Nick's Blog

A damn good day!

by Nick on Mar.30, 2011, under Project Zomboid

Yesterday’s work was an absolute joy!

A bunch of new important features went into Project Zomboid, and all very smoothly too!

I did some finishing-up work on my fire-spreading algorithm, and added a system to make the fire light up the surrounding areas.

Then myself and Binky sat down with it and he had some great ideas on how to improve that lighting with the addition of flickering/light-pulses, and a non-linear falloff of flame colour, to better simulate the effect of fire illuminating the surrounding area. So that went in, it looked totally ace, and we all did high-fives. (As a boon, I totally screwed up the light-flickering code on my first attempt, and we got an amazing disco lighting effect, which we have kept for later!) ;)

Whilst all of this was going on, Lemmy was hard at work with melee weapons, and got the baseball-bat code in place. Plus he did a ton of stuff for the item-crafting system. He made a new item-crafting interface and you can now combine Booze bottle+Rag+petrol to make a batch of Molotov cocktails! He then tied that into the new fire/illumination stuff and hey presto! You can now craft your own petrol bombs and watch the pretty carnage! :D (Further high-fives happened at this point!)

For comparison purposes, here is the first version of the fire (without clever lighting) -

(Click to increase pixular expandment.)

And here it is with the new improved system (we think it makes a huge difference) -


(Pressify left mousal button to enhanceulate.)

Read Lemmy & Binky’s blogs about it here & here.


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