Trojan_Turps Posted September 26, 2016 Share Posted September 26, 2016 (edited) You can now spawn injured at the start of a survival game. It might not be fair but I think it is cool. I would like to have more random starts. Not all of these need to be bad! Spawn house- looted/empty good loot/job related loot on fire barricaded broken windows/doors Zombies- zombies in rooms of spawn house zombies banging on Windows/doors horde out side Character- injured any positive/negative moodles good/bad equipment Environment- different times of day different weather meta noises/helicopter location- house/shop warehouse/factory forest/field/tent highway/railway track hospital/fire station/police station Edited September 26, 2016 by Trojan_Turps Unghin, Rass and Geras 3 Link to comment Share on other sites More sharing options...
Keshash Posted September 26, 2016 Share Posted September 26, 2016 (edited) Random starts are good, but it'd even better to have some description of what's going on at the start. Because when starting without introduction it's hard to understand why are you bitten n' burning (That's a nice name for a 80's rock band ) and what's going on. I'd also like to see spawning in the forest or at highway. And more spawn-points at houses. Please. Edited September 26, 2016 by Keshash Wveth, Unghin and Trojan_Turps 3 Link to comment Share on other sites More sharing options...
Unghin Posted September 26, 2016 Share Posted September 26, 2016 (edited) I agree with more different point to spawn. But other features should be more neutral to prevent rerolling. Edited September 26, 2016 by Unghin Wveth 1 Link to comment Share on other sites More sharing options...
Trojan_Turps Posted September 26, 2016 Author Share Posted September 26, 2016 1 hour ago, Unghin said: I agree with more different point to spawn. But other features should be more neutral to prevent rerolling. Rollers gonna re-roll. Wveth 1 Link to comment Share on other sites More sharing options...
TheWraithPlayer Posted September 26, 2016 Share Posted September 26, 2016 I've already spawned in houses without anything good, and it sucks. I died in about 3 in game hours. Wveth and grammarsalad 2 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 26, 2016 Share Posted September 26, 2016 48 minutes ago, TheWraithPlayer said: I've already spawned in houses without anything good, and it sucks. I died in about 3 in game hours. Gooooood. Gooooooooood. Trojan_Turps, Zombadger, Wveth and 1 other 4 Link to comment Share on other sites More sharing options...
Trojan_Turps Posted September 27, 2016 Author Share Posted September 27, 2016 Once we get vehicles there will be more random start possibilities. Vehicles- Out of of fuel car/low fuel car at traffic jam/blocked road car crash then even more randomness with NPCs. It it would be cool to spawn in a barricaded house with some NPCs. Some injured (infected?) zombies banging at the doors and windows. NPCs fireing shotguns out the windows. 'Welcome to the apocalypse' Wveth 1 Link to comment Share on other sites More sharing options...
Leanmelon Posted September 27, 2016 Share Posted September 27, 2016 Random events by the NPC's are going to be nice. Could have a raiding party at your spawned home and they find you and you have to act according to each different NPC or you risk losing your life. Trojan_Turps and Unghin 2 Link to comment Share on other sites More sharing options...
Trojan_Turps Posted September 27, 2016 Author Share Posted September 27, 2016 7 hours ago, Leanmelon said: Random events by the NPC's are going to be nice. Could have a raiding party at your spawned home and they find you and you have to act according to each different NPC or you risk losing your life. This could be good for the game mode that starts 6 months in. I guess there could be some different randomness due to the time that has passed. Raiders/wild dogs higher chance of starting in a barricaded house. Higher chance of starting with equipment. (Also stuff like spiked baseball bat and other made weapons/tools etc) Maybe even start with some random longterm survival related positive/negative traits? (That could really piss some folks off!) Link to comment Share on other sites More sharing options...
Zombadger Posted September 27, 2016 Share Posted September 27, 2016 On 9/26/2016 at 8:47 AM, Unghin said: I agree with more different point to spawn. But other features should be more neutral to prevent rerolling. Why are you rerolling? Buckle up, buttercup, legendary heroes are made by living through extraordinary situations. Keshash and Unghin 2 Link to comment Share on other sites More sharing options...
Geras Posted September 27, 2016 Share Posted September 27, 2016 IMO every building on the map should be a possible spawn point. Link to comment Share on other sites More sharing options...
Unghin Posted September 27, 2016 Share Posted September 27, 2016 2 hours ago, Zombadger said: Why are you rerolling? Buckle up, buttercup, legendary heroes are made by living through extraordinary situations. I am not a hero. And I considering that my character stayed at home until game actualy starts. So he have ~1% to got injure at start. Thats my point of view on this problem with injuring. So, I think it would be fair to make option of injury at start in sandbox. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 27, 2016 Share Posted September 27, 2016 There's no evidence that your "character stayed home until the game actually starts." You just start in a random building, sometimes with the sheets closed. Link to comment Share on other sites More sharing options...
Unghin Posted September 27, 2016 Share Posted September 27, 2016 2 minutes ago, EnigmaGrey said: There's no evidence that your "character stayed home until the game actually starts." I know, but I like to imagine it, becouse I will stay in my home as long as possible too in such situation. Link to comment Share on other sites More sharing options...
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