A damn good day!
by Nick on Mar.30, 2011, under Project Zomboid
Yesterday’s work was an absolute joy!
A bunch of new important features went into Project Zomboid, and all very smoothly too!
I did some finishing-up work on my fire-spreading algorithm, and added a system to make the fire light up the surrounding areas.
Then myself and Binky sat down with it and he had some great ideas on how to improve that lighting with the addition of flickering/light-pulses, and a non-linear falloff of flame colour, to better simulate the effect of fire illuminating the surrounding area. So that went in, it looked totally ace, and we all did high-fives. (As a boon, I totally screwed up the light-flickering code on my first attempt, and we got an amazing disco lighting effect, which we have kept for later!)
Whilst all of this was going on, Lemmy was hard at work with melee weapons, and got the baseball-bat code in place. Plus he did a ton of stuff for the item-crafting system. He made a new item-crafting interface and you can now combine Booze bottle+Rag+petrol to make a batch of Molotov cocktails! He then tied that into the new fire/illumination stuff and hey presto! You can now craft your own petrol bombs and watch the pretty carnage!
(Further high-fives happened at this point!)
For comparison purposes, here is the first version of the fire (without clever lighting) -

(Click to increase pixular expandment.)
And here it is with the new improved system (we think it makes a huge difference) -


March 30th, 2011 on 12:46 pm
“Yesterday’s work was an absolute joy!”
Now when was the last time you were able to say that?
Amazing work! What will wednesday bring?
March 30th, 2011 on 4:06 pm
Today will bring on the age of Aquarius (or some shit)! And also zombies catching on fire and causing serious havoc+panic as they shuffle towards your delicately constructed highly flammable safe-house!
March 30th, 2011 on 7:06 pm
Yaaaay for an awesome day!
This post made me smile
March 31st, 2011 on 12:21 am
Thanks, Mash.
Seeing it running made me smile!
April 4th, 2011 on 11:50 pm
Looks good! I am eagerly awaiting the release of a playable version of this. Keep up the good work!
April 5th, 2011 on 12:17 am
Cheers, Justin!
It’s going very well, so hopefully it won’t be long now!
April 8th, 2011 on 9:02 pm
Hi there! I have a question regarding Project Zomboid:
Do you have anyone composing music for the game yet? If not, I’d love to show you some samples of my work to see if you’d be interested in working together!
Thanks for your time!
June 3rd, 2011 on 12:04 am
Hi Everest. Sorry I have just noticed this comment (I changed email address a while back and wasn’t getting my notifications.)
But we currently have a musician for Project Zomboid.
June 2nd, 2011 on 11:49 pm
So in the event you set yourself on fire (by purpose or by accident), will you be able to stop, drop, and roll?
June 3rd, 2011 on 12:02 am
Yes, this will be added at some point.
Before this, though, we are adding the ability to run out into the rain to extinguish yourself.
June 7th, 2011 on 9:09 pm
what if its not raining out hahah?
June 7th, 2011 on 9:58 pm
Then you’re really screwed!
June 17th, 2011 on 7:33 am
Ooh, will campfires be possible?
I mean I’d hate to get caught out in the open, but at least this way we’d have some light.
July 22nd, 2011 on 8:01 pm
At some point, probably.
June 22nd, 2011 on 4:17 pm
Hey! realy looking forward for the game!! but I was wondering why you have that hud? thats not what I have on my demo version?
July 22nd, 2011 on 8:02 pm
The HUD design has changed dramatically since I took that screenshot.
July 5th, 2011 on 6:47 am
When you add bodies of water into the game i.e a lake will you make it were we can fish?
July 22nd, 2011 on 8:03 pm
Most likely.
July 8th, 2011 on 4:16 pm
the dynamic lighting is certianly tasty looking, should add to the mood and the soiledness of my pants should i ever run into a mob of zombahs
July 22nd, 2011 on 8:03 pm
Haha
July 22nd, 2011 on 12:04 am
I love nick so much; So does my inner pyro ;D
July 22nd, 2011 on 8:03 pm
Awwwww!