Jump to content

Forums

  1. News & Announcements

    1. News

      Blog posts, interesting news, and forum announcements.

      4.9k
      posts
  2. Project Zomboid

    1. PZ Updates

      Patch notes and announcement threads for PZ builds.

      22.2k
      posts
    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

      66.2k
      posts
    3. Bug Reports

      Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.

      16.9k
      posts
    4. PZ Support

      For any problems about purchasing, the actual running of the game, crash reports, etc.
      Bug reports go here (click).

      25.4k
      posts
    5. 22.3k
      posts
    6. 8.3k
      posts
    7. PZ Suggestions

      Got things you want to see in PZ? Post here! Tip: search to see if there's already an existing thread.

      54.9k
      posts
  3. PZ Modding

    1. Tutorials & Resources

      The place to learn and gather everything you could need for modding PZ!

      2.4k
      posts
    2. Mods

      Anything that alters gameplay mechanics or the UI and doesn't fit into the other categories.

      17.4k
      posts
    3. Items

      Weapons, food, recipes, clothes. All the items you need (or not) for survival.

      9.7k
      posts
    4. Mapping

      Visit exotic places.

      8.3k
      posts
    5. Mod Ideas and Requests

      For the creative minds and everyone else.

      2.8k
      posts
  4. General Games Development

    1. Indie Scene

      Talk about the Indie scene, promote your work, and get feedback about all aspects of game development!

      2.3k
      posts
  5. Other Discussions

    1. General Discussion

      Talk about anything you like!

      21.5k
      posts
    2. Forum Games & Activities

      Relax with some good ol' fashioned forum tomfoolery and creative fun!

      9.3k
      posts
  • New Topics

  • 2308 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • I would be curious what aspects you feel are incompatible. I admit I am using a game design approach and highlighting how some games design themselves to avoid players making things unfun for themselves, I feel like I didn't make any concrete suggestions. I know I gave examples, but those apply to other games (PZ is not HL2 or BotW, which are radically different games).     I fully respect disagreement, it's how new ideas emerge. Realistically for me, the best way would be to try to showcase my ideas, however I'm still in a beta-testing phase (I did write up some zombie AI proposals elsewhere but I'd prefer to test those by some means to see how they affect gameplay).     This is actually the approach I wanted to take first, but I will confess I am struggling. Documentation for Lua modding is quite patchy, maybe it exists somewhere but I've been struggling to find it - there's a few barebone details on Github that vaguely mention folder structure, and one very slow paced 18 minute long YT video on how to add an item, however I was hoping to find something that documents/lists all the things the Lua scripting is able to access, and the appropriate function documentation that goes with it. I've also attempted to decompile and recompile Build 41. Whilst Intellij IDEA allows me to examine the files, it does not seem to have an option to bulk export them as .java files so I can edit them in the tool of my choice (I wanted to copy it into a separate clone directory for tweaking without destroying my own copy of the game). In-fact it seems most decompilers lack a bulk-export as a feature. I've not been able to successfully compile a cloned copy as a result, and I've got a sneaking suspicion the .so library files (as I'm on Ubuntu) called by pzexe.jar are generated by a C makefile or similar, and I don't have the original copy of the code for the .so   Currently, what I would like to be able to do is:   Create a decompiled copy that I can then recompile to test code optimisation tweaks and/or show-case gameplay adjustments, and/or Use Lua to tweak gameplay mechanics (zombie AI behaviour, collision detection, speed, etc), with a lower priority eye towards a UI redesign I recognise I'm biting off more than I can chew, but I would really prefer it if I could work in the original Java, or decompiled Java I can recompile (I prefer modifying code directly). I'm just not in the habit of decompiling and nabbing folks code.   I wouldn't propose a removal of weight limits. The Breath of the Wild mechanic was simply an example of what I meant by 'protecting the player from themselves' (I.E. preventing them turning into min-max micro-management Excel spreadsheet user doing anally retentive floating point checks). I didn't mean to suggest it as a specific mechanic for PZ to adopt.   PZ kinda has a mechanic that already goes some way to solving the micro-management problem - foraging. The fact the picked up food goes stale so quickly forces the player to eat it relatively quickly (sans a freezer) which reduces food hoarding, keeping the inventory space clear. You also have subtle penalties (unhappiness) on items that should be used elsewhere (E.G. maggots for fishing) which subtly encourages players to not 'waste' maggots by eating them. I think zombies having a chance to be carrying food (given there will be those who were shopping or survivalists) would also reduce excess carrying dependency.   Player behaviour mechanics don't have to be contrary to the design of the game. In-fact, they're usually tailored specific to the game itself (usually based on playtesting and player behaviours that are undesirable or are unfun).   One thing I think PZ could benefit from are objectives. These aren't objectives that 'complete the game', but ones that make the player's life "easier" when completed (fetch quests, lore exploration, item exchange, etc), giving players something to do ('busywork tasks'). I suspect your NPC update might introduce something akin to this.     I think the character should be allowed to adapt (unless the player specifically disables it via a negative trait, E.G. cowardice), however I would o.f.f.s.e.t [why does this word change to 'havefset'?] this by suggesting maybe the zombies ought to evolve too. Weaker ones dying out, being replaced by stronger and faster ones as time goes on. After all, the player and the environment will kill off the weaker ones over time, until you get 28 Days Later sprinter zombies.   -   I really, really want to get into the PZ code so I can start tweaking things - I recognise it might be a bit pointless given I'm on B41 and B42 is in the pipeworks - but I need to start somewhere. A step-by-step guide on getting decompiled B41 code, and then recompiling it to run for Linux would be good. Can DM me if it isn't supposed to be public knowledge.  
    • So the full quote i want to talk about is: Now let me start with saying, i agree, copy and paste medieval armor woudn't really fit, but i think there are ways that could let players have their "knigtly" armor, that also looks post apocalyptic, the answer is "random metal junk", if we look at objects like metal crate or metal wall, we can see that they are made from random metal sheets welded toghether, same could apply for "plate" armour that's just mismatched pieces of metal and/or road signs roughtly shaped to ressemble a picture of an early plate armor we found in some historical magazine, as much as breastplate or helmets more complex than kettle might be out of the picture, i think leg/arm armour could fit, afterall it was shaped like that because it worked as an armor, so i don't see why some survivors woudn't go back to what's tried and tested instead of trying to reinvent the wheel.
    • Imagine the character's fear as rats scatter, adding depth to gameplay. Refinement could further elevate the experience
    • Thanks for the hope.
    • Большое спасибо за подсказки, буду тестить пробовать разные варианты. Кстати 23.04 я обновил драйвер видеокарты и вылетов пока не было.
×
×
  • Create New...