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MOAR Traits!


Sadeyx

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I've been writing down trait idea's as I've been playing recently

 

I'd be interested in what ideas other people had or if they had better names for the traits I've come up with :>

 

I dont know exactly what points these should add / deduct, but I guess the dev team have a balancing formula in mind

 

Blood Lust
- Positive effects from the sight of blood and gore

Blood Shy
- Negative effects from prolonged sight of blood and gore

Camel
- Doesnt get thirsty as often

Dry mouth
- Requires drink more regularly

Sweet Tooth
- More benefit from sweet foods and drinks, less benefit from savory food

Salty Tongue
- More benefit from savory foods, less benefit from sweet food and drink

Curry Lover
- Food without spice just isnt the same

Coffee Connoisseur
- Gets tired sooner without caffeine

Home Entertainer
- Playing games has a greater effect on bordom reduction

Book Worm
- Reading has a greater effect on bordom reduction

Occupy My Mind!
- Gets bored quickly

Dim Witted
- Gets bored less often

Master Chef
- Cooking provides greater bordom reduction and happiness

 

Man in the Kitchen
- Cooking increases bordom and sadness

Architect
- Carpentry provide greater bordom reduction and happiness

 

Woman in the shed
- Carpentry increases bordom and sadness

Nurse
- Medical provides greater bordom reduction and happiness

 

Weak Stomach
- Medical increases bordom and sadness

Green Thumb
- Farming provide greater bordom reduction and happiness

 

City Slicker
- Farming increases bordom and sadness

Cat Burgler
- Quieter and faster breaking open windows

Thug
- Louder and slower breaking open windows

Knife Licker
- more XP from Edged weapons

Like a Truck
- more XP from Blunt weapons
 

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I Would love for them to use Cataclysm:DDA for inspiration in terms of traits.

My favorites are far-sighted and near-sighted. I could also see traits like "fast reader", "skilled liar", "terrifying", optimistic", "asthmatic", "bad back", "chemical imbalance", "schizophrenic", trigger happy", truth teller" and "weak stomach" working very well in Zomboid both in terms of gameplay and giving the NPCs all unique personalities.

For those who have sadly never heard of Cataclysm:DDA, you can find the list of traits and their effects here.

http://www.wiki.cataclysmdda.com/index.php?title=Traits

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I Would love for them to use Cataclysm:DDA for inspiration in terms of traits.

My favorites are far-sighted and near-sighted.

For those who have sadly never heard of Cataclysm:DDA, you can find the list of traits and their effects here.

http://www.wiki.cataclysmdda.com/index.php?title=Traits

Wool AllergyPF_WOOLALLERGY Point cost: -1 "You are badly allergic to wool, and can not wear any clothing made of the substance."  

The player cannot wear clothing made of wool. This does not affect the majority of the most useful clothing.

 

 

Sounds more hardcore than Black Flag and Fugazi.

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I started the list because I noticed there was a positive and negative for 'eating food'..  basically, 'requires more food' and 'requires less food.'

 

But there isnt a negative and positive for thirst.   I was looking for a negative thirst trait because water is abundant and freely available and wanted to make water more important.

 

So each of my traits above has a postive and a negative version.   So that you can customise a character by saying 'Ok, I want this character to be good at cooking for the group'  In exchange you can pick a negative, like 'isnt good at being a medic'

 

I'd go so far as to re-write the 'proffesions' into traits which would force you to pick a 'negative' but thats another topic :D

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I've been writing down trait idea's as I've been playing recently

 

I'd be interested in what ideas other people had or if they had better names for the traits I've come up with :>

 

I dont know exactly what points these should add / deduct, but I guess the dev team have a balancing formula in mind

 

Blood Lust

- Positive effects from the sight of blood and gore

Blood Shy

- Negative effects from prolonged sight of blood and gore

Camel

- Doesnt get thirsty as often

Dry mouth

- Requires drink more regularly

Sweet Tooth

- More benefit from sweet foods and drinks, less benefit from savory food

Salty Tongue

- More benefit from savory foods, less benefit from sweet food and drink

Curry Lover

- Food without spice just isnt the same

Coffee Connoisseur

- Gets tired sooner without caffeine

Home Entertainer

- Playing games has a greater effect on bordom reduction

Book Worm

- Reading has a greater effect on bordom reduction

Occupy My Mind!

- Gets bored quickly

Dim Witted

- Gets bored less often

Master Chef

- Cooking provides greater bordom reduction and happiness

 

Man in the Kitchen

- Cooking increases bordom and sadness

Architect

- Carpentry provide greater bordom reduction and happiness

 

Woman in the shed

- Carpentry increases bordom and sadness

Nurse

- Medical provides greater bordom reduction and happiness

 

Weak Stomach

- Medical increases bordom and sadness

Green Thumb

- Farming provide greater bordom reduction and happiness

 

City Slicker

- Farming increases bordom and sadness

Cat Burgler

- Quieter and faster breaking open windows

Thug

- Louder and slower breaking open windows

Knife Licker

- more XP from Edged weapons

Like a Truck

- more XP from Blunt weapons

 

Some of those could/should be Professions in the Character Creation menu rather than Traits.

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Some of those could/should be Professions in the Character Creation menu rather than Traits.

 

 

Yes they could!  but I personally dont like the proffesion system.  I think a more detailed trait system would provide more customisation and specialisation.

 

For example 'Thick skinned' from construction worker could easily be made a trait, and the good thing about traits is that you cant have a benefit trait without having a negative trait.

 

Its either that or the proffesions that exist now come packaged with some kind of negative effect as well.   Again, using construction worker as an example, well a construction worker is used to handling heavy machinery and building materials, so may not be suital for delicate dextrous tasks like stitching a wound.

 

So in my mind a construction worker should be as follows:

 

+ Thick Skinned

+ Strong

+ Weather resistant

+ Blunt weapons

- cooking

- medical

- hearty apetite

- edged weapons

 

or something like that. :)

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