Released: Build 28.3
12 12

763 posts in this topic

Nice job, I like "burn corpse" ! :D

 

But I see that the map is really linear at moment or repetitive (large place of one texture of grass http://hpics.li/05db489), or some other place it seems that the map is done really fast (http://hpics.li/cd43893) I show 2 screenshots of the new map extension but around muldraugh the road to the factory in the forest is not done, and seriously a factory in a forest without road and parking xD

The map will be improve in the short future or in a long time?

Share this post


Link to post
Share on other sites

The map will be improve in the short future or in a long time?

No ETAs, as said previously.

The map is a continuing work in progress. Some of it is just rough outlines for the future; if you'd like to know more, check out the Mondoid for this week.

Share this post


Link to post
Share on other sites

 

The map will be improve in the short future or in a long time?

No ETAs, as said previously.

The map is a continuing work in progress. Some of it is just rough outlines for the future; if you'd like to know more, check out the Mondoid for this week.

 

I don't want an ETA, I just want to know if it's planned or not. I wanna check the mondoid.

Share this post


Link to post
Share on other sites

Will I be able to disable loot respawn (I don't need it since I'm playing coop with my friend and it's like singleplayer for us)? And what about zombie respawn: are they respawn inside buildings or they're respawn inside forests or something like this and migrate to the cities (I think it's a good vision of zombie respawn).

Share this post


Link to post
Share on other sites

For the loot respawn, if you put the HoursForLootRespawn to 0 (as it by default), there won't be any loot respawn.

 

For zombies, they respawn only on roads that do not have any players construction on it (to avoid spawning inside safe house), they more likely respawn on the highway, but you can have some small respawn on little road.

It's not the best system, but at least it give some zombies respawn which multiplayer lack a lot, we'll change the system for a better one in future version :)

Share this post


Link to post
Share on other sites

The 3D sounds seems rather cool. I'm curious as to how you guys were able to do that.

 

And with the ability to burn corpses away now, will fuel/petrol cans have a higher chance of spawning or has this been discussed?

Share this post


Link to post
Share on other sites

Yay for permalocked windows! Did I get it right, that you could jiggle every window open like before, but you'd have to take breaks if it takes too long before opening? If so I'll have to say it sounds like an awesome way of implementing it! :)

 

I've really been waiting for this feature so it's great to finally see it on it's way! Thanks RJ for the hard work!! (clyde) (clyde)

Share this post


Link to post
Share on other sites

Right now, you could try to open a window for ages, and it'll be open after some random time (depending on your strength), now it's still the case (you can force the window), but you have a chance of breaking the lock totally, and can't open it anymore (even from the inside), we need a sound to notice the "gah, premalocked the window" tho :)

Suomiboi and lordixi like this

Share this post


Link to post
Share on other sites

About the loot-respawn: Will it delete everything within the unloaded cell, so custom build containers too?

 

Really curious about the 3D-sounds  :wub:

Share this post


Link to post
Share on other sites

A big yay for letters in multiplayer, great job with everything RJ!

Share this post


Link to post
Share on other sites

May I ask how the zombie respawning works? And if this incorporates the basis of them migrating?

Share this post


Link to post
Share on other sites

How will it work when we can't find gas?

I mean could we make a fire and just drop the corpses next to it or toss them into it?

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
12 12