Jump to content

Healing phase only during sleep


Sieben

Recommended Posts

Hiho!

 

Another suggestion either for Survival or Sandbox:

 

Healing phase only during sleep
 
Background: At the current, food acts like magical healing bottles. If you're recieved damage, eat something, recover your health and than continue your looting campaign (maybe killing just another amount of 20+ Z's on your way).
 
Suggestion: If food won't have the healing ability (but should've positive effect on regeneration while sleeping if youre fed), you've the opportunity to decide wether to continue (with the handicap of being injured) or interrupt your looting campaign, return home to your savehouse and take a break for recover.

 

While sleeping you regenerate your health (not fully recover, just an amount of hp), so it can take a longer time to be healed completly, compared of your suffered injuries.

 

The condition of your hunger and thirst and the quality of your sleeping place should add a bonus to the regeneration.

 

Suggestion II: To compensate for the lack of the healing rate of food, there should be added (rare or very rare) medical supplies like regeneration boosters or adrenaline syringes (too much playing JA2 ;) ).

 

Also an option "Rest until completly healed" should be added if going to bed.

 

 
I'm looking forward to your opinions :D

 

Link to comment
Share on other sites

To say being awake you don't heal?

I get the point of food being over powered but its better to branch off of that instead of killing it off.

I think sleep should heal most of your wounds or add a significant bonus but food should stay the same, maybe a little less. Since we need medicine to play a bigger role, but rathy has a post about his medical overhaul which would work nicely.

Link to comment
Share on other sites

I'd prefer it if healing was a great deal slower, but I don't think that removing the healing benefits of food is a good idea. The energy and nutrients you get from food is what heals you in the first place. A sleeping regeneration bonus would be nice, though.

Link to comment
Share on other sites

The moodle needs to last a lot longer than it normally does, though. If I eat a big dinner before bed I should get a well fed bonus that lasts most of the night that helps me heal while I'm resting. If I eat a big breakfast around 7am it should last until about noon and provide a small amount of healing while I'm up and moving about over that period of time too.

Link to comment
Share on other sites

To say being awake you don't heal?

I get the point of food being over powered but its better to branch off of that instead of killing it off.

I think sleep should heal most of your wounds or add a significant bonus but food should stay the same, maybe a little less. Since we need medicine to play a bigger role, but rathy has a post about his medical overhaul which would work nicely.

 

My suggestion was: How can regenerate the body when it is under stress? If someone is awake, he is rarely stand around in the area and does nothing. But yes, if he doesn't do anything he should also regenerate. Maybe less than asleep.

 

I'd prefer it if healing was a great deal slower, but I don't think that removing the healing benefits of food is a good idea. The energy and nutrients you get from food is what heals you in the first place. A sleeping regeneration bonus would be nice, though.

 

Yes, you'are right in this point. Did not I thought of it.

 

maybe have it in a 3 tiered system.

tier 1. awake and moving around...40% healing powers

tier 2. awake and eating....60% healing powers. would stay at 60% until the moodle disappears

tier 3. asleep...100% healing powers

 

Hm, sounds good, but i would have it a bit modified ;) :

 

tier 1. awake and moving around...0-20% healing powers / awake and standing around 40%

 

 

Anyway, I'm looking forward to the new medical system :) . Perhaps these considerations are no longer necessary when it is implemented :D

Link to comment
Share on other sites

  • 3 weeks later...

 

Suggestion: If food won't have the healing ability (but should've positive effect on regeneration while sleeping if youre fed), you've the opportunity to decide wether to continue (with the handicap of being injured) or interrupt your looting campaign, return home to your savehouse and take a break for recover.

 

While sleeping you regenerate your health (not fully recover, just an amount of hp), so it can take a longer time to be healed completly, compared of your suffered injuries.

 

The condition of your hunger and thirst and the quality of your sleeping place should add a bonus to the regeneration.

Hello :-) 

That twist would defintly be nice ! Adding more strategic and relevant outcomes to your choices . Very cool ,i like that!

 

On the other side

 

I'd also like to see an implementation about starvation , malnutrition , water poisining effects and so on 

in a wasteland i would be the hell scared out of what i'd touch 

also , a big also , we are talking about viral infection spread by blood .

that's the worst when talking about rabid crazy humanoid monsters 

so what would be an huge twist would be using bleach to clean off area from blood ! the body replacement is already almost done so that complete the scenario

Link to comment
Share on other sites

 

To say being awake you don't heal?

I get the point of food being over powered but its better to branch off of that instead of killing it off.

I think sleep should heal most of your wounds or add a significant bonus but food should stay the same, maybe a little less. Since we need medicine to play a bigger role, but rathy has a post about his medical overhaul which would work nicely.

 

My suggestion was: How can regenerate the body when it is under stress? If someone is awake, he is rarely stand around in the area and does nothing. But yes, if he doesn't do anything he should also regenerate. Maybe less than asleep.

I am confused how you think being stressed wouldn't heal you as well?

Get scratched by a zombie, put a bandage on it and continue working.

I work outside a lot during the summer and the scrapes and scars you get from yardwork on a daily basis can build up.

 

Do you drop everything and run inside to nap because your bleeding?

You heal the same rate regardless. Sleeping I "think" speeds it up, but given that what, like 8 hours pass since you last felt/saw the cut I am sure it would look or feel better. Doing some activity while injured won't slow you down. Now if you break an arm and continue trying to use that arm then well thats completely different.

 

Link to comment
Share on other sites

 

I am confused how you think being stressed wouldn't heal you as well?

Get scratched by a zombie, put a bandage on it and continue working.

I work outside a lot during the summer and the scrapes and scars you get from yardwork on a daily basis can build up.

 

Do you drop everything and run inside to nap because your bleeding?

You heal the same rate regardless. Sleeping I "think" speeds it up, but given that what, like 8 hours pass since you last felt/saw the cut I am sure it would look or feel better. Doing some activity while injured won't slow you down. Now if you break an arm and continue trying to use that arm then well thats completely different.

 

I think being "scratched" isn't that awful, so there are you right ;) .

 

I assume being "wounded" is the better description. If you have a open deep wound, a sprained or broken limb and so forth. In this case I think "physical" (not psychological ;) ) stress would be a downside to the regeneration, because these wounds can't heal properly.

 

The bolted text in the quote what you were assuming is what I mean :D

Link to comment
Share on other sites

i like you discussion cause it seems that the center of it is realism

 

for as much as i know ,  by any stretch of imagination , in real life , "stress" does NOT impair the regeneration process

 

(maybe it slow down the regeneration by a fraction , mbe something that look like this  0,001% but i think that is too much)

 

 

What it actually does impair regeneration is fatigue , and calories in/out balance (also hydric balance affect fluids , so healing process as well)

 

Also i'd like to point it out that a scratch from infected (with lethal virus and other organic material not properly aseptic provenance) nails is something a little bit serious than a scratch from the fields

 

i'd like to post a suggestion where the health system would be based on realistic medical parameters (not every parameter jeez :D) like hydratation , nutrition , cleanliness (maybe decontamination and sterilization? oh that would be so cool!) etc but i think t will be a bit overkilling , and also of course most of the time where it resides realism fun doesnt , but with some tweaks everything could works excellent 

Link to comment
Share on other sites

i like you discussion cause it seems that the center of it is realism

 

for as much as i know ,  by any stretch of imagination , in real life , "stress" does NOT impair the regeneration process

 

(maybe it slow down the regeneration by a fraction , mbe something that look like this  0,001% but i think that is too much)

 

 

What it actually does impair regeneration is fatigue , and calories in/out balance (also hydric balance affect fluids , so healing process as well)

 

Also i'd like to point it out that a scratch from infected (with lethal virus and other organic material not properly aseptic provenance) nails is something a little bit serious than a scratch from the fields

 

i'd like to post a suggestion where the health system would be based on realistic medical parameters (not every parameter jeez :D) like hydratation , nutrition , cleanliness (maybe decontamination and sterilization? oh that would be so cool!) etc but i think t will be a bit overkilling , and also of course most of the time where it resides realism fun doesnt , but with some tweaks everything could works excellent 

 

I know there will be a healing/medical overhaul some time and I would be glad if some of my mind find it's way to it :) . But I won't be angry if not :D . Don't overdo yourself with the realism, but maybe there are some useful suggestions, so I'm looking for it!

Link to comment
Share on other sites

 

I know there will be a healing/medical overhaul some time and I would be glad if some of my mind find it's way to it :) . But I won't be angry if not :D . Don't overdo yourself with the realism, but maybe there are some useful suggestions, so I'm looking for it!

 

i don't think there is much overdoing. just think of Skyrim or Fallout NV. There are mods simulating nutrition and  healing effects, muscle growth, diseases, needs and what not else. for each game you have to get 2 mods to have all these effects...so i don't know why it should be a sort of overdoing to implement things like this in the first place. because these mods are mostly under the most endorsed and downloaded mods. and if we are here to see the realistic zombie survival rpg happen, why not put things like this in it from the start.

 

as far as i concern, i would even say, that one medical overhaul wouldn't be enough. there are most likely more overhauls to come. just look at the "cooking overhaul" though better it is still pretty rough.

 

Edit: and it's not like we are busting TIS' doors in screaming "give us the god damn final version" :P

        most of us are pretty patient and eager to help improve the game, so i don't think time is a real factor here as long as PZ

        avoids making the Duke Nukem :P

Link to comment
Share on other sites

 

 

I know there will be a healing/medical overhaul some time and I would be glad if some of my mind find it's way to it :) . But I won't be angry if not :D . Don't overdo yourself with the realism, but maybe there are some useful suggestions, so I'm looking for it!

 

i don't think there is much overdoing. just think of Skyrim or Fallout NV. There are mods simulating nutrition and  healing effects, muscle growth, diseases, needs and what not else. for each game you have to get 2 mods to have all these effects...so i don't know why it should be a sort of overdoing to implement things like this in the first place. because these mods are mostly under the most endorsed and downloaded mods. and if we are here to see the realistic zombie survival rpg happen, why not put things like this in it from the start.

 

as far as i concern, i would even say, that one medical overhaul wouldn't be enough. there are most likely more overhauls to come. just look at the "cooking overhaul" though better it is still pretty rough.

 

Edit: and it's not like we are busting TIS' doors in screaming "give us the god damn final version" :P

        most of us are pretty patient and eager to help improve the game, so i don't think time is a real factor here as long as PZ

        avoids making the Duke Nukem :P

 

 

Yes you're right. In case of Fallout 3/NV I wished Bethesda had made some basic construction to their game (for example a basic weather system) so modders have a ressource to work on and mods like enhanced dynamic weather or sandstorms wouldn't be so cpu-consuming :) .

Link to comment
Share on other sites

Right. And just out of experience, as soon as there's an RPG out there with an open concept and just a remote approach of survival (you against the harsh enviroment). There are always mods like frostfall and realistic needs and diseases for skyrim or the counter parts for Fallout that make survival, weather and the characters reaction to all these more realistic. So i won't go to far to say, there is a need for realism in open RPGs. Cause put aside the Tons of graphic mods and the most downloaded mods are always the same kind. Survival, weather and realism/immersion. So why not give it to the players as Vanilla if everyone want's this Level of complexity?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...