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vegetamaker

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  1. Sorry, I forgot reply. It worked perfectly and it is very nice!
  2. He encontrado un pequeño error en los objetos: DisplayNameA_Full_Kettle = "Olla llena", Debería ser "Tetera llena"
  3. How can I install it? http://theindiestone.com/forums/index.php/topic/1395-how-to-install-deinstall-mods/ say that unpacked files go to mods folder, but I still try find the way for install this one. Thanks!
  4. Thanks for the answer! My bad trying find other suggestion like this, I was looking other post with "paranoia", "debuff" and other words for find it, but not checked any compilation. Sorry!. Is wonderful know those news! I guess my suggestion finish here ^^
  5. ¡Muchas gracias a todos por el trabajo realizado traduciendo el juego! Se que requiere mucho tiempo y apenas se aprecia el trabajo que significa todo esto. Si necesitáis ayuda en algún momento comentádmelo, tengo algo de experiencia traduciendo cosillas. Espero con ansias que pongan esta actualización de la traducción. Saludos!
  6. After play for a time I thought alot in the book "Robinson Crusoe" and in the movie "Cast Away" (Tom Hanks) and about the need of relationship with others. loneliness a person can become bored, sad and depressant and also can appear the paranoia. You will remember Wilson from the movie "Cast Away" and you will understand me. Of course I don't think a ball with a bad-drawed face could be good for Zomboid, but yes in other ways: When the npcs arrive (atleast for Steam they dont arrive yet) a player could have "paranoia" debuff and with it to see things that really don't exists. There are few examples. - A zombie killed you!!!... but you wake up few minutes later because it was fake. - Found a npc that help you (in any way). Maybe he give you few apples that dont feed you. (Dunno exactly what npcs will do this is just examples). - A npc is helping you building a barricade but when zombies arrive they traspase it!!! - You can talk with him and you will amuse - A real NPC maybe will not want anything of you because you are crazy. Mostly times you will not believe him. In summary: to see things that not exists and you can even interact with them. When will you have paranoia debuff? After few days having bad conditions and/or not relationship with others. Also It should have a low chance of appear after a panic sesion and/or injured. There not should have a paranoia icon. You know when you are hungry, panic, hot but not when you see fake things like real things. When will you cure paranoia debuff? This should a little random between: good sleep, better live conditions or find a real npc that say you that you are crazy. And if all fail, then after few days. If the player think he has paranoia debuff, what can he do? If a player think that he has paranoia, then he should eat sleeping pills for have high chances of recover from it after a good dream. And distrust about all. Also a new random book could be out there about "find yourself" with a normal "read" interact for fun and "Am I crazy?". If you choose that option, you will cure. If the player used "Am I crazy?" but he wasn't? There should be a penalty for fail trying refind yourself. After do it, like every book, you will lost it and become very angry, maybe hungry and tired. This will do the player do more attention in what he is doing, what is happening and distrust in many npcs if he had bad conditions before. And ofc it could do funniest the game if you don't find noone in a time... Thanks for all and sorry my bad English. I try do my best :3
  7. Hello, this is my first post in this forum. Here is my first suggestion (Sorry if it is repeat, I was trying find something like this but nothing) When I play every time I choose the same attributes because is what I think is better. But I really think that the funniest is have random attributes. It will do the game better for those who are looking for a new way to play and try others attributes that generally they never will use. Well, that is all about this :3
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