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Rass

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  1. Rass

    Slightly ajar

    Considering that you have so far been keeping the timeline of the game's events somewhat ambiguous, showing us that the cause of the zombie infection is doc Brown's and Marty's careless meddling is a bold move. I like it.
  2. Shouldn't be too difficult to implement, this mechanic already works with corpses.
  3. Given the way they look on the character, long denim shorts probably shouldn't protect the shins. As of now, they provide exactly the same protection as long jeans, except that they have no movement penalty. Nerf, please.
  4. Some of us only play brand new worlds though.
  5. Now we just need to find out how many generators are needed for an output of 1.21 gigawatts.
  6. Sleeping also used to keep your health up during a fever even if you were not well fed, but not anymore. I'm not sure if that's a bug or an intended change of mechanics. I'm pretty sure that "slow healer" is only supposed to affect wounds that show up on the health panel (bleeding, scratches, broken bones...), not things that only show up as moodles. "Prone to illness" should increase your rate of zombification (though I'm not sure whether it should affect the fever triggered by "hypochondriac") and increase the chances of getting ill from bad weather.
  7. If we're talking realism, wouldn't normal cigarettes be easier to find than rolling papers? It would be really cool if we could get a pipe though.
  8. I just instantly died during the day while I was standing alone in a closed room with the time sped up.
  9. The random button definitely has an effect. The bug appears even if you press random once and then manually select different profession/traits.
  10. There seems to be an issue with zombification right now. My character got bitten and the queasy moodle appeared during the night. The next day, he eventually became zombified without ever reaching the "fever" state. The character had the "hypochondriac" trait, not sure if that could've affected the situation.
  11. Rass

    Statedoid

    Will this feature work with player-built structures? It would be great if their visuals finally worked the same as those of standard buildings.
  12. That's weird. I can pick up sand and dirt normally, but it doesn't work with gravel for me.
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