jamesorbe0 Posted May 2, 2016 Share Posted May 2, 2016 I think first week mode is easy and enough for new players rather than initial infection. New players will definitely get bored in it Link to comment Share on other sites More sharing options...
EnigmaGrey Posted May 2, 2016 Share Posted May 2, 2016 That's their choice. EreWeGo and Jericoshost 2 Link to comment Share on other sites More sharing options...
jamesorbe0 Posted May 2, 2016 Author Share Posted May 2, 2016 But new player always pick initial infection i myself too before and then me and some streamers after an hour says "ohh hunger is more treat than zombies it is boring , you just go outside loot then go back to your play then loot again and eat again" This is only my opinion dont hate me Link to comment Share on other sites More sharing options...
King Kitteh Posted May 2, 2016 Share Posted May 2, 2016 I really don't get this... If it's too easy they can just move onto survival (or a sandbox). You're literally complaining that you have too much choice. EreWeGo, Peripou, Kitaelia and 1 other 4 Link to comment Share on other sites More sharing options...
jamesorbe0 Posted May 2, 2016 Author Share Posted May 2, 2016 Just now, King Kitteh said: I really don't get this... If it's too easy they can just move onto survival (or a sandbox). You're literally complaining that you have too much choice. Your right but some players stop playing after a while... But i think we need something like this for example initial infection (easy) first week (normal) survival (hard) 6 months later (hardcore) So that they can easily know what mode they want to pick Link to comment Share on other sites More sharing options...
EnigmaGrey Posted May 2, 2016 Share Posted May 2, 2016 that's not really what the modes mean though, and they have their own separate difficulty. And since we can't actually force people to read a description, I guess we'll have to accept that. Okamikurainya and EreWeGo 2 Link to comment Share on other sites More sharing options...
King Kitteh Posted May 2, 2016 Share Posted May 2, 2016 15 minutes ago, jamesorbe0 said: Your right but some players stop playing after a while... The players that stop playing because the easy mode is too easy are not players I want, frankly. If they don't have the brains to choose a harder mode then they aren't really worth catering to. Kitaelia, Foulmouth, winterpyre and 2 others 5 Link to comment Share on other sites More sharing options...
Okamikurainya Posted May 2, 2016 Share Posted May 2, 2016 I've never actually tried Initial Infection or First Week... Well Sandbox and Survival are the only two I have played. I've always found PZ goes from one extreme to the other in Survival mode; when it's easy it's too easy and when it's hard it's very hard, but that's what makes it a "realistic" experience. To play the "easy" mode kind of defeats the purpose for me but I think the choice should definitely be there for those who prefer that sort of gameplay. Removing it for being too easy is like removing survival for it being too hardcore, they're there for those who want to play it and removing either would hurt those that do enjoy them needlessly. Link to comment Share on other sites More sharing options...
hyperchondriac Posted May 2, 2016 Share Posted May 2, 2016 Initial Infection is only intended to be played briefly, I would assume. I believe that there is such a thing as Too Many Options, but in this case it's a welcome first step between installation and near-certain death in 90 minutes, AKA Survival mode. Peripou 1 Link to comment Share on other sites More sharing options...
Okamikurainya Posted May 2, 2016 Share Posted May 2, 2016 9 minutes ago, hyperchondriac said: Initial Infection is only intended to be played briefly, I would assume. I believe that there is such a thing as Too Many Options, but in this case it's a welcome first step between installation and near-certain death in 90 minutes, AKA Survival mode. I think it's more for those who enjoy the crafting side of things with zombies just being JRPG Slimes rather than an overwhelming antagonistic force. I can't see too many options in a game being a problem, more options means an expanded player base, unless it gets convoluted or implemented poorly and so far thing's aren't. Everything is explained at the gamemode select. Like Enigma said, people throwing themselves into Initial Infection probably did so without understanding what it truly was and if they decided to drop the game after that then it's really too bad for them since everything was pretty much laid out for them to take a better option. Kitaelia 1 Link to comment Share on other sites More sharing options...
Magic Mark Posted May 4, 2016 Share Posted May 4, 2016 (edited) Don't see an actual issue here. If they use the noob difficulty to ease themselves in, they should be able to do so. Edited May 4, 2016 by Kim Jong Un Kitaelia 1 Link to comment Share on other sites More sharing options...
jamesorbe0 Posted May 4, 2016 Author Share Posted May 4, 2016 I think modes should have like this.... (recommended for new players) (recommended for begginers) (recommended for experienced player) (recommended for hardcore player) Link to comment Share on other sites More sharing options...
winterpyre Posted May 4, 2016 Share Posted May 4, 2016 descriptions exists for a reason........ moreover the idea that an optional mode should be removed because you don't care for the mode is rather arrogant and absurd. Link to comment Share on other sites More sharing options...
jamesorbe0 Posted May 5, 2016 Author Share Posted May 5, 2016 12 hours ago, winterpyre said: descriptions exists for a reason........ moreover the idea that an optional mode should be removed because you don't care for the mode is rather arrogant and absurd. yes it is i know but you can read the conversation above to know my reason on why did i post it and i just want to know their opinion about something else Link to comment Share on other sites More sharing options...
Kuren Posted May 5, 2016 Share Posted May 5, 2016 From what I've seen on the steam forums is that some players start with the easy mode, get good enough to where it's too easy but have then also become attached to their character. It would be interesting (not sure if it's entirely possible) if the difficulty could be turned up for some of the lower difficulties (with the press of a button when the game isn't loaded or something), until you finally reach "Survival Mode" and can play your starting character with the harder settings (maybe having some new spiffo tips that tell you what's new and changed each time). Anyway, just an idea on how to solve the issue of those players getting bored but like I said, I have no idea if it could really be done or not. Kitaelia and Peripou 2 Link to comment Share on other sites More sharing options...
jamesorbe0 Posted May 5, 2016 Author Share Posted May 5, 2016 3 hours ago, Kuren said: From what I've seen on the steam forums is that some players start with the easy mode, get good enough to where it's too easy but have then also become attached to their character. It would be interesting (not sure if it's entirely possible) if the difficulty could be turned up for some of the lower difficulties (with the press of a button when the game isn't loaded or something), until you finally reach "Survival Mode" and can play your starting character with the harder settings (maybe having some new spiffo tips that tell you what's new and changed each time). Anyway, just an idea on how to solve the issue of those players getting bored but like I said, I have no idea if it could really be done or not. Yes thats nice Link to comment Share on other sites More sharing options...
Teesee Posted May 5, 2016 Share Posted May 5, 2016 3 hours ago, Kuren said: From what I've seen on the steam forums is that some players start with the easy mode, get good enough to where it's too easy but have then also become attached to their character. It would be interesting (not sure if it's entirely possible) if the difficulty could be turned up for some of the lower difficulties (with the press of a button when the game isn't loaded or something), until you finally reach "Survival Mode" and can play your starting character with the harder settings (maybe having some new spiffo tips that tell you what's new and changed each time). Anyway, just an idea on how to solve the issue of those players getting bored but like I said, I have no idea if it could really be done or not. The problem I see is about the starting conditions, be it for zombie population, starting loot, loot abundance... it would be far easier to start in First Week, kill all the zombies in the neighbourhood, pile up supplies and then switch to Survival and think you're doing okay in that difficulty. You wouldn't get a proper Survival experience with such a mid-game difficulty switch. Just a personal feeling though. Kitaelia, Okamikurainya and Peripou 3 Link to comment Share on other sites More sharing options...
Kuren Posted May 5, 2016 Share Posted May 5, 2016 4 hours ago, Teesee said: The problem I see is about the starting conditions, be it for zombie population, starting loot, loot abundance... it would be far easier to start in First Week, kill all the zombies in the neighbourhood, pile up supplies and then switch to Survival and think you're doing okay in that difficulty. You wouldn't get a proper Survival experience with such a mid-game difficulty switch. Just a personal feeling though. I get what you mean but I really don't think it's an issue in a single player game, where the player chose to start off with easier settings anyway. They didn't ask to start with the true "Survival" experience but might like it for their more established starting character once they get the feel for things. Link to comment Share on other sites More sharing options...
Demonic_Kat Posted May 6, 2016 Share Posted May 6, 2016 I don't know about this. My gf doesn't play at all because she's afraid of the zombies, but she LOVES everything else. I think if I re-introduced this mode to her she may play again. I guess I never noticed because I only play sandbox/survival as well. Link to comment Share on other sites More sharing options...
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