KUyTh Posted April 16, 2014 Share Posted April 16, 2014 Can't wait for my character chocking to death on fish bones. I'm looking forward to that fishing system info thread. Cl0nec0mmand0 1 Link to comment Share on other sites More sharing options...
deprav Posted April 16, 2014 Share Posted April 16, 2014 Thanks for re-opening the thread :3 Also, isFixed adding sheetrope on the server. . The client calls canAddSheetRope() which calls getOrCreateGridSquare(), but the server doesn't. the same bug that could make players unable to remove sheetropes from certain spots ? Link to comment Share on other sites More sharing options...
Kirrus Posted April 16, 2014 Share Posted April 16, 2014 Remember the rules for this thread; we're going to be enforcing the following specific thread rules pretty harshly.Feel free to give suggestions on, and discuss, the upcoming features, but don't suggest features here.Keep discussion related to the confirmed upcoming featuresDon't make new feature, or bugfix requests here - they should go into suggestions or the bug tracker. No "WHY NO COOKIES ?!" postsBe patient - these features will be released when they're ready and not before - don't ask for ETAs.The mods will hand out warning points pretty freely for breech of these rules, and posts may be removed without further warning as well. Link to comment Share on other sites More sharing options...
Xyphien Posted April 16, 2014 Share Posted April 16, 2014 Fishing is something I absolutely CANNOT wait for. I love to fish in almost every game I play, that and farming (Which I have yet to figure out how to do in PZ XD). Great work thus far dev's. You have me waiting eagerly for the release <3 Link to comment Share on other sites More sharing options...
okeer Posted April 16, 2014 Share Posted April 16, 2014 When fishing will be implemented, will the Water change from just a unpassable texture to something else original is this maybe planned for the future. Since fishing adds a feature to water and elevates it to something more than plain texture Kurruk 1 Link to comment Share on other sites More sharing options...
syfy Posted April 16, 2014 Share Posted April 16, 2014 fishing is something i cannot wait to try out, mostly curious as to how they will implement stuff like detecting a nibble on your bait, setting the hook, and of course the actual fight once hooked......and then hoping no zombies stop by to watch. i do like the variety of fish they will be including, makes it so you have to actually decide what type of fish you are hoping to catch as the difference between a Pike and a Trout is huge, especially in terms of the type of items they may prey on, the strength of the line you are using, and even the size of the hook.......if based on real life fishing lures and hooks. seeing as they are also including Bass, that brings to mind the need to add lily pads, reeds, cottontails and other structure in the bodies of water for the fish to hang out in. i guess the real question here is just how realistic are they going to get with this? Link to comment Share on other sites More sharing options...
Vagrant Posted April 16, 2014 Share Posted April 16, 2014 BOOOOOOO-urns for Axe/Sledgehammer nerf. BOOOOOO-urns!!! Why did it have to wait over 2 years to finally realize these 2 needed durability while using them as tools? They have been around since the pre-alpha demo.... -.- How many warehouse crates will we be able to destroy with a full health Sledgehammer? That was one of my favorite pass-time. Also, how many trees can I take down with a single axe? Link to comment Share on other sites More sharing options...
GahRii Posted April 17, 2014 Share Posted April 17, 2014 Remember the rules for this thread; we're going to be enforcing the following specific thread rules pretty harshly.Feel free to give suggestions on, and discuss, the upcoming features, but don't suggest features here.Keep discussion related to the confirmed upcoming featuresDon't make new feature, or bugfix requests here - they should go into suggestions or the bug tracker. No "WHY NO COOKIES ?!" postsBe patient - these features will be released when they're ready and not before - don't ask for ETAs.The mods will hand out warning points pretty freely for breech of these rules, and posts may be removed without further warning as well. Don't even have the intelligence to spell breach but expecting people to deal with the fact that you're too lazy and rude to do any real PR. Okayyyyyyy. Moderator WarningTake a 14 days break to make yourself familiar with our rules:http://theindiestone.com/forums/index.php/topic/108-forum-rules/Should be plenty of time for you to read it. We're a lenient bunch, but you have no reason to go and insult anyone like that.-nsK Link to comment Share on other sites More sharing options...
Kidlonewolf Posted April 17, 2014 Share Posted April 17, 2014 For this fix "Fixed the help text in admin command (if you misstyped something, now the help text will be correct)" does that mean it will auto correct the text or..? Link to comment Share on other sites More sharing options...
gabrek Posted April 17, 2014 Share Posted April 17, 2014 Will this update be making the water in West Point usable, and will it be compatible with IWBUMS? Link to comment Share on other sites More sharing options...
mikaelkerensky Posted April 17, 2014 Share Posted April 17, 2014 Will this update be making the water in West Point usable, and will it be compatible with IWBUMS? It isn't in the changelig, so doubtful. Link to comment Share on other sites More sharing options...
Ronarch Posted April 17, 2014 Share Posted April 17, 2014 I see there is update regarding the lighting effect.But does it fix the bug, or improve the situation that in MP the portable lighting devices (lit candle or even flash light etc.) only provide illumination to the carrying player, but not any other surrounding player.Lighting plays a big role for the game mechanic.... we know. Link to comment Share on other sites More sharing options...
DoctahWong Posted April 17, 2014 Share Posted April 17, 2014 Remember the rules for this thread; we're going to be enforcing the following specific thread rules pretty harshly.Feel free to give suggestions on, and discuss, the upcoming features, but don't suggest features here.Keep discussion related to the confirmed upcoming featuresDon't make new feature, or bugfix requests here - they should go into suggestions or the bug tracker. No "WHY NO COOKIES ?!" postsBe patient - these features will be released when they're ready and not before - don't ask for ETAs.The mods will hand out warning points pretty freely for breech of these rules, and posts may be removed without further warning as well. Don't even have the intelligence to spell breach but expecting people to deal with the fact that you're too lazy and rude to do any real PR. Okayyyyyyy. Moderator WarningTake a 14 days break to make yourself familiar with our rules:http://theindiestone.com/forums/index.php/topic/108-forum-rules/Should be plenty of time for you to read it. We're a lenient bunch, but you have no reason to go and insult anyone like that.-nsK Damn, that's pretty rude. Also, I won't talk about cookies anymore. ARE YOU HAPPY NOW?!Back on topic, wouldn't you have to put a link to the fishing topic now that it is released in the recent mondoid? Whoopsies! Link to comment Share on other sites More sharing options...
Shivster Posted April 17, 2014 Share Posted April 17, 2014 I for one always start in west point and move away after supplies are gone. But i hope they give Muldraugh at least a little lake. So here is my question about fishing. As you are giving us another skill will you adjust how much xp it takes to gain a skill point? In the late game its not a big deal to have 2 or 10 points laying around to pop into a skill as it come up but the the early game this could cripple someone. Just a few percent in the progressing xp curve would do wonders. If fishing like farming is for late game then this really isn't needed i guess just a thought. Or another fix could be skill books since i haven't seen it mentioned i don't know if its planed. Link to comment Share on other sites More sharing options...
deprav Posted April 18, 2014 Share Posted April 18, 2014 Poison food will now have a poison power (bleach is more deadly than poison ivy, etc.)By drinking bleach (...) you'll feel pain pretty fast, with a slight health lose, then after 1-2h, sickness.After the sickness, you'll start to lose health, a full bottle of bleach will kill you.But if you have some food poisoning from a recipe, you can try to eat a lot, stay well fed and you can make it ! (and then reclaim vengeance on the chef who did that !) Will those things in bold be changed when the health system gets its overhaul ? It feels a bit silly to eat a lot when you're poisonned, I'm no specialist tho.I'd personally try to throw up and drink a lot of water not to become dehytrated, and maybe eat "spongy" stuff to absorb the poison. I'd probably die tho, I've no idea what to do if I happened to be severly poisoned Link to comment Share on other sites More sharing options...
RobertJohnson Posted April 18, 2014 Author Share Posted April 18, 2014 Will those things in bold be changed when the health system gets its overhaul ? It feels a bit silly to eat a lot when you're poisonned, I'm no specialist tho.I'd personally try to throw up and drink a lot of water not to become dehytrated, and maybe eat "spongy" stuff to absorb the poison. I'd probably die tho, I've no idea what to do if I happened to be severly poisoned Well, I made some research on the Internet to do this, so it should be right... Well, according to the Internet... WE NEED A DOCTOR ! @Shivster : Sorry, not sure I follow (blame my French brain), you say that you want something like : first level you win like 5 xp for catching a fish, but at lvl 4 you need like 20 xp ? Link to comment Share on other sites More sharing options...
Kurruk Posted April 18, 2014 Share Posted April 18, 2014 Will this update be making the water in West Point usable, and will it be compatible with IWBUMS?It isn't in the changelig, so doubtful.Not sure about the compatibility, but as for the water - you can take a peek at SirTwiggy playing the new build - creating rod, going out to WestPoint for fishing ... and at the end why it's not out yet http://www.twitch.tv/sirtwiggy/b/520460426 Link to comment Share on other sites More sharing options...
Shivster Posted April 18, 2014 Share Posted April 18, 2014 Will those things in bold be changed when the health system gets its overhaul ? It feels a bit silly to eat a lot when you're poisonned, I'm no specialist tho.I'd personally try to throw up and drink a lot of water not to become dehytrated, and maybe eat "spongy" stuff to absorb the poison. I'd probably die tho, I've no idea what to do if I happened to be severly poisoned Well, I made some research on the Internet to do this, so it should be right... Well, according to the Internet... WE NEED A DOCTOR ! @Shivster : Sorry, not sure I follow (blame my French brain), you say that you want something like : first level you win like 5 xp for catching a fish, but at lvl 4 you need like 20 xp ? So currently we have 11 skills with fishing added we will have 12 skills. So you are going from 55 skill points to max to 60. To earn your first skill point takes 125xp 2nd 250 3rd 375. So what i was asking is will that be adjusted as each point becomes more important the more skills you add to the game. what i was suggesting was say a 5 point at the start drop so 120 1st skill point 240 2nd skill point and 360 for 3rd. This makes getting points a little more easy and balances for the extra skills. Link to comment Share on other sites More sharing options...
Kurruk Posted April 19, 2014 Share Posted April 19, 2014 So currently we have 11 skills with fishing added we will have 12 skills. So you are going from 55 skill points to max to 60. To earn your first skill point takes 125xp 2nd 250 3rd 375. So what i was asking is will that be adjusted as each point becomes more important the more skills you add to the game. what i was suggesting was say a 5 point at the start drop so 120 1st skill point 240 2nd skill point and 360 for 3rd. This makes getting points a little more easy and balances for the extra skills.And why would you like to make it easy for player to max out all of his skills? If it's going to take you a while to acquire a skill point, you're more likely to think twice before spending it on something that doesn't require upgrading. That also increases replay-ability as you are more likely to try again with different skills in mind (not only starting, but gained as well). Link to comment Share on other sites More sharing options...
mikaelkerensky Posted April 19, 2014 Share Posted April 19, 2014 So currently we have 11 skills with fishing added we will have 12 skills. So you are going from 55 skill points to max to 60.To earn your first skill point takes 125xp 2nd 250 3rd 375. So what i was asking is will that be adjusted as each point becomes more important the more skills you add to the game. what i was suggesting was say a 5 point at the start drop so 120 1st skill point 240 2nd skill point and 360 for 3rd. This makes getting points a little more easy and balances for the extra skills.And why would you like to make it easy for player to max out all of his skills? If it's going to take you a while to acquire a skill point, you're more likely to think twice before spending it on something that doesn't require upgrading. That also increases replay-ability as you are more likely to try again with different skills in mind (not only starting, but gained as well). Not only that, it's quite easy to gain excess skill points atm. Max out carpentry and you'll have close to a dozen sitting there qith nothing to use them on. Link to comment Share on other sites More sharing options...
Shivster Posted April 19, 2014 Share Posted April 19, 2014 So currently we have 11 skills with fishing added we will have 12 skills. So you are going from 55 skill points to max to 60. To earn your first skill point takes 125xp 2nd 250 3rd 375. So what i was asking is will that be adjusted as each point becomes more important the more skills you add to the game. what i was suggesting was say a 5 point at the start drop so 120 1st skill point 240 2nd skill point and 360 for 3rd. This makes getting points a little more easy and balances for the extra skills.And why would you like to make it easy for player to max out all of his skills? If it's going to take you a while to acquire a skill point, you're more likely to think twice before spending it on something that doesn't require upgrading. That also increases replay-ability as you are more likely to try again with different skills in mind (not only starting, but gained as well). I didn't ask for it to be easier to max out all skills. that should be next to imposable to do. If you look at my post again i was asking for them not to make it more difficult witch adding another skill will do. I have moved to sandbox with insane setting to make the game harder very rare loot with all aspects of zombies maxed but movement speed. This change will not affect me because i can adapt. Its for others that are playing lasting a month and having more skills with the same amount of points will make it even more difficult for them. So currently we have 11 skills with fishing added we will have 12 skills. So you are going from 55 skill points to max to 60.To earn your first skill point takes 125xp 2nd 250 3rd 375. So what i was asking is will that be adjusted as each point becomes more important the more skills you add to the game. what i was suggesting was say a 5 point at the start drop so 120 1st skill point 240 2nd skill point and 360 for 3rd. This makes getting points a little more easy and balances for the extra skills.And why would you like to make it easy for player to max out all of his skills? If it's going to take you a while to acquire a skill point, you're more likely to think twice before spending it on something that doesn't require upgrading. That also increases replay-ability as you are more likely to try again with different skills in mind (not only starting, but gained as well).Not only that, it's quite easy to gain excess skill points atm. Max out carpentry and you'll have close to a dozen sitting there qith nothing to use them on. i am talking early game not late game by the time you have maxed out carpentry you have had spent a month finding the books and chopping trees gathering nails. I am talking 1st week when you are struggling to get that 3rd or 4th point to put into a skill. when you have 2 or 3 skills that need to be raised. Anyway a 4% decrease to the point curb is very moderate and will help newer people by not making the game harder then it is. Just a suggestion is all Link to comment Share on other sites More sharing options...
Kirrus Posted April 20, 2014 Share Posted April 20, 2014 Suggestions go in the suggestions forum, remember. Link to comment Share on other sites More sharing options...
Dtrahan12 Posted April 20, 2014 Share Posted April 20, 2014 Can't wait, the new cooking system is going to make the survival aspect of the game much more fun. I am currently going to school for culinary arts, I am 4 years in. I am hoping on creating my own restaurant some day. Maybe the recipes in this update can help me make a delicious cuisine? minus the bleach. Link to comment Share on other sites More sharing options...
syfy Posted April 20, 2014 Share Posted April 20, 2014 watching Twiggy stream this build earlier. the fishing looked great, and i really liked the new cursor hover system to check the foods cooking status.thought it was interesting to see the new skills graph/bar...makes me wonder just how big it will get as hunting and other items get added. all in all, what i saw looked great. great job you guys. Link to comment Share on other sites More sharing options...
GSWarriors Posted April 20, 2014 Share Posted April 20, 2014 So this update is a MP Update? Or SP as well? Link to comment Share on other sites More sharing options...
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