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Spain

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  1. It doesn't show up in the list of mods ingame unless you make it a mod. Heres a step by step guide for windows on how to make it a Mod that shows up ingame that can be turned on an off (and doesn't get overwritten with every game patch) Please note that this guide is for a vanilla install of Project Zomboid. 1) Download BedfordFallsV2.zip 2) go to C:\Users\YOURUSERNAMEHERE\Zomboid\mods 3) Create Folder called 'Bedford Falls' 4) Unzip 'media' folder into 'C:\Users\YOURUSERNAMEHERE\Zomboid\mods\Bedford Falls' 5) Create file called mod.info inside 'C:\Users\YOURUSERNAMEHERE\Zomboid\mods\Bedford Falls' (you can do this by creating a text document and just changing the extension) 6) Open mod.info and add the following. name=Bedford Fallsid=bedfordfallsdescription=Bedford Falls7) Save mod.info Now when you start project zomboid you should be able to go into the MODS list and activate or deactivate the map. Previous game saves of the other installation method (just unzipping in the PZ folder) should be compatible (at least all of mine were). With the new Servers (build 26) you can also use this method to run the mod on Multiplayer. Earlier versions will need to use the other installation method in order to run the map through MP. These are the most clear directions I've ever seen but for some reason I am still messing it up somewhere along the way. When I load into Bedford Falls, it either stops loading at, " This is how you died", or loads me into a huge empty grass field with withe random zombies. Any ideas what I could be doing wrong?
  2. Tried this server out yesterday with a friend. Had fun but could certainly use a reset.
  3. Spiffocoins have their own. They have their own client, etc. You'll be able to mine them just like you'd (solo-)mine any cryptocurrency. They are based on Bitcoin 0.8.6 To the mothafuckin' moon. We're all gonna be rich.
  4. Add "Ain't Dead Yet" to the bottom or back of the coin and it will be perfect. Also, will I be able to hold these in my blockchain wallet or will they have their own?
  5. Did you put it under C:\Users\yourname\Zomboid\mods? I have no idea why there's a mods folder in the game folder if you're supposed to put it there, and I think the official document tells you to put it at the wrong place too. Can you elaborate on that capacity bug? I seem to have run into it, and I can't find anything about it. This worked! Thanks a ton, I guess I didn't do everything the same as the first time I installed the mod.
  6. Awesome! Thank you for taking the time on this. Can't wait to get started!
  7. 25. Playing GTA:Online you immediately head to your apartment when it starts to rain. I did this earlier and had to give my self a big facepalm.
  8. Hmm, no idea. If you have already deleted the 1.4 version, entire NCYawMod folder, just drag the folder from the zip to the mods folder and it should already be on the loaded mods list (as 1.5). Make sure that the game is not running as I guess that could be holding a file lock on mod.info not allowing it to be deleted and/or updated. I deleted everything and started from scratch and still can't get it to show up in the mod launcher. It's weird because I did everything exactly the same as when I first installed it. Oh well, gonna keep tryin I suppose.
  9. Hmm, I downloaded 1.5, extracted/ copied to the mods folder and deleted 1.4,Though, when I start the game I'm not seeing 1.5 in the mod launcher but 1.4 is still in there. Any ideas what I'm doing wrong?
  10. Excellent, thanks. Played around with it before the fix and I'm loving it. The ALICE packs are awesome.
  11. This looks awesome! Would it be fine to download now or should I wait for the ammo fix?
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