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MAP TOOLS


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214 replies to this topic

#1 lemmy101

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Posted 09 January 2014 - 09:04 PM

Provided as-is. Any questions one of us will try and point in the right direction. :)

Edit: For the moment, these are Windows 64-bit or Windows 32-bit only.

REQUIRED:
http://www.projectzo...MapTools1_1.zip
 
UPDATED TOOLS:
Windows 64-bit tools (get ZomboidMapTools.zip as well for tilesets and map files)
Windows 32-bit tools (get ZomboidMapTools.zip as well for tilesets and map files)
 


YOU HAVE TO DOWNLOAD ZomboidMapTools1_1.zip AS WELL AS EITHER THE x64 OR x32 TOOLS.
 
Anyone who downloads the updated 32 or 64 bit tools, make sure to keep the original rules.txt that's in the WorldEd folder from the ZomboidMapTools1_1.zip.
 
If you don't, you will not be able to place water because it's not defined, anymore.
 
If it's too late, open the rules.txt and replace everything:
 
Spoiler

 

Vague process:

WorldEd -> create bitmaps for terrain -> BMPtoTMX -> drag drop cells into world grid
BuildingEd -> make buildings
WorldEd -> place buildings in world
TileZed -> do detailing around building that couldn't be done in building ed. Put fancy stuff around map to add detail to roads etc.
WorldEd -> Drag selection - Export to Lots -> add offset to put your world in correct place in game world then export. Muldraugh is 25x25 offset, Westpoint is 25x15. For now overwrite files. Will get maps working with modloader file system so your mod can override areas of the map.

You need to make all buildings in BuildingEd for the loot and future NPCs/Sadistic AI to work, as well as needing to use the new tiles (had to remove the old to fit in memory on the integrated gfx) so I'm afraid this means stuff will need making from scratch, but buildingEd is nice to use so hopefully that process won't take that long

Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to Mash who has equally done amazeballs stuff, and all credit for the terrain stuff goes to Binky who has yeah you get the picture :P

----------------------------
Edit from Moderators
----------------------------

Back in February 2013(!) hummer and fish-tank owner mendonca recorded a video of him using the tools to build a prison. I'm not sure how it compares to using these updated tools, but it may be a good place to start if you're looking to get going:

Spoiler

 

 

I'm here to give an info on how to get the blends working correctly!

 

It's the same as with the rules.txt, you have to get the blends.txt file from the ZomboidMapTools1_1.zip (it's in tools/TileZed/WorldEd) and overwrite the one that comes with the 32 or 64 bit version.


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#2 Rathlord

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Posted 09 January 2014 - 09:04 PM

*fireworks*

 

Also, first.


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#3 Connall

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Posted 09 January 2014 - 09:13 PM

Sweeeeeeet! What a new year so far! \ :D /


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#4 poww10s

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Posted 09 January 2014 - 09:35 PM

WOAAAAAHHHH I've been fantasizing about my street and how amazingly easy it would be to fortify. Time To MAP IT! 


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#5 Gammlernoob

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Posted 09 January 2014 - 09:47 PM

WWWWOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

HHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAA!


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#6 dida55

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Posted 09 January 2014 - 09:49 PM

Where's the .app? D:



#7 RoboMat

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Posted 09 January 2014 - 09:53 PM

Awesome!


Where's the .app? D:

 

I hardly doubt that it will ever be mac-compatible! xD


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#8 dida55

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Posted 09 January 2014 - 09:57 PM

Awesome!


Where's the .app? D:

 

I hardly doubt that it will ever be mac-compatible! xD

Whoa, I don't even know what to say. Much disappointment. 



#9 RoboMat

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Posted 09 January 2014 - 09:59 PM

Well who knows ... maybe one day.

 

I switched to Windows for modding PZ.


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#10 poww10s

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Posted 09 January 2014 - 10:06 PM

Wait, how do you add walls on the inside?



#11 EasyPickins

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Posted 09 January 2014 - 10:08 PM

The tools are written in the open-source Qt toolkit, so they should in theory build just fine on Mac/Linux. :-)

 

https://github.com/timbaker/tiled

https://github.com/timbaker/pzworlded

 

On either platform, if you get the Qt 5.2 SDK, and open up the .pro file for either project in QtCreator it should build without too much hassle.  After building it would need to be properly packaged up for each platform though, not sure how to go about it.


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#12 lemmy101

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Posted 09 January 2014 - 10:09 PM

Had to reupload, missed a few config files. Anyone who's got it would be advised to redownload :P



#13 RoboMat

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Posted 09 January 2014 - 10:11 PM

The tools are written in the open-source Qt toolkit, so they should in theory build just fine on Mac/Linux. :-)

 

https://github.com/timbaker/tiled

https://github.com/timbaker/pzworlded

 

On either platform, if you get the Qt 5.2 SDK, and open up the .pro file for either project in QtCreator it should build without too much hassle.  After building it would need to be properly packaged up for each platform though, not sure how to go about it.

 

Awesome news!! :)


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#14 Dr Gonzo

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Posted 09 January 2014 - 10:11 PM

Thank you! I've been waiting so long for this. My dreams of rebuilding my beloved shithole of a hometown in all it's zomboidy-goodness are one step closer to reality <3


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#15 EasyPickins

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Posted 09 January 2014 - 10:12 PM

Wait, how do you add walls on the inside?

The walls are placed automatically between rooms and as exterior walls.  The Building > Rooms menu command (or toolbar button) is how you define new rooms, and choose various tiles for the rooms.



#16 lemmy101

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Posted 09 January 2014 - 10:15 PM

Any folk who are already familiar with the tools due to their tester access, if you're willing, some tut video would be much much appreciated by both us and community alike  :D

 

I know Thuz was working on a manual for it.


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#17 Dr_Cox1911

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Posted 09 January 2014 - 10:15 PM

Just mindblowing guys! Now I only need to get the perk "creative" and I can start doing awesome stuff with this. Until then: You got work mappers!


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#18 Ontogenesis

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Posted 09 January 2014 - 10:20 PM

Any folk who are already familiar with the tools due to their tester access, if you're willing, some tut video would be much much appreciated by both us and community alike  :D

 

I know Thuz was working on a manual for it.

 

Would mendonca's video still be relevant do you know?

 

Also, woohoo!



#19 lemmy101

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Posted 09 January 2014 - 10:22 PM

 

Any folk who are already familiar with the tools due to their tester access, if you're willing, some tut video would be much much appreciated by both us and community alike  :D

 

I know Thuz was working on a manual for it.

 

Would mendonca's video still be relevant do you know?

 

Also, woohoo!

 

 

Probably mostly relevant :) feel free to edit the OP with a link if you have it, I can't remember it. S:



#20 Dr Gonzo

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Posted 09 January 2014 - 10:23 PM

Just out of curiosity, are these tools for 64bit systems only?


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