tommysticks Posted September 24, 2016 Share Posted September 24, 2016 Has anyone figured out how to use loadStaticZomboidModel()? I know it was mentioned in the 35 IWBUMS that an in-game method for loading weapons was added, but no examples were given. I found the mentioned function in zombie/Lua/LuaManager$GlobalObject.class and it says public... which leads me to believe this is what they added. I've messed around with it a bit, but haven't gotten anything to work. Screenshots attached. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 24, 2016 Share Posted September 24, 2016 Jab's model loader format doesn't work with the game. TIS needs to release their own converter tool, but priority goes to animations right now. Link to comment Share on other sites More sharing options...
tommysticks Posted September 24, 2016 Author Share Posted September 24, 2016 (edited) 52 minutes ago, EnigmaGrey said: Jab's model loader format doesn't work with the game. TIS needs to release their own converter tool, but priority goes to animations right now. I'm aware that his model loader doesn't work, but when the new IWBUMS was released they said "native model loader for static models added." This is a new function that I came across and figured it was what was mentioned. Edited September 24, 2016 by tommysticks Link to comment Share on other sites More sharing options...
tommysticks Posted September 24, 2016 Author Share Posted September 24, 2016 loadStaticZomboidModel() is not from Jab, but is currently included in IWBUMS. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 24, 2016 Share Posted September 24, 2016 It's a function name meant to provide backwards compatibility with Jab's model loader, but the game now uses TIS's own model loader. It won't work with Jab's models and we don't have TIS"s conversion stuff yet to make it work for modding purposes. Link to comment Share on other sites More sharing options...
Fuji Posted September 25, 2016 Share Posted September 25, 2016 The load model functions have always been there in one form or another, but you can indeed use them to load custom models without Jab's mod. See here: Link to comment Share on other sites More sharing options...
ORMtnMan Posted November 5, 2016 Share Posted November 5, 2016 On 9/24/2016 at 2:30 PM, EnigmaGrey said: It's a function name meant to provide backwards compatibility with Jab's model loader, but the game now uses TIS's own model loader. It won't work with Jab's models and we don't have TIS"s conversion stuff yet to make it work for modding purposes. Any movement on this? I would love to have custom models again... Atoxwarrior 1 Link to comment Share on other sites More sharing options...
tommysticks Posted November 6, 2016 Author Share Posted November 6, 2016 9 hours ago, ORMtnMan said: Any movement on this? I would love to have custom models again... Well you can always do it the first way that was discovered by Fuji and just throw in a couple of lines in the ModelManager.class file. That's how I've been doin it with my weapon mod since model loader went down. Link to comment Share on other sites More sharing options...
ORMtnMan Posted November 6, 2016 Share Posted November 6, 2016 27 minutes ago, tommysticks said: Well you can always do it the first way that was discovered by Fuji and just throw in a couple of lines in the ModelManager.class file. That's how I've been doin it with my weapon mod since model loader went down. Yeah, I remember, but, that requires a update anytime the game updates... Annoying, but if that's the way it has to be its the way I'll do it. Just hoping the devs would have an update. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now