{"id":1540,"date":"2018-04-07T16:59:01","date_gmt":"2018-04-07T16:59:01","guid":{"rendered":"http:\/\/theindiestone.com\/binky\/?p=1540"},"modified":"2018-04-07T17:03:46","modified_gmt":"2018-04-07T17:03:46","slug":"retrospective-dragon-age-inquisition","status":"publish","type":"post","link":"https:\/\/theindiestone.com\/binky\/2018\/04\/07\/retrospective-dragon-age-inquisition\/","title":{"rendered":"Retrospective: Dragon Age Inquisition"},"content":{"rendered":"<p>Apparently on the internet opinions vary in terms of which is the best Dragon Age game. It&#8217;s weird, but it seems not everyone&#8217;s is Dragon Age: Origins. Well, opinions are subjective and in my subjective opinion these people are objectively wrong.<\/p>\n<p>I have a bittersweet relationship with Bioware. I really loved Mass Effect when it came out but blame its success for ruining Dragon Age. DA:O is one of those few games which really nicely straddles that line between the hardcore, slightly impenetrable, RPG and the story-heavy accessible action-epic beautifully. Where Mass Effect was a spiritual successor to the Knights of the Old Republic games, Dragon Age is to Baldur&#8217;s Gate. And much like how you wouldn&#8217;t want KotOR to turn into Baldur&#8217;s Gate or vice versa, you want a large amount of separation between Dragon Age and Mass Effect. Oh dear.<\/p>\n<p>To be fair to Bioware they dialled back on the Mass Effect-but-with-darkspawn-except-worse that was Dragon Age 2 with Inquisition but the favouring of epic storytelling over deep RPG gameplay remains apparent everywhere &#8211; but most obviously in how much better the game plays with a controller over keyboard and mouse.<\/p>\n<p>Don&#8217;t get me wrong, I really love the presentation, story, cutscenes and all that jazz in Inquisition &#8211; and I also have no problems in principle with the idea of shifting genre slightly from sequel to sequel. Case in point is The Witcher series which I think positively gained from doing just this. I love all three of those games equally &#8211; but then I&#8217;d argue that CD:Projekt is a bit of an outlier in this regard. Remember when they made all those outrageous claims about The Witcher 3 during development which sounded&#8230; kiiiiinda arrogant at the time? Yeah, turns out it&#8217;s not really arrogance when you can actually deliver on it \ud83d\ude00<\/p>\n<p>So anyway, Dragon Age Inquisition. In theory it has a lot of the same pull to me as The Witcher 2 did. Both games have great stories, both place the presentation of that story front-and-centre, both dialled back the gameplay complexity in favour of something a bit more action focussed, both have beautiful graphics. But I can only love one of them. I&#8217;ve been struggling to work out exactly why &#8211; on paper much of what Dragon Age Inquisition does sounds like it ought to be incredibly compelling. Building up the Inquisition, acquiring a stronghold and developing it, a war-room with decisions to make giving you a bigger-picture perspective than just what happens in any one region you&#8217;re exploring, people to judge and either execute or exile, and a goat being thrown at a wall. In other words, lots and lots of consequence to decisions you make along the way.<\/p>\n<p>And all that stuff\u00a0<em>is<\/em> incredibly compelling. Add to that the beauty of much of the visuals and you&#8217;ve got a strong hook to keep me playing. But in-between all that stuff, the core gameplay is just&#8230; well&#8230; tedious, unfortunately. The first time you close a rift in the story it&#8217;s awfully dramatic. But then region after region there&#8217;s a bazillion of these buggers and I grew tired of it as rapidly as I did with those cursed Oblivion Gates in TES: Oblivion. And then there&#8217;s twenty-thousand (slight exaggeration) shards to collect in order to unlock loot which you almost certainly won&#8217;t need by the time you get it. And then a good 70% of region quests are &#8220;search for the thing&#8221; which involves running to a circular area which seem to get progressively larger as you get through more of the story repeatedly pressing the left thumb-stick in until you get a ping and an arrow to follow. It&#8217;s really fun that, repeatedly clicking a thumb-stick. In fact, I spend about 90% of my time in the game clicking the left thumb-stick. Why not just have that ping happen automatically? It&#8217;s not exactly much different in terms of gameplay following a ping and and arrow versus pressing the thumbstick then following a ping and an arrow. Complicated treasure hunts, these are not.<\/p>\n<p>So I hate to say it, but if you take out all that glorious presentation and the epic-ness of much of the story, what you&#8217;ve got left is a pretty basic game where every region boils down to doing pretty much the same as in every other region. Quest-wise it feels like it has a lot more in common with MMOs than single-player RPGs. Combat consists of holding in the right trigger to fire until cooldowns on other moves have ended, then triggering those. The presence of a tactical view seems present only to trick fans of Origins into thinking that this is the same. It&#8217;s not. So what you end up with is a game which feels like an action RPG but which lacks any moves which would make the combat fluid. If you play as an archer, as I do, it&#8217;s almost impossible to avoid being hit since you lack any dexterity moves like quickly rolling out of the way. Any moves like that you\u00a0<em>do<\/em> have come with cooldowns and boot out an offensive move from the tiny array you&#8217;re permitted to have given that you only have as many as can be assigned easily to an XBox pad.<\/p>\n<p>So the upshot of all this is that you never really get to customise your character. If you&#8217;re an archer, you&#8217;re going to end up identical to every other player&#8217;s archer and Varric. His uniqueness is that he has a crossbow, is a dwarf, and has outrageously high-resolution chest hair. If you&#8217;re a dual-wielding assassin, you&#8217;re a re-skinned Sera. There&#8217;s such little room to move in each class that, at this point, the presence of skill trees starts to feel pointless. You could literally just hand me skills automatically as I level up and nothing would really change other than you&#8217;d be dropping the pretence that this is anything other than a threadbare RPG-lite with flashy graphics.<\/p>\n<p>All that said, it is a testament to quite how nice-looking and how compelling everything <em>around<\/em> that core gameplay loop is that I continue to play it. It&#8217;s just a shame that it couldn&#8217;t be more like Dragon Age: Origins \ud83d\ude41<\/p>\n<p>Also, Sera needs to be burned in a fire and purged from the game code. She&#8217;s shit &#8211; mostly because whoever designed her tried waaaaay too hard for her to be &#8220;the quirky and funny one&#8221; and, well, just failed on that score miserably. For all its faults, the Dragon Age 2 roster of characters was far better.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apparently on the internet opinions vary in terms of which is the best Dragon Age game. It&#8217;s weird, but it seems not everyone&#8217;s is Dragon Age: Origins. Well, opinions are subjective and in my subjective opinion these people are objectively wrong. I have a bittersweet relationship with Bioware. I really loved Mass Effect when it&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[6],"tags":[],"class_list":["post-1540","post","type-post","status-publish","format-standard","hentry","category-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p326tq-oQ","_links":{"self":[{"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/posts\/1540","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/comments?post=1540"}],"version-history":[{"count":2,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/posts\/1540\/revisions"}],"predecessor-version":[{"id":1542,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/posts\/1540\/revisions\/1542"}],"wp:attachment":[{"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/media?parent=1540"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/categories?post=1540"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/theindiestone.com\/binky\/wp-json\/wp\/v2\/tags?post=1540"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}