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  1. News & Announcements

    1. News

      Blog posts, interesting news, and forum announcements.

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  2. Project Zomboid

    1. PZ Updates

      Patch notes and announcement threads for PZ builds.

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    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

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    3. Bug Reports

      Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.

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    4. PZ Support

      For any problems about purchasing, the actual running of the game, crash reports, etc.
      Bug reports go here (click).

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    5. 22.3k
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    6. 8.3k
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    7. PZ Suggestions

      Got things you want to see in PZ? Post here! Tip: search to see if there's already an existing thread.

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  3. PZ Modding

    1. Tutorials & Resources

      The place to learn and gather everything you could need for modding PZ!

      2.4k
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    2. Mods

      Anything that alters gameplay mechanics or the UI and doesn't fit into the other categories.

      17.4k
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    3. Items

      Weapons, food, recipes, clothes. All the items you need (or not) for survival.

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    4. Mapping

      Visit exotic places.

      8.3k
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    5. Mod Ideas and Requests

      For the creative minds and everyone else.

      2.8k
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  4. General Games Development

    1. Indie Scene

      Talk about the Indie scene, promote your work, and get feedback about all aspects of game development!

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  5. Other Discussions

    1. General Discussion

      Talk about anything you like!

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    2. Forum Games & Activities

      Relax with some good ol' fashioned forum tomfoolery and creative fun!

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  • New Topics

  • 2306 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • It's a shame to hear that won't be a priority any time soon. It is impossible to use some mod features like shops without it or change button mapping   But I will try what you said for the closing of the window. In the case that it does work, thank you.
    • As our discussion is about Vanilla/Mods, I've written a reply for you in a separate thread:   I don't want to derail these nice folks thread about their server.
    • This is a forked thread from a discussion about someone's offer for a free server. I've forked it on the basis the discussion is less about the server offer and more about views on the differences between vanilla and mod experiences. I don't want to derail the other person's thread. Original post I'm replying to.     The issue I have with modded play, especially in YouTube videos, is they actually change what the outside perception is of the base experience of Project Zomboid. I was drawn in because of a YouTube video, but I was very confused when I noticed certain features were absent in the game. Many of these videos don't carry disclaimers upfront that they're modded - often just mentioned offhand late into the video - and some them can even give advice that is incorrect for unmodded gameplay. And many of these mods can be contradictory (a 'realistic' weapons mod that introduces a lethal rapid fire BB gun), or contrary to the difficult spirit of Project Zomboid gameplay, for example, rapid fire machine guns, an overabundance of easily accessible guns, easy-to-move doors, overpowered armour that is 'relatively' easy to access, negation of slower-walking-whilst-aiming (without the nimblefooted skill), the introduction of careers that make things easier (E.G. soldier), a bow and arrow that offers stealth and no drawbacks. To me, that effectively feels like I'm cheating the underlying mechanic, or rather, not respecting the underlying intention that things be difficult. I also think it distorts the outside perception of what Project Zomboid actually entails. As an outsider, to me, it looked like a game where you endlessly gun down large hordes of zombies, with maybe some Minecraft-esque base building and survival. A sort of, tower-defence type feel. But when I started playing it, and saw how slow reading for a skill was, and the manual fridge food cooking washing and mood aspect, I said 'this is like the Sims [the classic early 2000s version] with zombies'. And that's probably the more accurate portrayal. The Sims with zombies. Not 'Doom run and gun large hordes'.   For me, the jury is still out on my opinion of Project Zomboid. I like the intention, I can see what they're going for - what a Zombie movie would look like if you took away the glamour and showed what happened inbetween. But I also feel like certain elements of the gameplay... don't lend themselves to fun. And I don't mean 'Doom shooty shooty' fun, but the kind of general fun you're meant to have in a game. The skill tree feels grindy and inconsistent - somehow a guy who spends days studying a book knows less than a guy who watched a one hour cooking show(???) and gameplay kinda feels like it swings between two extremes - high intensity all-on zombie fleeing action or household chore simulator. There is something there, I can feel this game has greatness, but, it feels a bit... sloggy. I feel like the mods are an attempt to compensate for the uneven vanilla gameplay, but they're introducing other people's visions of what they think a zombie game should be and nearly all of those views involve 'gunning down large quantities of the undead'. The problem is those ideas aren't novel. I think Project Zomboid is onto something with the Sims angle, but it feels like the zombie combat experience and the time spent hiding like a coward in your house doing household chores in vanilla gameplay are disjointed affairs.
    • I tried disconecting the Joystick from the computer, i opened the game and it worked. but when i clicked to start it crashed.
    • Ok, there are the files Yes, i have a joystick connected to my pc. Does that cause errors? hs_err_pid6860.log hs_err_pid13632.log hs_err_pid7792.log hs_err_pid8500.log hs_err_pid14036.log
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