{"id":493,"date":"2013-01-08T12:42:12","date_gmt":"2013-01-08T12:42:12","guid":{"rendered":"http:\/\/theindiestone.com\/binky\/?p=493"},"modified":"2013-01-08T13:30:43","modified_gmt":"2013-01-08T13:30:43","slug":"professionalism-and-indies-v2-0","status":"publish","type":"post","link":"https:\/\/theindiestone.com\/binky\/2013\/01\/08\/professionalism-and-indies-v2-0\/","title":{"rendered":"Professionalism and Indies v2.0"},"content":{"rendered":"<p>Please don&#8217;t read the other one. It&#8217;s out of date. I was hoping that it would have slipped off the first page by now (I wrote it over a year ago) but, unfortunately, my blog post output is not nearly high enough. I could have deleted it I suppose, but then that seemed a bit disrespectful to the people who commented. So instead I&#8217;d like to update it with some things I&#8217;ve learned:<\/p>\n<ol>\n<li><span style=\"line-height: 13px;\">Don&#8217;t write a blog post while whatever it is that\u00a0fuelled the post is still incredibly raw<\/span><\/li>\n<li>Always start an argument by defining your terms<\/li>\n<\/ol>\n<p>This second point I learned after listening to the <a href=\"http:\/\/www.youtube.com\/watch?v=NwTyew76dwg&amp;list=ELwUqsFXhm1Bk\">Cynical Brit Mailbox episode where I got utterly berated<\/a>. What he does in his argument, is start off by defining what he means by the term &#8220;professional&#8221; and then metaphorically punching me in the face with it. But to the best of my understanding, we almost entirely agree &#8211; it&#8217;s just we differ in terms of what we mean when we say &#8220;professional&#8221;.<\/p>\n<p>So. This is what I should have said over a year ago:<\/p>\n<p>For me, acting <em>professionally<\/em>, has nothing to do with business practises &#8211; ways of handling money, methods of work, all the stuff connected with actually developing the game. All those things are a <em>given<\/em>\u00a0&#8211; you&#8217;d have to be utterly insane to suggest that it is not important to back up your data off-site, for example. When I say that it&#8217;s okay for indies to act unprofessionally, I am not in any way suggesting that it&#8217;s okay for them to take your money, then throw their half-finished game in the bin and run off to Spain.<\/p>\n<p>What I mean is, that it&#8217;s okay for an indie to act like a human. To me, acting professionally is to stand there smiling while somebody tells you to your face that they hate you, your work, and they hope you die in a horrible accident. Professionals have to act like this because they have a boss, or shareholders &#8211; they are not personally in a position to determine the way that the company interacts with their customers &#8211; either the nice ones, or the ones who&#8217;d turn up at the door to spit in their face.<\/p>\n<p>You&#8217;d have a point that so far as &#8220;official&#8221; responses go, things should be nice and polite regardless. If you sent an angry email to info@indiedeveloper.com and then got a reply back calling you a twat, you&#8217;d have a pretty rock-solid argument. But Twitter is different &#8211; it&#8217;s an &#8216;always on&#8217; environment and one in which there is no &#8216;leaving work at 5pm&#8217;. To say that somebody\u00a0must always act a certain way on their personal Twitter accounts is to suggest that unlike almost all other people on the planet, certain people are never permitted to leave work &#8211; or, at the very least, must maintain a private account and be extremely cautious about who they allow access. Which would not only suck, but pretty much defeats the whole point of Twitter.<\/p>\n<p>Consider the way Bioware&#8217;s\u00a0Aaryn Flynn responded on Twitter to the horrific abuse thrown at writer Jennifer Hepler:<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" alt=\"\" src=\"http:\/\/4.bp.blogspot.com\/-5uVSIWTKNFs\/T0U9CRBVoDI\/AAAAAAAAAN4\/vfkMJFwkJFo\/s1600\/FlynnTweet.png\" width=\"520\" height=\"365\" \/><em><a href=\"http:\/\/www.beesonpie.com\/2012\/02\/fucking-morons.html\">Source<\/a><\/em><\/p>\n<p style=\"text-align: left;\">Unprofessional behaviour? Sure. Understandable behaviour? Yeah, I&#8217;m kind of with Aaryn on this (apart from his use of the term &#8216;Flynnsanity&#8217; &#8211; ghastly) &#8211; I have no idea what happened afterwards, whether he was reprimanded or\u00a0secretly\u00a0applauded but I rather suspect that it didn&#8217;t go down entirely well with those which held the coin purses.<\/p>\n<p style=\"text-align: left;\">But this sort of thing is all that I personally mean when I talk of professionalism. You&#8217;re entitled to think that while maybe understandable, Aaryn Flynn&#8217;s response was shocking and appalling and I can&#8217;t argue with that at all. You might be right. But to me, he acted in a very human way and my respect for him shot up considerably. I like it when people act like people instead of machines and this is why I like the indie games scene so much &#8211; because developers are all vocal about the things they believe without having to worry about what their boss or their publisher might think.<\/p>\n<p style=\"text-align: left;\">I&#8217;m in no way comparing the events of what happened with us with the vile abuse towards Hepler, by the way. I will say that some of the comments which sparked the whole thing off were a lot worse than you&#8217;d probably think, though. The trouble with these sorts of things is, much like that image of Flynn&#8217;s Twitter timeline above, people only tend to capture the\u00a0<em>reaction<\/em> and not comments which triggered the reactions &#8211; which makes it\u00a0<em>awfully<\/em> difficult to decide with certainty whether the response was justified or not.<\/p>\n<p style=\"text-align: left;\">We all disagree on stuff, we all draw our own lines in the sand &#8211; have our own boundaries. It&#8217;s up to you to decide which developers (if any) you like and\/or respect and which you don&#8217;t. I regret most of what happened with us and the damage done to good will. But I stand by the principle that it should not be a requirement that small indie developers should just stand there and smile while somebody smears faeces over their face.<\/p>\n<p style=\"text-align: left;\">Yeesh. Believe it or not, I was intending for this blog post to be relatively\u00a0<em>up-beat<\/em>. I&#8217;ll end with a joke.<\/p>\n<p style=\"text-align: left;\">A man with a long face walks into a bar. The barman asks, &#8220;why the horse?&#8221;. Shit. That&#8217;s not right. A spirit drifts into a bar and the barman says, &#8220;we don&#8217;t serve ghosts here&#8221;. Ah forget it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Please don&#8217;t read the other one. It&#8217;s out of date. I was hoping that it would have slipped off the first page by now (I wrote it over a year ago) but, unfortunately, my blog post output is not nearly high enough. I could have deleted it I suppose, but then that seemed a bit&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[6,3],"tags":[],"class_list":["post-493","post","type-post","status-publish","format-standard","hentry","category-games","category-stuff"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p326tq-7X","_links":{"self":[{"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/posts\/493","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/comments?post=493"}],"version-history":[{"count":15,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/posts\/493\/revisions"}],"predecessor-version":[{"id":507,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/posts\/493\/revisions\/507"}],"wp:attachment":[{"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/media?parent=493"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/categories?post=493"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/tags?post=493"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}