Nick's Blog

Oh whoops!

by Nick on Mar.28, 2011, under Project Zomboid

So I tried my hand at writing a water-physics/fluid-dynamics system for Project Zomboid.

The result isn’t quite what I expected:


(Click to see full size.)

Fire poses a real threat to your survival in the game, as you could spend ages barricading your chosen safe-house, and stocking it with precious salvaged supplies, then have the whole thing go up in smoke after miss-throwing a home-made Molotov cocktail or some other crafted incendiary device. Another scenario could be a zombie knocking over a brazier near your current lodgings.

The fire is designed to spread in organic/non-predictable ways, rather than simply spread out in a ring. This is to add an extra challenge to getting the thing extinguished before it ruins all of your hard work.

Plus it looks really cool! ;)


2 Comments for this entry

1 Trackback or Pingback for this entry

Leave a Reply

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

Blogroll

A few highly recommended websites...

Archives

All entries, chronologically...