{"id":1602,"date":"2018-09-23T18:47:54","date_gmt":"2018-09-23T18:47:54","guid":{"rendered":"http:\/\/theindiestone.com\/binky\/?p=1602"},"modified":"2018-09-23T20:05:19","modified_gmt":"2018-09-23T20:05:19","slug":"the-bards-tale-iv","status":"publish","type":"post","link":"https:\/\/theindiestone.com\/binky\/2018\/09\/23\/the-bards-tale-iv\/","title":{"rendered":"The Bard&#8217;s Tale IV"},"content":{"rendered":"<p>Before I begin I should note where I stand on these sorts of games. I&#8217;m not, in general, massively into dungeon crawlers &#8211; I played my fair share back in the early 80s including the original Bard&#8217;s Tale. I loved Ultima Underworld although, to my shame, I never did complete it. More recently, I enjoyed Legends of Grimrock 2 although, again, I never completed that either.<\/p>\n<p>I think my issue is that, in the past, something like Ultima Underworld represented the best that videogames had to offer. Nowadays, videogames have moved on, and so have I. I began to get my RPG kicks out of things like Morrowind, Bioware&#8217;s stuff such as Knights of the Old Republic and the Mass Effect series, and CD Projekt&#8217;s The Witcher.<\/p>\n<p>The idea of returning to something like The Bard&#8217;s Tale, although it interested me in a nostalgic sense, wasn&#8217;t something I was particularly clamouring for. I was, however, sufficiently interested to back it on Kickstarter &#8211; mostly out of curiosity to see how inXile would go about adapting it. You can&#8217;t, after all, just essentially re-make the original game with flashier graphics and expect it to sell more than a handful of copies in 2018.<\/p>\n<p>I didn&#8217;t actively follow the development of the game, didn&#8217;t use my Kickstarter tier rewards to get involved in the community, nor submit feedback on anything other than a PC configuration issue I had with the alpha. I played the alpha just to see where the game was at, out of curiosity. It looked good &#8211; the simple combat grid was more tactical than it initially looked, it was graphically impressive and had some lovely 2D art on the title. Of course, I would expect a demo like this to showcase the very best they had at that time, so whether that production quality would translate into the rest of the game remained to be seen.<\/p>\n<p>I have since read a number of reviews, some positive, some negative &#8211; and player opinion seem similarly polarised. It seems to me, that the more negative opinions (particularly amongst players) seem to focus on performance, their own opinion on what a Bard&#8217;s Tale game ought to be like (often akin to, &#8220;exactly like the original please&#8221;), or very specific complaints such as that it uses save points or that you can&#8217;t re-spec a character. That&#8217;s all fair enough, it&#8217;s their opinion &#8211; but I also want to give mine.<\/p>\n<p>I&#8217;ll get some of those common criticisms out of the way first.<\/p>\n<p>Checkpoint saves in 2018? Actually I think this system works very well in this sort of game. If anything I think the number of save points is actually a little too generous, in general. Early on playing, I wrestled with whether I should use a totem to save, or consume it for XP. Later I realised that the game offered enough short-cuts to open up that you were rarely far from an unlimited save point at any time, so these either\/or totems became a no-brainer to simply consume for XP every time. I really liked that brief moment I had of trepidation and I really wish it had persisted for longer. It&#8217;s a feeling I don&#8217;t often experience in videogames nowadays and I realised that, in some way, I missed it. Checkpoint saves, to me, only becomes irritating when it&#8217;s past midnight and you&#8217;re extremely tired, badly want to go to bed, but are unable to save. The Bard&#8217;s Tale IV will save automatically on exit, so it really is a &#8216;save anywhere&#8217; style of game, just one which by design prevents save-scumming. That&#8217;s fine by me.<\/p>\n<p>Performance-wise, while I haven&#8217;t experienced load-times as egregious as mentioned in reviews the frame-rate on my mid-range PC isn&#8217;t exactly silky-smooth. But, to be honest, this style of game is the sort of game in which a consistently high-frame rate is of the least importance. A fast-paced twitch-shooter, this is not. While I would prefer it, were frame-rate higher, it doesn&#8217;t harm my enjoyment of the game in any way.<\/p>\n<p>As far as the inability to re-spec characters go, this is also I guess simply a point of preference. In many ways, you really <em>can<\/em> re-spec in that, at any time, you can spend a Mercenary Token to build a new character from scratch knowing what you now know about where you really should have spent those skill points. Functionally, it&#8217;s really not that different and logically makes a lot more sense. Taking a character with you on a journey and having them suddenly lose all their skills to be replaced by a whole new set of new skills sort of breaks the character of that party-member. Having a party member instead become redundant and be whole-sale replaced, to me, feels more like what RPG games like this\u00a0<em>ought<\/em> to do if they want to remain true to the <em>Role-Playing<\/em> bit.<\/p>\n<p>Right. Well. I&#8217;ve written quite a lot there and I haven&#8217;t even begun to touch on my actual thoughts on the game beyond responding to other people&#8217;s thoughts. I will be succinct.<\/p>\n<p>I&#8217;m tremendously impressed. The puzzles are interesting and varied &#8211; the increasing complexity curve feels about right. Early puzzles introduce concepts and they get expanded upon over time. There are Sudoku puzzles (very easy ones if you&#8217;ve ever done a Sudoku puzzle), puzzles involving memorisation, lateral-thinking. In general, I would say that none of them are particularly challenging so far (I am, according to Brian Fargo, at around the mid-point of the game) but they provide variation in gameplay and I&#8217;m enjoying them very much.<\/p>\n<p>What surprised me the most, was the amount of variation in environment design. Upon entering the below Skara Brae area I fully expected the entire game to be set here with the odd dungeon sprinkled around. I was not expecting to be visiting thatched villages, golden towers, icy domains, a corrupted forest, and more. The Bard&#8217;s Tale IV is a massive departure from its fore-bearers in this regard and it&#8217;s wonderful. It&#8217;s a very beautiful game in its environments (both in design and in lighting, atmosphere) &#8211; I would say the weakest aspect is in its (especially human) character models which have a sort of claymation look to them. That said I wouldn&#8217;t call it bad since it feels appropriate and a deliberate stylistic choice &#8211; it makes the whole thing feel somewhat like a tabletop game come to life. In a way, I&#8217;m reminded a little of Battle Chess.<\/p>\n<p>To end on what is, in my opinion, the very strongest aspect of the game I should mention the music. It&#8217;s beyond appropriate that this\u00a0<em>should<\/em> be the strongest aspect given it&#8217;s called The Bard&#8217;s Tale. The amount of songs in the game is startling &#8211; I love that rather than simply being a music track, they&#8217;re integrated into the world such that you&#8217;ll hear singing emanating from inside a building as you pass and, without fail, the songs are beautifully sung and perfectly set the tone of the game. As an extra flourish, I love that the title screen&#8217;s Bard recounts the tale of your adventure a segment at a time as you progress. It&#8217;s an extremely charming game.<\/p>\n<p>All in all, The Bard&#8217;s Tale IV is a delight and an incredibly well realised update. As much as I loved Wasteland 2, it&#8217;s this game which feels the more successful in terms of updating and expanding upon a 30-odd year old game (Wasteland 2, in my opinion, succeeds more due not so much to what it <em>is<\/em>, but to what the Fallout franchise now <em>isn&#8217;t<\/em>). I very much hope it leads to a Bard&#8217;s Tale V.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Before I begin I should note where I stand on these sorts of games. I&#8217;m not, in general, massively into dungeon crawlers &#8211; I played my fair share back in the early 80s including the original Bard&#8217;s Tale. I loved Ultima Underworld although, to my shame, I never did complete it. More recently, I enjoyed&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[6],"tags":[],"class_list":["post-1602","post","type-post","status-publish","format-standard","hentry","category-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p326tq-pQ","_links":{"self":[{"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/posts\/1602","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/comments?post=1602"}],"version-history":[{"count":13,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/posts\/1602\/revisions"}],"predecessor-version":[{"id":1615,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/posts\/1602\/revisions\/1615"}],"wp:attachment":[{"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/media?parent=1602"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/categories?post=1602"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/tags?post=1602"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}