vonVile Posted February 10, 2016 Share Posted February 10, 2016 I just lost a game where zombies had already broke into a building and still inside, so I thought it was okay to enter. I go through a broken window and the building's burglar alarm goes off. I though it was a building off in the distance the way it sounded off to the right and different than then usual. As I killed the zombies inside the building and next thing I know a horde of zombies are on top of me. Talk about a cheap way to die. If a building is assigned to have an alarm, zombies shouldn't be immune to setting them off. This would also help with moving zombies throughout the world just like helicopters and gun shots. Kuren and Zomboid 2 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted February 10, 2016 Share Posted February 10, 2016 I suppose it depends if, in reality, alarms reset after being triggered (e.g. if I break the glass inear a break glass sensor, does breaking the glass again, after the alarm has silenced itself, cause it to trigger again? What about contact alarms?) and whether zombies show up on whatever motion sensors are supposed to be. But ultimately, it's probably just an oversight. One that's not been altered since alarms were added. If they find some time, I'm sure they'll address it. CaptKaspar and Kuren 2 Link to comment Share on other sites More sharing options...
ld-airgrafix Posted February 12, 2016 Share Posted February 12, 2016 I hope they fix this, it would be nice if zombies activate alarms as well. EnigmaGrey, Foulmouth and Zomboid 3 Link to comment Share on other sites More sharing options...
formoza Posted February 12, 2016 Share Posted February 12, 2016 I agree. It feels a little bit weird when the alarm is triggered even if I get into the house already trespassed many times, of course by zombies. Zomboid 1 Link to comment Share on other sites More sharing options...
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