I am trying to join a modded server but can't join if it is not in compatibility mode. I have tried reinstalling the game and deleting all the files, including all the local files from steam. At one point the game froze when I tried reinstalling the mods again and then they were installed when I reloaded the game.
The first time I loaded the server with the mods the game completely froze my computer and I had to restart the computer manually.
My specs are:
Windows 10 Home
Processor: AMD Phenom II X4 925 Processor 2.80GHz
16GB
64 Bit
and the error I recieve is:
org.lwjgl.opengl.OpenGLException: Failed to map a buffer 65536 bytes long
at zombie.core.VBO.GLVertexBufferObject.map(GLVertexBufferObject.java:170)
at zombie.core.SpriteRenderer$RingBuffer.next(SpriteRenderer.java:479)
at zombie.core.SpriteRenderer$RingBuffer.begin(SpriteRenderer.java:508)
at zombie.core.SpriteRenderer.postRender(SpriteRenderer.java:1037)
at zombie.core.opengl.RenderThread$1.run(RenderThread.java:97)
at java.lang.Thread.run(Thread.java:724)
Question
Wulfien
I am trying to join a modded server but can't join if it is not in compatibility mode. I have tried reinstalling the game and deleting all the files, including all the local files from steam. At one point the game froze when I tried reinstalling the mods again and then they were installed when I reloaded the game.
The first time I loaded the server with the mods the game completely froze my computer and I had to restart the computer manually.
My specs are:
Windows 10 Home
Processor: AMD Phenom II X4 925 Processor 2.80GHz
16GB
64 Bit
and the error I recieve is:
org.lwjgl.opengl.OpenGLException: Failed to map a buffer 65536 bytes long
at zombie.core.VBO.GLVertexBufferObject.map(GLVertexBufferObject.java:170)
at zombie.core.SpriteRenderer$RingBuffer.next(SpriteRenderer.java:479)
at zombie.core.SpriteRenderer$RingBuffer.begin(SpriteRenderer.java:508)
at zombie.core.SpriteRenderer.postRender(SpriteRenderer.java:1037)
at zombie.core.opengl.RenderThread$1.run(RenderThread.java:97)
at java.lang.Thread.run(Thread.java:724)
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