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    1. News

      Blog posts, interesting news, and forum announcements.

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  2. Project Zomboid

    1. PZ Updates

      Patch notes and announcement threads for PZ builds.

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    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

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    3. Bug Reports

      Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.

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    4. PZ Support

      For any problems about purchasing, the actual running of the game, crash reports, etc.
      Bug reports go here (click).

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    7. PZ Suggestions

      Got things you want to see in PZ? Post here! Tip: search to see if there's already an existing thread.

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  3. PZ Modding

    1. Tutorials & Resources

      The place to learn and gather everything you could need for modding PZ!

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    2. Mods

      Anything that alters gameplay mechanics or the UI and doesn't fit into the other categories.

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    3. Items

      Weapons, food, recipes, clothes. All the items you need (or not) for survival.

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    4. Mapping

      Visit exotic places.

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    5. Mod Ideas and Requests

      For the creative minds and everyone else.

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  4. General Games Development

    1. Indie Scene

      Talk about the Indie scene, promote your work, and get feedback about all aspects of game development!

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  5. Other Discussions

    1. General Discussion

      Talk about anything you like!

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    2. Forum Games & Activities

      Relax with some good ol' fashioned forum tomfoolery and creative fun!

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  • New Topics

  • 2305 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • Just want to thank the sadist that came up with the idea of house alarms!
    • On the topic of alarms, maybe I'm a bit mad, but it has always struck me alarmed buildings appear to have some sort of white vertical... thing on them. At first I used to think they were lights (the right-click menu even seems to treat them as such), but when observing other unalarmed houses, they always seemed to have orb lights on their exterior, not this singular, white stripe 'thing'. And I'm wondering if the developers actually mark alarmed houses with burglar alarm devices and no-one has yet noticed?   I find if I check the perimeter of the building for the exterior 'white stripe thing' (which I presume is the burglar alarm), I can determine if a building is alarmed or not before I enter. Maybe it's a total fluke, but since adopting this strategy I don't seem to have ever tripped a building alarm.   If I am going mad and just imagining it by pure chance, it should definitely become a feature, and would actually address the 'unfairness' you perceive, by allowing the player some way to offset alarms.   I also think it should be possible to risk hotwiring the alarm, with the electrical/mechanic skills essentially acting as a roll-check (a 10/10 in both skills means you never fail, a 0/0 guarantees you always fail), with burglars having an advantage (50% odds of success by default). That way, an alarmed building is never off-limits, just risky to get into.    
    • Hi. I am able to change sandbox options as admin but when the server resets everything goes back to defaults. Also when I make changes in the config files it has no effect on the server. Any idea what this could be or a place I should look for answers? I run a dedicated server on a arch linux system from my basement.
    • I am unable to start a new game due to this issue, everytime I try to do so I get the same error message and the game closes automatically. 
    • Unfortunately, this logs file is empty, I recommend first starting a game and loading into a new save, then reproducing the issue after that, and then finally shutting down the game. This should create the new logs file which would contain the logs from that game, you have to send the logs after that.
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