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  • New Topics

  • 2292 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • The floor would be below the snow in that case, you will have to wait until the snow melts, since the snow was placed before the wooden floor existed.
    • It seems to stop loading when the sound gets loaded.   Try going to your Steam Library > Right click Project Zomboid > Properties > Set Launch Options > Type -novoip > Start the game If that does not help, can you try typing -nosound instead? This is to check if it is a sound related issue.
    • Those familiar with classic isometric computer RPG had 'real time with pause' party play, where you could switch which character in the party is the leader that is assigned to your controller and assign an AI package to the others.  The game already has pause feature allowing UI interactions without advancing time.   Presumably  AI packages will exist with upcoming NPC that they will be able to shoot, melee, ride etc so it is just an additional feature of those NPC for joining your party where you can control their AI package and follow, stay, or dismiss.   The game is taking inspiration from the community builder genre (rimworld, dwarven fortress) with NPC schedules - but those games also have features to select specific NPC and have user controls overriding the AI - which happens often as the AI steers into chaos!   The game currently supports solo party play using load add more, it also supports local coop play using additional controllers both features leverage the multiplayer code to have more than one player character in your saves.   This is a rare feature in sandbox survival games to have solo play be more than just a multiplayer server with a single character so great that these features was added.   The disadvantage of 'solo add more' is that if you logout in a car, and then use that car on another character you will login and find yourself outside where the car was.   It is not possible to have a raiding party drive together, they must take different cars at different times.  Of course there is pros/cons of splitting the party vs. staying together.   Local coop play it is cumbersome to manage solo party play having to swap controllers to takeover the other character, but has the advantage the characters can stay together by frequently swapping controllers else you just leave someone behind just like 'solo add more' would.   The problem with the CRPG genre is you most follow the scripted branching storylines, but adopting their solo party control features that adds optional ways to play than  coop/multiplayer for a solo party type of play that is about unscripted emergent gameplay.     This allows the solo player to create a reactionary narrative for their party which like writing a book is a very satisfying creative endeavor.   Telling other players online what to do to fit the story in your head is highly frowned on in coop/multiplay party play and most people are really bad at improv.   Even if stringent RP servers that have narrative rules exist for proper improv, the group usually cannot login together and actually play as a party at all the times you want to play      I applaud the company for already recognizing that coop/multi is not for everyone and that solo parties are a valid playstyle.          
    • First of all, I play in custom, so I start in January. As soon as game started, snow began to fall from sky accordingly. I survived for 20 days and found my base. To increase my carpentery skill I change garage floor with wooden floor properly, without any problem. But when I attempt to build wooden floor on outdoor, upon snow.. It just doesn't appear. Building process finishes, floor sound is "woody", and I can even remove wooden floor from ground with saw but it just doesn't appear. Thanks in advance.
    • Version: 41.78.16 (Steam) OS: Linux, Ubuntu, 20.04 Mods used?: No.   Method to reproduce the bug (in normal gameplay): In a brand new sandbox gameplay with no zombies, with a character with a strength level of 4 (Pick Firefighter with +1 Strength, then pick 'Feeble' negative trait for -2), be sure to also carry a starter's backpack containing roughly 9 encumbrance's worth of items, then visit any warehouse with an 'antique stove/oven' in crate inventory, and pick up 'antique stove/oven' into player inventory.   As it exceeds player strength capacity, the antique stove/oven will start doing damage. Right-click menu will not present a 'Drop' option for the oven, and the 'Place' option requires a hammer, meaning if the player does not have a suitable hammer, they are unable to get rid of the 'antique oven' from their inventory, resulting in an encumbrance death. The player is unable to pick up a hammer during this state, however, and must drop the backpack and an assortment of other items from inventory first, before they can pick up the hammer to place the oven.   Method to reproduce in debug mode: Sandbox mode, Firefighter with Feeble negative trait, Starter's kit enabled, spawn Antique Stove into player's inventory.   What did you expect to happen?: A 'Drop' option allowing the unassembled equipment to fall into an unassembled pile, or if it is already assembled, the 'Place' option not to have any requirements for placement. Additionally, game may also prohibit the obtaining of heavy items from crates that require specific items for placement, or in the event they pick up the heavy item  (E.G. via admin command) with a required placement mechanic, the game permits an exception and allows them to also pick up the required assembly tool regardless of encumbrance (if they can carry a several ton oven, they can also carry the lightweight hammer to assemble it).   Do you have any other suggestions?: I feel like the game should force the character to automatically drop heavy items if their health falls below a critical threshold so they can't die (as an overall safeguard). It seems pretty absurd a person would be strong enough to both hold onto a very heavy item without letting go and also not strong enough to avoid being crushed to death by it.   Screenshots are from debug mode replicating the bug. Note lack of 'Drop' option and the requirement for a hammer.
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