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Understanding Sprites and Tiles


bonjelaboy

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Hello everyone,

I am looking at producing my own buildings and hopefully (Eventually) a map, but I need a bit of help understanding Sprites and tiles and I have a few questions. They are shown below:

 

1) When placing objects using tilemode on the building editor, if I place a wall tile on the door layer, furniture layer or roof layer, will it behave differently or behave exactly the same no matter what? For example would you still collide with it no matter what layer and could you still demolish it with a sledgehammer no matter what layer.

 

2) If I place furniture objects in tile-mode rather than using the furniture tool will they still behave the same? E.G if i place a 2 tile wide cupboard using tilemode will it still appear in world as two lootable sections and spawn loot normally.

 

3) I cannot find some tiles/sprites in the building editor despite them clearly appearing in the zomboid map. Some notable examples are the mannequins found in the mall at http://pzmap.crash-override.net/#0.8355907133538171,0.19491794658321468,1255.3734309738713 and the elevator also found there http://pzmap.crash-override.net/#0.8331898134094702,0.19476161261440364,1506.4481171686452

 

4) Some people are creating awesome custom sprites and posting them on the forums (http://theindiestone.com/forums/index.php/topic/7280-where-do-i-post-sprites-maybe-here/?hl=+sprites Credit DoubleBrain) How does one go adding these to the building editor and if someone wants to use a map with these objects in will they have to be downloaded seperately beforehand (Like a mod) or are they automatically added by downloading the map.

 

Lots of questions some of which I'm sure have obvious answers but I woul appreciate some help  :)

Thanks in advance  :D

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1. Yes collision and all of the tiles definitions are attached to the tile, not the layer.

 

2. Yes, but you should use tile mode only as putting down small extra stuff, like roof accents/wall trims and the likes. Trust me it's for your sanity's sake if and when you have to fix something.

 

You can also make any tile into an object by double clicking the "tiles and furniture" window in building editor. Then find the correct category for it and click the small + icon in the lower left of the screen. Then just drag and drop the tiles to the small square that popped on the lower left window.

 

3. Not all of the latest tiles have been given to us yet. In theory you could try to unpack the game tiles and use them as custom tiles, but it's a bit of a hassle.

 

4. Read this: http://theindiestone.com/forums/index.php/topic/8790-custom-texture-packs-and-tile-definitions/

 

You should if possible, always add the whole map and textures etc. as a mod. It makes it more user friendly and it's easier to figure when something's wrong with it. The textures won't be automatically loaded.

 

You'll also need the tile definitions for the new textures. But I strongly suggest learning the more basic stuff before adventuring to custom textures.

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1. Yes collision and all of the tiles definitions are attached to the tile, not the layer.

 

2. Yes, but you should use tile mode only as putting down small extra stuff, like roof accents/wall trims and the likes. Trust me it's for your sanity's sake if and when you have to fix something.

 

You can also make any tile into an object by double clicking the "tiles and furniture" window in building editor. Then find the correct category for it and click the small + icon in the lower left of the screen. Then just drag and drop the tiles to the small square that popped on the lower left window.

 

3. Not all of the latest tiles have been given to us yet. In theory you could try to unpack the game tiles and use them as custom tiles, but it's a bit of a hassle.

 

4. Read this: http://theindiestone.com/forums/index.php/topic/8790-custom-texture-packs-and-tile-definitions/

 

You should if possible, always add the whole map and textures etc. as a mod. It makes it more user friendly and it's easier to figure when something's wrong with it. The textures won't be automatically loaded.

 

You'll also need the tile definitions for the new textures. But I strongly suggest learning the more basic stuff before adventuring to custom textures.

 

Many thanks this just about answers all my questions  :D

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