EnigmaGrey Posted December 14, 2015 Share Posted December 14, 2015 We don't see Clyde as much as we used to. I fear his power is waning.We'll give him a new hat! Kazyni and EreWeGo 2 Link to comment Share on other sites More sharing options...
Moose65 Posted December 14, 2015 Share Posted December 14, 2015 Is 33.8 out yet? Still saying version 33.7 and steam hasn't downloaded anything. Link to comment Share on other sites More sharing options...
ditoseadio Posted December 14, 2015 Share Posted December 14, 2015 Is 33.8 out yet? Still saying version 33.7 and steam hasn't downloaded anything. Me too... Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 14, 2015 Author Share Posted December 14, 2015 Sorry, it should be good now Man_In_The_Purple_Hat and ditoseadio 2 Link to comment Share on other sites More sharing options...
thiosk Posted December 14, 2015 Share Posted December 14, 2015 33.8 seems better so far. However, a minor sound issue cropped up after converting a modded game (running the pheonix community map) I fought zombies until High Exertion, and then something happened to the sound-- the player char. seems to be making the "high exerted" panting/grunt sound on a loop. I've tried exiting the game, and it did not improve. You can end the sound loop by resting adequately, but it will return next time you get to high exertion. I am happy to submit a savegame to explore the situation. EnigmaGrey 1 Link to comment Share on other sites More sharing options...
Wasteland Posted December 14, 2015 Share Posted December 14, 2015 hmmm...my server is crashing now Link to comment Share on other sites More sharing options...
Blake81 Posted December 14, 2015 Share Posted December 14, 2015 33.8 seems better so far. However, a minor sound issue cropped up after converting a modded game (running the pheonix community map) I fought zombies until High Exertion, and then something happened to the sound-- the player char. seems to be making the "high exerted" panting/grunt sound on a loop. I've tried exiting the game, and it did not improve. You can end the sound loop by resting adequately, but it will return next time you get to high exertion. I am happy to submit a savegame to explore the situation. I'm having that very same issue on Solo, and it's highly-game breaking as it's so annoying and ear-raep'n that I simply can't use my headphones. Link to comment Share on other sites More sharing options...
pesudopnuk Posted December 14, 2015 Share Posted December 14, 2015 -snip- I'm having that very same issue on Solo, and it's highly-game breaking as it's so annoying and ear-raep'n that I simply can't use my headphones. same here... also when in the woods i can`t hear the rain (but i can hear thunder) Link to comment Share on other sites More sharing options...
Blake81 Posted December 14, 2015 Share Posted December 14, 2015 MAJOR BUG DETECTED! Crafting Menu is broken, and it also breaks the Pause Menu. More details in this tracker: http://theindiestone.com/forums/index.php?app=tracker&showissue=2397 Link to comment Share on other sites More sharing options...
MadDan Posted December 14, 2015 Share Posted December 14, 2015 I've noticed (around the construction area in WP) that there's this generator like sound, but, no generator to be found and it only seems to appear when in moderate-high exertion, it blocks out the panting but I did hear some panting at the end of it. Not sure if it's directly related to the high exertion sound effect being loud but it is pretty major. It sounds like a really loud fridge humming, plus a generator. It's very weird, but it may be the high exertion one (I just thought that was related to the breathless sound being loud, not this sound.) Edit: Hearing it in more detail it's definitely the high exertion already reported, so ignore all above. Also, is it intended to be able to run 5 straight hours in-game without getting moderate-high exertion? I had only an empty gas can on me plus pen and paper and the original items (clothes). Link to comment Share on other sites More sharing options...
Man_In_The_Purple_Hat Posted December 14, 2015 Share Posted December 14, 2015 So ive found a pretty poopy bug, I usually set my sandbox setting for alarms to extremely rare and so i proceed to start looting some buildings on a fresh character and 9 out of 10 buildings had an alarm on it, at first I thought it was bad luck (even though i have lucky on my character haha) but then i changed my sandbox setting for the alarms to 'never", started new, first house i got to, opened the window and a alarm went off lol. Has anyone else been having this issue? one other thing is while outside running the rain started up except i couldn't hear the raining sound, so far thats it, Ill look for more while i'm at it, if i don't die from alarms first :I I hate them sooo much lol Geras 1 Link to comment Share on other sites More sharing options...
Moose65 Posted December 14, 2015 Share Posted December 14, 2015 So ive found a pretty poopy bug, I usually set my sandbox setting for alarms to extremely rare and so i proceed to start looting some buildings on a fresh character and 9 out of 10 buildings had an alarm on it, at first I thought it was bad luck (even though i have lucky on my character haha) but then i changed my sandbox setting for the alarms to 'never", started new, first house i got to, opened the window and a alarm went off lol. Has anyone else been having this issue? one other thing is while outside running the rain started up except i couldn't hear the raining sound, so far thats it, Ill look for more while i'm at it, if i don't die from alarms first :I I hate them sooo much lol I've noticed it too........something is up, because i had about 10 houses in a row have alarms. Link to comment Share on other sites More sharing options...
EasyPickins Posted December 15, 2015 Share Posted December 15, 2015 IWBUMS 33.9 released (apologies to anyone who got cut living life on the bleeding edge):Fixed heavy-breathing sound effect, lowered volume, still annoying?Fixed Crafting UI bug with unknown item types.Fixed server crash with generator sounds.Fixed every building being alarmed. Moose65, Way2sp00ky, Man_In_The_Purple_Hat and 3 others 6 Link to comment Share on other sites More sharing options...
Gilgamesch Posted December 15, 2015 Share Posted December 15, 2015 Iam dowloading now the new update, just for the question, is the escape key bug also fixed? I wasnt able to end my last game, i needed to close the game from the window tab. Also i wasnt able to use the return key at all ;( Edit; Now all key short cuts works like a charm again, thanks for the hotfix Link to comment Share on other sites More sharing options...
Blake81 Posted December 15, 2015 Share Posted December 15, 2015 Sorry to be the bearer of more bad news but it seems 33.9 did something to the sounds. More details in this tracker: http://theindiestone.com/forums/index.php/tracker/issue-2399-339-ambient-sounds-lost-their-distance/ Link to comment Share on other sites More sharing options...
EasyPickins Posted December 15, 2015 Share Posted December 15, 2015 I released an update to fix the server so it doesn't crash on starting up (sound-related bug). Link to comment Share on other sites More sharing options...
thiosk Posted December 15, 2015 Share Posted December 15, 2015 Something may have happened to the volume of meta events on zombies. I've been having gunshots go off and the zeds just remained motionless. Man_In_The_Purple_Hat 1 Link to comment Share on other sites More sharing options...
Moose65 Posted December 15, 2015 Share Posted December 15, 2015 IWBUMS 33.9 released (apologies to anyone who got cut living life on the bleeding edge):Fixed heavy-breathing sound effect, lowered volume, still annoying?Fixed Crafting UI bug with unknown item types.Fixed server crash with generator sounds.Fixed every building being alarmed. The heavy breathing is still annoying, but I think its a fitting punishment if you don't let you character rest (plus, it can be a dangerous distraction when your trying to listen for other sounds). Link to comment Share on other sites More sharing options...
valhalla_bound Posted December 15, 2015 Share Posted December 15, 2015 I personally like the heavy breathing. EUDOXIO 1 Link to comment Share on other sites More sharing options...
thiosk Posted December 15, 2015 Share Posted December 15, 2015 I personally like the heavy breathing. The sound wasn't the heavy breathing sound effect exactly, it was like the first 1/2 second of it played on an infinite loop at maximum volume. The heavy breathing is still in. Man_In_The_Purple_Hat, Kitt Frostpaws and Insidiousness 3 Link to comment Share on other sites More sharing options...
MadDan Posted December 15, 2015 Share Posted December 15, 2015 I personally like the heavy breathing. I don't think you would have liked this sound. Link to comment Share on other sites More sharing options...
MrDeliberto Posted December 15, 2015 Share Posted December 15, 2015 IWBUMS 33.9 released (apologies to anyone who got cut living life on the bleeding edge):Fixed heavy-breathing sound effect, lowered volume, still annoying?Fixed Crafting UI bug with unknown item types.Fixed server crash with generator sounds.Fixed every building being alarmed. SOUND WHEN THAT WAS STARTED I HAD FOUND MY COMPUTER HAD BROKEN! Good thing the volume down Link to comment Share on other sites More sharing options...
Man_In_The_Purple_Hat Posted December 15, 2015 Share Posted December 15, 2015 Something may have happened to the volume of meta events on zombies. I've been having gunshots go off and the zeds just remained motionless. Yup! i'm having the same issue, I do have thumping zeds on false, however they do sometimes still thump on windows and doors due to meta events but meh, i'm not too worried about that so much. But I wanted to say thank you guys for adding in the option for thumpin zeds, I don't know if you all have noticed this the way I have, but with thumping set to false, you guys have created a HUGE since of fear when I play now haha. Just sitting in my safe house, and all I hear is moans outside, movement in the trees, its actually frighting because one slip up of running, opening a door, taking something off my shelves/crates could trigger one of them to finding me. and because all my blinds are closed I cannot see where they exactly are or exactly how many are around me. its absolutely amazing!!! I love it!!! I find it more realistic now because how would a zombie know I'm inside this house when I'm not making any sounds or looking through my windows ect. but anyways thanks guys for making seriously the best zombie game I've ever played Insidiousness and Kuren 2 Link to comment Share on other sites More sharing options...
Insidiousness Posted December 15, 2015 Share Posted December 15, 2015 Fix pleasE? Link to comment Share on other sites More sharing options...
ILosMasTeR Posted December 15, 2015 Share Posted December 15, 2015 33.9 ? Link to comment Share on other sites More sharing options...
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