish the following: - same behavior that rain collector barrels have I also would love them to be barriers like the organge ones currently are. if anyone wants to help me out, please lte me know. I would really appreciate it. thanks in advance
  14. I would do it myself if I had the slightest idea how. I would love to have a mod that lets me - convert existing barrels ingame into collector barrels. (maybe metal crafting level 3 ? or even tie a skillbook into it ? ) - make building of new barrels possible at level 5 metalcrafting (recipe : 5 large metal sheets, propane torch (20 units), welding rod apart from that they would need the same characterisitics as rain collector barrels, except that they dont need garbage bags and the empty barrels only weigh 10kg. could someone whip something like this up ?
  15. Hi I want to be able to make metal rain collector barrels. since icons are already available in the texture packs, I will go the fastest and dirtiest route to get those items and make them available I know I would need: new items (at least one -> the finished empty collector barrel) a new recipe, allowing to make the new item. i do not need to change any spawn distributions, since i will work with what ever the map will give me when its rolled. the metal barrels already spawning in thw world will do. the idea: you need to have metal working level 3. you need a propane torch + welder mask. you need a metal barrel in inventory. then you can create the new item. now the catch: it´s been YEARS since I dabbled in PZ modding. I forgot everything. could someone please point me in the direction on how to get this done the fastes way possible ? thanks in advance
  16. shouldn´t it be possible to plant trees ? at some point i mean ? was wondering about constant need of building material / fuel for cooking. also, I am not an expert but how hard is it really to make charcoal ?
  17. i do prefer muldraugh, but I hate the fact that fishing is only viable in west point and planning my migration over there soon. will take a lil bit of time though but I was thinking about establishing a little foothold / base right here
  18. This looks like something out of the Day by Day trilogy. It had a intriguing spin on the zombie horde - the more zombies that massed the louder the moans and noise which attracts yet even more zombies. The horde would just continue to grow and grow and grow. Eventually it becomes this almost hurricane like force that rolls over entire towns and cities with its sheer size. wow what settings are this ? and its the exact same idea of what a horde should be and how it would come to be that I like. and just evading a horde won´t matter if it reaches your safe house, its over. unless you have max leveld walls and TRUCKLOADS of ammo
  19. i like that. maybe not 100% clean as dried blood can be quiet sticky, but over time blood should get washed away
  20. its WILSON http://th01.deviantart.net/fs71/PRE/i/2012/113/b/b/wilson_the_volleyball_sculpture_by_n0tr0b-d4xak9c.jpg
  21. 1st and foremost: sorry to bother you , but some guys do other stuff rather than cleaning forums. i mean that. sorry if this topic annoys you. 2nd: I would very much love to see that study, just out of pure curiosity. you can pm me the link .. would very much appreciate that 3rd: i certainly don´t have pro-sound-equipment but even on that stuff I can deactivate normalization of sound. I can deactivate it on my mic / headset on my pc if I wanted to, and that sound card / headset is onboard.... and to the guys saying it doesnt offer tactical advantage.. i would much rather attract zeds (if needed) in a 1 mile radius rather than 3 or more.
  22. that would be effing awesome. also it might be worth considering implementing a stats system. because if you walk around all day, hve nothing to do except sneaking, doing carpentry and such your skills and stats will change. i like the idea of being able to change and adapt, thus changing physical attributes and such. i mean people work out extensively when i jail. will smith works out in "i am legend". wouldn´t you work out and practice / train when yourvery life could depend on whether you are able to pull yourself up a ledge one more time ? I know I would. thats why I am for -stats system -workout equipment (weights, jumprope) etc. and yeah: noisemakers
  23. nice. I myself cannot quiet warm up to west point though. exactly the same reason: building material is hard to come by. main reason I set up shop in my current save right here: http://pzmap.crash-override.net/#0.4002586865680275,0.23077465015835555,237.37631379976963 its got not too many entrances to barricade in the lower floor and plenty of trees right next to it for further building. next on my agenda now is getting the precious and much needed books, which is much easier in west point though because enigma is close by. the hardware store IS a nice location
  24. good decision on the movement of posts. I am not a weapons expert and I don´t think silencers should be in the game. I don´t know enough about kentucky but if hunting is a real hobby and pastime there, we would need more rifles and maybe the occasional bow / arrows to be found
  25. i like to set up directly above the hardware shop. right in the centre of town. you can get on the roof of the storefront and put dirt for farmin on there, build and expand and with sheetropes on several windows you have plenty of escape routes and entry points shoudl you ever need them. and you have a ample supply right below you which is a nice thing. so for centre of town, I would take a look at that setup. http://pzmap.crash-override.net/#0.6583712520880328,0.16916953353774095,164.84466236095113
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