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francogp

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About francogp

  • Birthday March 12

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  1. Testing results: 1. Tried a new server, without mods, the game start. 2. Then tried my moded server, it crash as already reported 3. Then tried a COPY of my moded server, with a map reset, and it crash 4. Then I made a copy of my moded server, with a map RESET, and remove ALL mods. Tried to run it, and it crash as always. here's the logs logs.zip
  2. what mod list are you using? did you tried creating a server without any mods? please post the list so I can identify what mod is causing this without trying one by one
  3. I tried creating another server, without ANY mods, and it start just fine. Can you try that? If it work in that way, can you post the list of mods that you use? So we can cross reference with my list, and test what mods can be causing this
  4. Note that if I start a single player game, it work just fine. The only way to set this problem is Hosting a multiplayer game
  5. I tried the new "UNSTABLE - UNSTABLE" build, and now I get a black screen, with a red message "unable to connect to server". Heres the logs logs.zip
  6. I tried enabling and disabling UPNP in the game server settings. On the router I can clearly see packet trafic over the forwarded ports. But it keep saying "cannot conect to P2P server". Also I verified all windows firewall config, and zomboid and steam have all port TCP and UDP enabled. And the forwarded lan address is OK (a static one).
  7. can be this reproduced on your end? so I can be sure that's not me. I tried DDU and reinstall nvidia drivers without success.
  8. If I have enable HDR, and automatic HDR on windows 11, the game work just fine, but when I exit, it brake the color profile, and all the screen looks darker. The only way to fix the problem is to turn off and on HDR settings on windows settings, or restarting the PC. Note that this problem is ONLY present on this game. Any other 30 games that I have installed right now via steam work just fine on exit. My general PC specs: * Windows 11 pro 64 bits v22H2. * AMD Ryzen 7 2700X, * Motherboard ASUS ROG CROSSHAIR VI HERO, * 32Gb Ram DDR4 3000mhz, * Geforce 2080 OC, * SSD 840 EVO 500Gb + Intel SSD 660p 1TB + HDD 2TB + 1 TB Kinston SA400. * DxDiag: http://pastebin.com/CfvFtRDw
  9. Here they are. I was able to play for 3 years, but since 41.73, I cannot connect to my own hosted game anymore. I cannot start a HOST server anymore because of this. I'm not trying to connect to other PC, I just only click on "start HOST multiplayer server" like always. It ends displaying "cannot connect through P2P", but I firewall and router rules are the same, forwarding the same, and allowing the same. logs.zip
  10. I don't have any antivirus or firewall enabled at testing this, and windows firewall have all incoming and outcoming ports enable for the game (all these years work just fine) I'm trying to connect to localhost, and start a LOCAL game server. my router have all the correct port redirected, but since this is localhost, its not valid
  11. Since the update, I get "Connection to the server was lost" [click to return to desktop] while trying to connect to my own local hosted server (host coop) in the same PC. This are the latest lines of the log: LOG : General , 1660177397695> 93.852.892> command entered via server console (System.in): "ping@pong" LOG : General , 1660177397791> 93.852.987> Set host user:Franco LOG : General , 1660177401289> 93.856.485> 1660177401289 znet: Client connecting LOG : General , 1660177401289> 93.856.485> 1660177401289 znet: OnClientInitiateConnection LOG : General , 1660177401289> 93.856.485> 1660177401289 znet: Sending server information LOG : General , 1660177401390> 93.856.586> 1660177401390 znet: Client has begun authentication LOG : General , 1660177401390> 93.856.586> 1660177401390 znet: got token from the client LOG : General , 1660177401390> 93.856.586> 1660177401390 znet: BeginAuthSession() ok LOG : General , 1660177401792> 93.856.988> 1660177401792 znet: OnValidateAuthTicketResponse response=0 SteamID=xxxx LOG : General , 1660177401792> 93.856.988> 1660177401792 znet: Auth succeeded LOG : General , 1660177402795> 93.857.991> command entered via server console (System.in): "ping@pong" LOG : General , 1660177403929> 93.859.124> 1660177403929 znet: New connection LOG : General , 1660177403930> 93.859.126> 1660177403930 znet: Java_zombie_core_raknet_RakNetPeerInterface_GetClientSteamID LOG : General , 1660177404020> 93.859.216> 1660177404020 znet: Java_zombie_core_raknet_RakNetPeerInterface_getIPFromGUID LOG : General , 1660177404021> 93.859.217> 1660177404021 znet: Java_zombie_core_raknet_RakNetPeerInterface_GetClientSteamID LOG : General , 1660177404021> 93.859.217> 1660177404021 znet: Java_zombie_core_raknet_RakNetPeerInterface_GetClientOwnerSteamID LOG : General , 1660177404021> 93.859.218> xxxx isCoopHost=true LOG : Network , 1660177404024> 93.859.221> Connected new client Franco ID # 0 and assigned DL port 16262 LOG : General , 1660177423008> 93.878.204> command entered via server console (System.in): "ping@pong" LOG : General , 1660177423009> 93.878.204> command entered via server console (System.in): "ping@pong" LOG : General , 1660177423009> 93.878.205> command entered via server console (System.in): "ping@pong" LOG : General , 1660177423009> 93.878.205> command entered via server console (System.in): "ping@pong" LOG : General , 1660177483093> 93.938.289> Coop master is not responding, terminating LOG : Multiplayer , 1660177483093> 93.938.289> java.base/java.lang.Thread.getStackTrace(Unknown Source) LOG : Multiplayer , 1660177483093> 93.938.289> zombie.debug.DebugLogStream.printStackTrace(DebugLogStream.java:159) LOG : Multiplayer , 1660177483093> 93.938.289> zombie.debug.DebugLogStream.printStackTrace(DebugLogStream.java:146) LOG : Multiplayer , 1660177483093> 93.938.289> zombie.network.ServerMap.QueueQuit(ServerMap.java:91) LOG : Multiplayer , 1660177483093> 93.938.289> zombie.network.GameServer.main(GameServer.java:1053) LOG : General , 1660177483242> 93.938.439> SaveAll took 52.7069 ms LOG : General , 1660177483246> 93.938.442> reanimate: saved 3 zombies LOG : General , 1660177483261> 93.938.457> Saving GlobalModData LOG : General , 1660177483263> 93.938.460> Saving finish LOG : General , 1660177483264> 93.938.460> Saving took 74.0486 ms LOG : General , 1660177485545> 93.940.741> command entered via server console (System.in): "ping@pong" LOG : General , 1660177485545> 93.940.741> command entered via server console (System.in): "ping@pong" LOG : General , 1660177485545> 93.940.741> command entered via server console (System.in): "ping@pong" LOG : General , 1660177485545> 93.940.742> command entered via server console (System.in): "ping@pong" LOG : General , 1660177485545> 93.940.742> command entered via server console (System.in): "ping@pong" LOG : General , 1660177485545> 93.940.742> command entered via server console (System.in): "ping@pong" LOG : General , 1660177485545> 93.940.742> command entered via server console (System.in): "ping@pong" LOG : General , 1660177485545> 93.940.742> command entered via server console (System.in): "ping@pong" LOG : General , 1660177485546> 93.940.742> command entered via server console (System.in): "ping@pong" LOG : General , 1660177485546> 93.940.742> command entered via server console (System.in): "ping@pong" LOG : General , 1660177485546> 93.940.742> command entered via server console (System.in): "ping@pong" LOG : General , 1660177489682> 93.944.878> waiting for UdpEngine thread termination LOG : General , 1660177489694> 93.944.890> 1660177489694 znet: Java_zombie_core_raknet_RakNetPeerInterface_Shutdown LOG : General , 1660177489694> 93.944.890> 1660177489694 znet: Shutting down Steam Game Server LOG : General , 1660177491101> 93.946.297> 1660177491101 znet: Java_zombie_core_znet_SteamUtils_n_1Shutdown
  12. Since the update, I get "Connection to the server was lost" [click to return to desktop] while trying to connect to my own local server in the same PC
  13. yes, but I see the same issue without them. It can easily reproduced using the map https://steamcommunity.com/sharedfiles/filedetails/?id=2196102849
  14. yes, but can be reproduced without mods. I use a mod to ensure some crawling zombies, and that trigger the issue a lot.
  15. I'm getting spammed by the log every 5 seconds, the it rains with this: ----------------------------------------- function: update -- file: SMetalDrumGlobalObject.lua line # 192 function: checkRain -- file: SMetalDrumSystem.lua line # 44 function: EveryTenMinutes -- file: SMetalDrumSystem.lua line # 124 ERROR: General , 1633145397750> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __lt not defined for operand at KahluaUtil.fail line:82. ERROR: General , 1633145397750> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: __lt not defined for operand at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:900) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:64) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:61) at zombie.GameTime.update(GameTime.java:657) at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:550) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1655) at zombie.gameStates.IngameState.update(IngameState.java:1356) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:285) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:726) at zombie.GameWindow.run_ez(GameWindow.java:642) at zombie.GameWindow.mainThread(GameWindow.java:471) at java.base/java.lang.Thread.run(Unknown Source) LOG : General ,
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