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  1. Today
  2. I'd like to suggest to you: Gabions aka wire mehs walls Ingredients: Make use of and to create the wire mesh with the metalworking skill, , and Using to dig a trench for foundation Creating the foundation with , (?), and Adding the mesh to the foundation with (from ) and the use of Finally filling these with excess stones ( and ) from foraging (good way to get rid of them) Procedure: 1 - Shovel: Dig a small trench for a concrete foundation 2 - Bucket: Create a unit of concrete from sand out of sandbags (optional - finite resource?), cement bags and water 3 - Metalworking: Craft mesh units from wire and metal scrap 4 - Assemble: Pour concrete into trench, wait some hours till cured (optional), screw mesh unit onto concrete, add stones to wire mesh 5 - Profit! These walls could possibly be an alternative to the log walls in mid / late game Please like, share and discuss on these
  3. Yesterday
  4. Don’t see why not. It’d be a fun mechanic.
  5. ATPHHe

    Help !

    Mods should not be inside "C:\Users\USER_NAME\Zomboid" Mods must be extracted to "C:\Users\USER_NAME\Zomboid\mods" instead.
  6. Mumbler

    PC's

    Quest for Glory: So You Want To Be A Hero"!!!
  7. eksynn

    PC's

    final doom? lol
  8. While I wasnt able to launch the game with the higher GPU, I did find that my Nvidia control center had ceased to function. Reinstalling the Control Center and forcing the pc to use the Nvidia GPU seemingly fixed the issue. Thanks again for the help.
  9. Blake81

    PC's

    One thing I must say is that, now that functional PCs are becoming a thing, then maybe it'd be nice if they added some of them to all those office blocks and cubicle buildings that often feel so strange with those threadbare desks.
  10. Faalagorn, perhaps what has already been fixed can be deleted.. Otherwise, this page will weigh more than the game ))
  11. It would be nice if non-packaged food (fruits and veggies mostly) would have random properties and the farmed one would depend on how much care did you take for them. Maybe it'll be there after farming updte somewhere down the line?
  12. The fossoil sign issue is similar to the bug I reported earlier, but it either seems fixed for me or it happens only under certain conditions: I see Pandorea reacted to this so it's getting fixed, but I wonder if the issue is lying somewhere deeper?
  13. Maybe not 100% dirty, as I like some randomness but I agree they should be less clean, especially later down the apocalypse, especially how easily we can wash them now 1110?. Add regular makeups patterns without a limit for genders – it would be nice to mimick someone else's appeareance (no matter the gender) which may come useful for RPs, and to fool someone when multiplayer and NPCs comes down the road.
  14. I was looking for that video, thanks! Thanks for elaborating on technicalities as well :). I also remember different Z-levels being mentioned, was it the same mondoid back then? Then there was a stealth video from ages ago that's now incorportated into build 41, anyone have the link though? I'd love to compare how much it changed
  15. I can update it, are these all in 41.37 though? I'd have to recheck
  16. All the same, it makes it harder to know on our side when there’s mods in the logs. Some are known to put additional strain on the game and lag or crash it. it could be because it’s not using the nvidia gpu. Go to the install dir, right click the 64-bit exe, and select the high-performance gpu to launch it.
  17. Cool cool, thanks, I admit I didn't do my research before looking in to it, I generally post while in the middle of playing and getting a thought along the lines of, "You know what would be great right now?" This time I was in the process of transferring stuff from one base to another. Thanks for all the time you put in to researching for me, I'll think about how to modify the title to stand out. Or just let it float in to the sea of forum topics, I suppose just knowing the topic comes around regularly means the devs have probably taken notice and will get around to it at some point.
  18. I have tried both modded and unmodded, using both the steam executable as well as both the 32 and 64 bit versions of the bat launchers. Ive ran several tries with different world settings and the challenge maps as well, both using mods and with no mods what so ever, from a fresh install, and having vertified the game files each time. The crashes persist, and even "out of the box" fresh install with no subscribed workshop items, the game still crashes. What I've experienced so far is that it seems to be unrelated to any mods, as the game crashes in the exact same manner, despite having mods, or running without any mods even downloaded via the workshop.
  19. Most likely caused by a mod. Try turning them off.
  20. It happened again, Information of both hs_err_pid###.log logs of today crashes attached. Thanks again. hs_err_pid8794.log hs_err_pid5315.log
  21. 2020.01-모드로 내놓았습니다. 2020.05-디스코드로 개발자분께 파일 전달완료. 자잘한 오타나 오역 있으면 알려주세요. 라디오번역은 다른분이 하고계시는중
  22. Thanks for the quick reply, here are the files. I was running it completely unmodded this time, so the logs should only contain purely PZ information. console.txt logs.zip
  23. Could you upload the console.txt file found in " C:\Users\YourUserName\Zomboid" right after the crash? You can also upload the "logs.zip" file for further information.
  24. Hello there, Only mod i'm using is Bedford map, occurred while walking around. I'll post the last pid when it occurs again (hope not lol) Thanks, Fontenele
  25. Any item mods installed? Does it happen if you equip a specific object? Try turning off zombies in sandbox then walking around. See if it crashes again, as it could be a model that spawned on a zomb. Could you upload the latest pid if it happens again? /home/marcelo/.local/share/Steam/steamapps/common/ProjectZomboid/projectzomboid/hs_err_pid###.log
  26. Good morning Second ramdom crash, log below: A fatal error has been detected by the Java Runtime Environment: # # SIGSEGV (0xb) at pc=0x00007f6680759a0f, pid=5315, tid=0x00007f65cf575700 # # JRE version: Java(TM) SE Runtime Environment (8.0_181-b13) (build 1.8.0_181-b13) # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.181-b13 mixed mode linux-amd64 compressed oops) # Problematic frame: # J 17804 C2 zombie.core.skinnedmodel.visual.ItemVisual.save(Ljava/nio/ByteBuffer;)V (549 bytes) @ 0x00007f6680759a0f [0x00007f66807599e0+0x2f] # # Core dump written. Default location: /home/marcelo/.local/share/Steam/steamapps/common/ProjectZomboid/projectzomboid/core or core.5315 # # An error report file with more information is saved as: # /home/marcelo/.local/share/Steam/steamapps/common/ProjectZomboid/projectzomboid/hs_err_pid5315.log # # If you would like to submit a bug report, please visit: # http://bugreport.java.com/bugreport/crash.jsp OS: Arch Linux The game is doing fine, only two crashes. Thanks for any report about this error in advance. Fontenele
  27. Where? When? This is one little stupid thing that I find intriguing so I was following it and never heard any official news. That is, outside the "tentative/confirmed yes/no" of the suggestion thread. I agree on the relatively lacking of critical thinking (and often just lack of reading comprehension) by some. On the other hand, given what has happened in the past over hyped features, I cannot really blame the devs for not setting things in stone until they are really certain about feasibility.
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