blackteapie Posted July 23, 2016 Share Posted July 23, 2016 From past Mondoid posts, I found that characters will have multiple attack moves, which will activate randomly during combat. So my question is: do these different moves match to different damage figures to my target? For example, smashing in the face means critical hit. Link to comment Share on other sites More sharing options...
nubus Posted July 27, 2016 Share Posted July 27, 2016 That's a good question, man. i want to add something to that question: Since the attack system is quite alike as Resident Evil (first aim, then attack), it will be possible to do high or low attacks just like at RE? that would be amazing. Link to comment Share on other sites More sharing options...
blackteapie Posted July 27, 2016 Author Share Posted July 27, 2016 5 hours ago, nubus said: That's a good question, man. i want to add something to that question: Since the attack system is quite alike as Resident Evil (first aim, then attack), it will be possible to do high or low attacks just like at RE? that would be amazing. Interesting. But I think it should also have some sort of defense moves for players or npcs. Or other wise, there is no point for having choice on tactic. Link to comment Share on other sites More sharing options...
Keshash Posted July 28, 2016 Share Posted July 28, 2016 Good questions indeed. I also would like to ask: is there different animations for using weapon in 1 hand and in 2 hands? So the same axe has different animations for different "amount of hands", or not? Link to comment Share on other sites More sharing options...
ToastedFishSandwich Posted July 28, 2016 Share Posted July 28, 2016 2 hours ago, Keshash said: Good questions indeed. I also would like to ask: is there different animations for using weapon in 1 hand and in 2 hands? So the same axe has different animations for different "amount of hands", or not? I think the idea is that everything equipped will be represented on your character (eventually) and that would include bags which you hold in your hand, therefore there would have to be animations for a bat in one hand and a bag in the other, for example. Link to comment Share on other sites More sharing options...
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