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About lordixi
- Birthday 07/27/1981
Profile Information
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Gender
Man
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Interests
my children, bookbinding, gardening, fishing
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lordixi's Achievements
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My five year old daughter fell in love with this game. And before going to bed, we always play PZ. She got really upset when I just couldn't run PZ. Now, thanks to you, it works! It wooorks! Thak you very much from me and my daughter. Please fix it in next versions. It's still a little Windows 7 users.
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Aaaarghhh!!! No more imbalanced TV-walls!!!
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I mean all 41.54 Noiseworks and this cutted-music-style. Maybe only cutted-music-style. I started to play Zomboid far-far ago, when devs said that they would not create multiplayer. I love music from that time and just want to turn it back in 41.54+. Now in 41.54 i have to turn music off, because only new-reworked music remained and there is no choice. Old-early music is so clear, so bright? so classic! Without that echoes. Tastes are differ. No problems . But on Steam appear first 41.54-music mod. And thank you very much for explanations!
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Hi. I opened "ZomboidMusic.bank" and found many wav-files! It's music, but it cutted ti pieces like a cake. I think about music mod to return Early Access compositions. Can u explain: Why music was cutted exactly at that pieces? What script rule this bank-music? What means "100bpm" in wav-file names? What means "8bar" in wav-file names? It would be great if someone writes modding music tutorial. upd. and last question - is it possible in 41.54 turn ambient off?
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Hello. After 41.54 first that i noticed: depite audio chosen "menu \ music library" options only Official music is playing. Not mixed, not early access. I'm here from early ages of zomboid and prefer early access music. Now I can't make the game to play it. Please fix it.
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Early access music seems broken. Only new music plays despite my choice of old music. upd: Dragging "VHS - Home" to TV special Place do nothing. VHS not added to TV.
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Great mod! When finish - show to devs. It must be in vanilla! how did zombies climb in it?
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Number past container name is probability. "metal_shelves",100, I set 100 in example just for test, to see that item 100% appear. Now in work code first table looks like: local myDistTable = { "CrateMechanics", 10, "CrateTools", 6, "CrateMetalwork", 6, "CrateFarming", 6, "GarageTools", 10, "GarageMetalwork", 10, "GarageMechanic", 10, "StoreShelfMechanics", 10, "GardenStoreTools", 8, "MechanicShelfTools", 8, "MechanicShelfMisc", 8, "GigamartTools", 4, "GigamartFarming", 6, }
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How to enable -Debug mode for Project Zomboid
lordixi replied to AuthenticPeach's topic in Tutorials & Resources
Also there is a debug log on c:\users\<user name>\Zomboid\Logs\*DebugLog.txt Sometimes debugger don't stop on error and here u can see it. -
In 41.51 many mods are broken due new distribution system. Here working distribution example for 41.52 for little mod "Siphoning Needs Hoses (build 41)". File media\lua\server\Items\RubberHose_Distributions.lua require "Items/Distributions" require "Items/ProceduralDistributions" require "Vehicles/VehicleDistributions" local i, j, d -- Distributions for ProceduralDistributions.lua local myDistTable = { "CrateMechanics", 100, "CrateTools", 100, "GarageTools", 100, "StoreShelfMechanics", 100, "MechanicShelfTools", 100, "MechanicShelfMisc", 100, "GigamartTools", 100, --"KitchenRandom", 100, --"GarageMechanic", 100, } for i = 1, #myDistTable, 2 do table.insert(ProceduralDistributions.list[myDistTable[i]].items, "Base.RubberHose") table.insert(ProceduralDistributions.list[myDistTable[i]].items, myDistTable[i+1]) end -- Distributions for Distributions.lua. May be broken in next updates due devs going to ProceduralDistributions myDistTable = nil myDistTable = { {"all",{ "metal_shelves",100, "crate",100, "bin",100, } }, {"armyhanger",{ "metal_shelves",100, "counter",100, "locker",100, } }, {"storageunit",{ "all",100, } }, {"toolstore",{ "shelves",100, "counter",100, } }, } for i, d in ipairs(myDistTable) do print(d[1]); for j = 1, #d[2], 2 do table.insert(Distributions[1][d[1]][d[2][j]].items, "Base.RubberHose") table.insert(Distributions[1][d[1]][d[2][j]].items, d[2][j+1]) print(d[1],d[2][j]); end end myDistTable = nil myDistTable = { "Bag_SurvivorBag",100, "Toolbox",100, "Bag_JanitorToolbox",100 } for i = 1, #myDistTable, 2 do table.insert(Distributions[1][myDistTable[i]].items, "Base.RubberHose") table.insert(Distributions[1][myDistTable[i]].items, myDistTable[i+1]) end -- Distributions for VehicleDistributions.lua. May be broken in next updates due devs going to ProceduralDistributions myDistTable = nil myDistTable = { "GloveBox", 100, "TrunkStandard", 100, "TrunkHeavy", 100, "TrunkSports", 100, "SurvivalistTruckBed", 100, "FossoilTruckBed", 100, } for i = 1, #myDistTable, 2 do table.insert(VehicleDistributions[myDistTable[i]].items, "Base.RubberHose") table.insert(VehicleDistributions[myDistTable[i]].items, myDistTable[i+1]) end myDistTable = nil
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I start game and red "error" window in down-right appeared. I understand, that some mod are broken by 41.52, but how can i know which one? I have about 25 mods are on and it's problem to turn off one-bye-one. Is there an instrument (mods, debug, console) which can show what mod are broken? Or pls add in future versions to error message title of executing file, for example.
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Aaaarrrghhh!!! Book shop is gone! In 41.50 there was a book shop. Now in 41.51 there is the alcohol shop. Is it right? It was one of my favorite place to loot. Don't see it in change list. (Just a little south Sunstar Hotel near main road) All mods are off (except Niva car).
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how about fence made from cars?