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AgeFactor


StonedWizard

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Hello everyone.
Long time i think where use players age, and one moment i got few ideas...
 
What this mod to do(v 0.5)
First of all this mod add two professions: Teenager and Pensioneer.
-Teenager profession give some XpMultiplier to all perks, which boosted by selected traits. (it looks like reading books)
-Pensioneer profession give one more perk level, which also boosted by traits. (for example trait "FirstAid" give you +1 to Doctor, so at start game you got Doctors perk = 2)
-This two profession lower characters physycs perks (strength and fitness)
 
-Also mod add a litle bit xp for all perks, which increased by choosed profession. Amount of xp depended by age.
-Age. Now age set randomly for all professions, exept Teenager and Pensioneer. It's look like:

         teens: 14 to 17

         pensioneers: 51 to 65

         other: 18 to 50

 

-Add random traits system, which add any of existing traits in game. Bad traits in general has less chances to be recived.

-Then more players age, then more random traits you get. It's count so:

       added traits = (ZombRand(age / 25) + age / 100) + 1;

       So at 60 yers you get 3-4 traits

       At 15 - 1 or 2

-And finally mod add few useful traits to choose.
 
V 0.6
- Fixed few bugs
- Add new traits
- Characters sex give some bonuces (femele: +1 to fitness, male - +1 to strength)
- Disabled random traits
 
In future I planed add more trits, which give random perks boost(for teens - xpMult) and education trait which give random recipes. This traits also will be depended by age.
PS: Your suggestions please report in this topic, i gladly to read it.
 
 
Download:
Edited by StonedWizard
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Love the mod but the traits seem a little too rewarding maybe you could add in negative traits? and maybe make it that the traits that help are a little more expensive? and don't mean to seem rude but you spelled sneak, sneack in the prankster trait. :)

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Love the mod but the traits seem a little too rewarding maybe you could add in negative traits? and maybe make it that the traits that help are a little more expensive? and don't mean to seem rude but you spelled sneak, sneack in the prankster trait. :)

Hm... I forget about negative trits, its good idea. 

Now i work on few new traits which adding random perks and recips. In my opinion it's work like then you older, than more skills and knowledge you get. 

Ok, i see what i can do, because i not good testing this mod and dont start balancing yet.

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