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shunthunder

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  1. 1. Connect your controller firstly (and bluetooth dongle now if you're going to need it later) and let Windows install its default drivers. Extract the software you downloaded using 7zip or another archive tool. 2. Create a folder where you want the controller driver service to run from (your best bet is to create it in C:\Controller Service or something similar, this solves any access rights issues) and then copy the contents of the 'ScpServer/bin' directory from the extracted files to your created folder.] 3. Now, load up 'ScpDriver.exe' in your created folder (if you're using Vista/XP, make sure to check the 'Force Install' checkbox, 7/8 don't need to worry. If you're not going to be using bluetooth then uncheck the 'Bluetooth Driver' checkbox) and hit install, allow any driver install requests that may pop up. 4. That's it for the installation aspect, to check if your service is running correctly, go to the folder you made in part 3 and load up 'ScpMonitor.exe'. This will tell you when and if you're controllers are connected. Because these drivers and service emulate a 360 controller connection, you shouldn't have to edit any config! Makes things easy [using your PS3 controller via Bluetooth] If you're using a laptop that has built in bluetooth, or you have a bluetooth adapter for your PC, or something like that, then you'll be able to use your PS3 controller wirelessly, especially handy for those using it with their TV's or who only have a small mini-USB cable. [Pairing it with your PC] 1. Making sure the controller service is running, plug in the controller via USB and it will be automatically paired with your PC. 2. Disconnect from USB and connect the controller as you would normally, however disconnect by holding R1+L1+PS for 2 seconds. I was going to add Wii controllers but I decided it's probably not very.. feasible.. considering the amount of buttons, or lack thereof (and lack of dual thumbsticks). If you've any ideas for more controllers let me know and I'll add 'em to the list. Also, any changes or corrections or criticism... let me know! As for generic gamepads, the range is too broad to just give one guide, I'll do a quick guide on the config files in a bit just to give a heads up to people with issues on that front. I wanted to add this, I use my ps3 controllers for multiple purposes, console, pc and IOS. I wanted to inform you if you didnt know that DS3 tool will allow you to emulate the ps3 controller as a 360 controller both wired and wirelessly via Bluetooth adapter. It supports most built in adapters and dongles. http://www.motioninjoy.com/download It should be a lot simpler to use the ps3 controller thanks to this program.
  2. Now, is cobbler counted as a pie in this vote?
  3. i believe it is in Pounds. although the weight system seems to be rather unique. when can we expect the release of this build?
  4. I trust you'll announce when you reset?
  5. The way this game is programed bad things should randomly happen regardless of spiffo.
  6. server is still up and people are on it, not sure what the problem is sorry. I have had this issue a couple of times too. It seems to occur after i have played though. For example, I connected and played for an hour or so this evening then disconnected, i tried to reconnect several hours later and it just sits there and says "connecting" alternatively if i retry it then it will say "disconnected", in whichcase ill try again and i am back to "connecting" for an indefinite amount of time until i get tired of waiting. EDIT: I also get "connection failed." I just read the most recent posts, is the server software crashing periodically? or is there actually a connectivity issue here?
  7. Now why would you nerf the Spiffo spawn rate? Does it serve a purpose in game that would give cause for this?
  8. I agree that it is past due, also there is an issue with logging into the server, probably due to the current amount of players logged in already. I mention this because I have seen some complaints about it, there are three possible bottlenecks that can be causing it, hardware limitations for the machine hosting the server, limited bandwidth that cannot support a large load of players, and also the server files themselves are probably still in development and therefore limited by its programming.
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