{"id":424,"date":"2012-06-08T22:40:38","date_gmt":"2012-06-08T22:40:38","guid":{"rendered":"http:\/\/theindiestone.com\/binky\/?p=424"},"modified":"2012-06-08T22:42:32","modified_gmt":"2012-06-08T22:42:32","slug":"is-it-time-to-move-away-from-the-term-indie","status":"publish","type":"post","link":"https:\/\/theindiestone.com\/binky\/2012\/06\/08\/is-it-time-to-move-away-from-the-term-indie\/","title":{"rendered":"Is it time to move away from the term &#8216;indie&#8217;?"},"content":{"rendered":"<p>What does it actually <em>mean<\/em> to be indie anyway? Yes, technically, to be indie simply means you are independent, but in the context of talking about &#8216;indie games&#8217; the word carries more baggage than simply the lack of publisher.<\/p>\n<p>To some, &#8216;indie&#8217; is literally just short for &#8216;independent&#8217; which qualifies Valve as an indie studio. Others deem Mojang as &#8216;not really indie any more&#8217; purely on the basis that they&#8217;ve made loads of money. Personally, I&#8217;ve always had a rather hazy definition where &#8216;indie&#8217; is kind of a subset of independent studios &#8211; basically if you have full-time staff, you&#8217;re now independent. The trouble with a definition like that is that there is some perceived value in being indie &#8211; like the indie scene is where the cool kids play and to be indie is therefore to be cool. But if the term includes everyone from Joe Bloggs making a game for shits and giggles right up to Valve, then there&#8217;s practically no meaning to the term what-so-ever. So what&#8217;s the point of it at all?<\/p>\n<p>As much as there&#8217;s a positive element to being indie, there&#8217;s also a drawback. It&#8217;s really not at all uncommon to find people questioning, &#8220;why is an indie game more than $15?&#8221; because obviously it couldn&#8217;t possibly be worth that if it&#8217;s indie, right? There&#8217;s no way the game could have cost a sufficient amount to fund that it would warrant a price tag like that &#8211; heck, many argue that if you&#8217;re a <em>proper <\/em>indie your game should be <em>free<\/em>, &#8220;I thought you guys were doing this for love?&#8221;<\/p>\n<p>It all comes down to everyone having different ideas what it means, both within gamers and developers. And while there&#8217;s confusion and no concrete definition, it&#8217;s going to remain an almost entirely useless term.<\/p>\n<p>That said, what being indie <em>does<\/em> somewhat consistently say, is some sort of development philosophy &#8211; openness with your user-base and willingness to tackle niche markets. That said, there&#8217;s nothing to stop you from calling yourself indie, tucking yourself behind a pseudo-corporate wall, and making a Farmville-clone &#8211; and you&#8217;d have every right to call yourself such. So even that hazy general-philosophy angle comes with the caveat, &#8220;well&#8230; most of them are like that. Probably. I haven&#8217;t done <em>extensive<\/em> research.&#8221;<\/p>\n<p>There wouldn&#8217;t be a problem at all with any of this, if the term wasn&#8217;t so damn in vogue. With so much disillusionment with the commercial industry, DRM, online requirements, price tags, etc, there&#8217;s never been a better time to say, &#8220;hey! We&#8217;re not like those guys! We&#8217;re indie! Support us!&#8221; &#8211; and maybe that&#8217;s all it <em>does<\/em> mean: &#8220;We don&#8217;t really know what we <em>are<\/em>, we just know what we&#8217;re <em>not<\/em>. We&#8217;re not THEM&#8221;.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What does it actually mean to be indie anyway? Yes, technically, to be indie simply means you are independent, but in the context of talking about &#8216;indie games&#8217; the word carries more baggage than simply the lack of publisher. To some, &#8216;indie&#8217; is literally just short for &#8216;independent&#8217; which qualifies Valve as an indie studio&#8230;.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[3],"tags":[],"class_list":["post-424","post","type-post","status-publish","format-standard","hentry","category-stuff"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p326tq-6Q","_links":{"self":[{"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/posts\/424","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/comments?post=424"}],"version-history":[{"count":3,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/posts\/424\/revisions"}],"predecessor-version":[{"id":429,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/posts\/424\/revisions\/429"}],"wp:attachment":[{"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/media?parent=424"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/categories?post=424"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/tags?post=424"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}