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MostBestRoleplays

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About MostBestRoleplays

  • Birthday 02/25/1994

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  • Gender
    Man
  • Interests
    Roleplay, hit me up if you wanna get some rping done.

MostBestRoleplays's Achievements

  1. this, every zombie population parameter is explained when you hover your mouse over it, i personally set spawning off and set the population multiplier to 4.0 zombies respawning feels silly to me, when i kill a zombie i want to think '' another one bites the dust '' instead of '' whats the point he's gonna respawn anyway ''
  2. make the stairs to my appartment unaccessable, raincatchers everywhere, steal a few goats from a near farm and declare myself king of Boerenburg.
  3. It's a fun little feature but it's not necessary and kind of overpowered, if someone took smoker/alcoholic as a negative trait and just waited 5 days, it'd be gone and he would have no repercussions for picking it.
  4. Working fine for me, you sure you're not on build 23 or build 25v2? You need build 25.
  5. Has anyone managed to make it work yet? I've looked into some alternative fixes but it doesn't seem to work. Anyone had any luck with this? Please share if you have!
  6. Good too hear the server is back up! Haven't been online yet, but about the zombies; last time there were a HUGE amount of them, the server start lagging really bad. I'd rather have a medium amount of zombies with little/no lagg than a really dangerous environment with so much lagg that it's unplayable! Just my 2 cents.
  7. That's pretty much what i'm proposing, however players with masks would be regarded as possible raiders and avoided by other players (similar to how Cyrillic languages are a sign of raiders in Haven and Hearth and russians are avoided by westerners), so i see honest survivors not wearing masks. Players with aggressive mode on but without masks would still have their names/char number ID be displayed above their characters. Also, it would be better IMO if you needed scissors to craft sheet masks. It would add a little bit of difficulty into being a stealthy raider other than turning on aggressive mode. I like the handcuff idea and being able to steal from restrained characters, and the taser weapon sounds really cool. But a lot of these ideas are very roleplay focused in my opinion. Muffling characters can be roleplayed, we don't need a script for this because if they don't want to be cuffed/muffled they would just log off and it'd be gone (right?) Oh and I have a suggestion for the mask idea, if you put on a mask you get a mask ID, so that someone can still remember your voice next time he comes across you, instead of just being [Masked].
  8. I don't know how PvP works now, and if names are visible if you turn it on(I'm quite new to the game) But wouldn't it just be easier to be able to craft a makeshift mask out of sheets or something? You put it on and your name will appear as [Masked] untill you take it off, would be a whole lot easier. Although if that happens everyone will probably be walking around with a mask 24/7. I disagree with everyone being strangers to eachother before adding them to your friends list, it is too much hassle and not everyone is here to roleplay. I bet that when MP gets some more features and scripting possibilities, you can probably script it onto your server.
  9. where is that located In your Project Zomboid folder. ( Not Users > Zomboid )
  10. Ohi Epic, yeah, gone but not forgotten ;_; I'll probably run into you on my new char sooner or later!
  11. Yeah, RedDawn needs to restart the server (I think) before we can start playing again.
  12. I think the admin is spawning hordes of zombies. The amount of dead zombies outside Twiggy's was freaking ridiculous. It's like all zombies in the game were transported to Westpoint. There were/are so many dead zombies that it causes the server to lag. Yeah that makes sense, there were SO many of them, and in Muldraugh (even though there were a lot there aswell) the lag was way less.
  13. Had some fun RP with Epic, Char and Vi as Emilio Botero/Rodell Green. But it is almost impossible to play with this lagg. Maybe you should do a server restart? IT isn't FPS lagg as much as it is serverside lagg, the zombies freeze up every 2 sec and then they teleport forward. IT is SO annoyingly fucking hard to kill a zombie with this lagg, everytime I knock one onto the floor, it dissapears for a second and then 2 secs later it pops up again. Please, fix this shit. PS If some of the more dedicated rpers on the server want to do some RPing with like 3 or 4 dedicated rpers on a little private server, then let me know because I'm up for that. (I can't host a server due to my shit laptop though )
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