Kjulo Posted September 14, 2013 Share Posted September 14, 2013 (Tested on Alpha version 2.9.9.10) Current Features: Makes some earlier less-usable, or completly unusable items into useable items Allows reperation of Melee weapons and Guns while staying balanced. New Traits! Traits: Adrenaline - You (slightly) restore Fatigue and Endurance when you fight zombies Basement Dweller - You lose panic much more quickly while inside Hydrophilia - Cannot become exhausted if standing outside in the rain. Also slightly decreases thirst Hemohpobia - Increase in panic everytime you attack a Zombie Hyperhidrosis - You need to drink water more often Hydrophobia - Heavily increase in panic while outside in the rain Paranoid- Player may get panic attacks when no zombies are around Homerun - Chance of instantly killing a zombie on hit, dependant on endurance Firearms Expert - Recieve 2 more Gun Parts from disassembling guns Zen - Pain levels decrease faster while inside and alone Psychalgia - Panic levels causes pain levels to also rise. Items:Strong Cloth - 24 Bandages - Used to repair Melee weapons/ Bat with Grip - Bat, Belt - Lasts longer and has more pushback than normal Pillowcase Bag - Pillow - Container with 40% Weight reduction and 8 max carry weight Shoe Soup - 1 Water, 1 Bowl and 1 Shoe - Restores some thirst and hunger, but severely reduces happiness and fun Gun Parts - Disassembled from different guns - Is used to repair Firearms. New Functions and Recipes (Old ones still works) Bandages - 1 Sock yields 1 Bandage Sheet - 1 Pillow Wet Dish Towel - Can now be dried [Download] License:You can use any content in this mod for any purpose, as long as it requires 'Project Zomboid' to function properly. Simpler Version: Feel free to use any of my icons or code to your own mod, as long as you credit me for the stuff you used from me. I would love to see new life in my icons. Changelog 0.02 Made basement dweller more effective and function slightly differently. Nervous now gives random panic attacks Can now dry dish towels Pillow bag now weights 0.2 instea of 0.6 2 New Traits (Firearms Expert, Homerun) Added item "Gun parts", used to repair guns Hydrophobia now gives less trait points "Dehydrated" renamed to "Sweaty"0.03Made some traits incompatible (Hydrophobia and Hydrofilia, Basement Dweller and Claustrophobic)Basement Dweller is now more expensive in trait pointsFixed minor bug with Hydrophilia (Could be abused to never need to drink water, even when not raining)"Nervous" Renamed to "Paranoid" to suit new effect betterAdded 2 new traits (Zen and Psychalgia)Paranoid trait now only gives panic attacks when no zombies are around.0.031 (Minor update)"Sweaty" renamed to "Hyperhidrosis" (Thanks RoboMat)Overall effectivity rebalance of some traitsShoutout to Robomat, Aricane and RegularX for the help. Installing:Find your project zomboid folderIn the folder that has the media folder in it, extract the .rar fileIf this is done correctly, new image files should be in the same folder as the games .exe Dm2211, Cyrrent Eiledoll, epic_cat and 12 others 15 Link to comment Share on other sites More sharing options...
Mrxbath Posted September 14, 2013 Share Posted September 14, 2013 Hahaha shoe soup. I love that. A desperate survivor's last resort! Kjulo, Migoxiss and zekusutari 3 Link to comment Share on other sites More sharing options...
kinyoshi Posted September 14, 2013 Share Posted September 14, 2013 (edited) Hope it'll be cool when I made my own trait mods . Credit given of course. Good work . I will be using some of these in my games. Edited September 14, 2013 by kinyoshi Kjulo 1 Link to comment Share on other sites More sharing options...
Banjo Posted September 14, 2013 Share Posted September 14, 2013 Wow, this looks AWESOME! I laughed at the shoe soup too! Love your icons, too... especially the trait ones! I've been working on my own mods and the tiny trait icons are a pain! Kjulo and Mrxbath 2 Link to comment Share on other sites More sharing options...
RoboMat Posted September 15, 2013 Share Posted September 15, 2013 Looking good Kjulo, welcome to the modding community Love your trait icons! Kjulo 1 Link to comment Share on other sites More sharing options...
LeoIvanov Posted September 15, 2013 Share Posted September 15, 2013 Am I the only one thinking of using sheets as bags? If I had nothing to put stuff in BUT the sheet, i'd probably do that in real life, so why not in PZ? Equip as secondary, and there you go - now sheet isn't just a portable curtain but also a bag that you can use! Link to comment Share on other sites More sharing options...
Kjulo Posted September 15, 2013 Author Share Posted September 15, 2013 Am I the only one thinking of using sheets as bags? If I had nothing to put stuff in BUT the sheet, i'd probably do that in real life, so why not in PZ? Equip as secondary, and there you go - now sheet isn't just a portable curtain but also a bag that you can use!I've had that idea too, it just feels like it may be hard to balance. Link to comment Share on other sites More sharing options...
Kjulo Posted September 16, 2013 Author Share Posted September 16, 2013 Alright guys, updated it for 0.03. I would very much like feedback on the new version Link to comment Share on other sites More sharing options...
nasKo Posted September 17, 2013 Share Posted September 17, 2013 Looks awesome so far! Love it Link to comment Share on other sites More sharing options...
RoboMat Posted September 17, 2013 Share Posted September 17, 2013 I am requesting that "Sweat" is renamed to "Hyperhidrosis" Btw.: You can make traits mutual exclusive so that Hydrophilia and Hydrophobia can't be selected at the same time with: TraitFactory.setMutualExclusive("Hydrophilia", "Hydrophobia"); kinyoshi 1 Link to comment Share on other sites More sharing options...
Kjulo Posted September 17, 2013 Author Share Posted September 17, 2013 I am requesting that "Sweat" is renamed to "Hyperhidrosis" :DBtw.: You can make traits mutual exclusive so that Hydrophilia and Hydrophobia can't be selected at the same time with:TraitFactory.setMutualExclusive("Hydrophilia", "Hydrophobia");I already did that in version 0.03, but thanks anyways. Link to comment Share on other sites More sharing options...
Kjulo Posted September 18, 2013 Author Share Posted September 18, 2013 Oh wow, just found out bit.ly did not update my link. Fixed that now. Link to comment Share on other sites More sharing options...
TheConstructionWorker Posted September 19, 2013 Share Posted September 19, 2013 Hey this looks great mate this'll be downloaded for sure. This just shows how much I need to get in the scence. Well done Kjulo Link to comment Share on other sites More sharing options...
TheConstructionWorker Posted September 19, 2013 Share Posted September 19, 2013 One more thing to the modders do you gutys think you could make a bag out of the pillows? Like take the pillow out and use the case for a small bag? Link to comment Share on other sites More sharing options...
Aricane Posted September 19, 2013 Share Posted September 19, 2013 I think vonVile made a mod for that. It's called Pillow Multi-Tool. Link to comment Share on other sites More sharing options...
Kjulo Posted September 19, 2013 Author Share Posted September 19, 2013 One more thing to the modders do you gutys think you could make a bag out of the pillows? Like take the pillow out and use the case for a small bag?You can already do that in my mod. Or am i misunderstanding you? Link to comment Share on other sites More sharing options...
speider Posted September 19, 2013 Share Posted September 19, 2013 basement dweller best trait ever Link to comment Share on other sites More sharing options...
kinyoshi Posted September 22, 2013 Share Posted September 22, 2013 basement dweller best trait ever This trait is going to be used a-lot when basements and sewers come in . Kjulo 1 Link to comment Share on other sites More sharing options...
Kjulo Posted September 22, 2013 Author Share Posted September 22, 2013 basement dweller best trait ever This trait is going to be used a-lot when basements and sewers come in . When they come in i will definantly make it more expensive or less effective Link to comment Share on other sites More sharing options...
kinyoshi Posted September 22, 2013 Share Posted September 22, 2013 basement dweller best trait ever This trait is going to be used a-lot when basements and sewers come in . When they come in i will definantly make it more expensive or less effective Damn it, guess I shouldn't have said nothing. Link to comment Share on other sites More sharing options...
Inquisinator Posted October 24, 2013 Share Posted October 24, 2013 Great mod, but just have a question, can you also use this mod for the steam version of the game or does it need new coding for that ? I already tried modding the steam version 2.9.9.17, and traits can be selected, the items can be made, but a stack trace keeps popping up, the stack trace message that keeps popping up is: function: EveryTenMinutes -- file: Kmod_Additions_Traits.lua line # 99__sub not defined for operands in null Does this mean that the traits can be selected but do not work ? Link to comment Share on other sites More sharing options...
Kjulo Posted November 4, 2013 Author Share Posted November 4, 2013 Great mod, but just have a question, can you also use this mod for the steam version of the game or does it need new coding for that ? I already tried modding the steam version 2.9.9.17, and traits can be selected, the items can be made, but a stack trace keeps popping up, the stack trace message that keeps popping up is: function: EveryTenMinutes -- file: Kmod_Additions_Traits.lua line # 99__sub not defined for operands in null Does this mean that the traits can be selected but do not work ?Maybe he updated the way to check traits? I used the desura build. Link to comment Share on other sites More sharing options...
Desalater Posted November 12, 2013 Share Posted November 12, 2013 the new items are also in game for me however i am using the steam version also and the strong cloth does nothing to the condition of a weapon, tried on totally broken and slightly damaged, numbers dont change Link to comment Share on other sites More sharing options...
thrandisher Posted November 13, 2013 Share Posted November 13, 2013 One thing i did notice with the traits is. When you first select them them and start a new character, everything seems to work, but if you quit and reload then they seem not to with that error that inquisinator posted. I tested this atleast with getting the trait that fills you with energy when you melee, or something like that. I didnt tire out really fast like it should be. Saved game, quit, started up, loaded save, take 2 swings or so and BLAMO batman apears, err, i mean i got tired really fast like it should without the trait. Link to comment Share on other sites More sharing options...
RoboMat Posted November 13, 2013 Share Posted November 13, 2013 This mod is outdated. I hope Kjulo comes back and updates it soon Link to comment Share on other sites More sharing options...
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