Gaffa Tape Warrior Posted July 19, 2015 Share Posted July 19, 2015 Having had my save updated to the new version, I carefully looked around my house in case some zombies had spawned. I saw no zombies, and went inside again, but heard the bumping sound of a zombie. I went outside again to check this window you see in the pictures below.That zombie on the ground was hidden from my view by the wall when I was sneaking around my house to look. As I went to see if that was where the zombie was, I could not see it because of the wall in front of the camera. The zombie then lunged out and nearly got me, but I was anticipating this glitch. The picture below shows what it looks like when you stand a bit closer.My suggestion is to make it so that you can see things that are further "up" than other things, that your character would be able to see. Another problem is that when my character is behind things I cannot see them because they are too trasnsparent. Maybe you could make it so that you can see more than a small circle around your guy, but not make it so transparent that you cannot tell what he's behind. I am afraid of being on that side of buildings because of only having a very small circle of vision, which is bad for peering out of windows before going down escape sheets and other things. Jericoshost and King jjwpenguin 2 Link to comment Share on other sites More sharing options...
Adamiks Posted July 19, 2015 Share Posted July 19, 2015 I think PZ devs should use L4D tip. They should make "neon lights" around the player/zombie that is behind the wall. LogicalKip 1 Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted July 19, 2015 Share Posted July 19, 2015 I think PZ devs should use L4D tip. They should make "neon lights" around the player/zombie that is behind the wall.That might be a bit too obvious. Maybe something similar though. Adamiks 1 Link to comment Share on other sites More sharing options...
Jericoshost Posted July 20, 2015 Share Posted July 20, 2015 I think PZ devs should use L4D tip. They should make "neon lights" around the player/zombie that is behind the wall.That might be a bit too obvious. Maybe something similar though. In the past I suggested this on the old forums, people claimed 'immersion'.I still support the idea or something similar. Link to comment Share on other sites More sharing options...
King jjwpenguin Posted July 21, 2015 Share Posted July 21, 2015 this has gotten me killed so many times (on servers). we need a fix like this. Link to comment Share on other sites More sharing options...
Gaffa Tape Warrior Posted July 22, 2015 Author Share Posted July 22, 2015 I think neon lights would actually improve "immersion". I got a panic moodle from the zombie when going around my house but couldn't actually see the zombie because it was between me and my house, so my house was above it on my screen. Link to comment Share on other sites More sharing options...
King jjwpenguin Posted July 26, 2015 Share Posted July 26, 2015 I think neon lights would actually improve "immersion". I got a panic moodle from the zombie when going around my house but couldn't actually see the zombie because it was between me and my house, so my house was above it on my screen.i feel like a sort of button to switch the view. one for how it is now. one to see just the building without fade. one where only the base of the building is shown like in the sims. (where it shows the bottom inch of a wall being placed.) Adamiks 1 Link to comment Share on other sites More sharing options...
Teesee Posted July 27, 2015 Share Posted July 27, 2015 Neon outlining when a zed is in the character's FOV but hidden to the player by an element: WANT! The fading around the character is OK but this suggestion would be much appreciated. I don't know how it would kill "realism" knowing that you're supposed to be the character and notice what's in his/her FOV. Jericoshost 1 Link to comment Share on other sites More sharing options...
Adamiks Posted August 8, 2015 Share Posted August 8, 2015 Neon outlining when a zed is in the character's FOV but hidden to the player by an element: WANT! The fading around the character is OK but this suggestion would be much appreciated. I don't know how it would kill "realism" knowing that you're supposed to be the character and notice what's in his/her FOV.I think that neon lights should "activate" in the line of sight only (and they shouldn't be so visible, i think that kind of colored shadow would be better). Link to comment Share on other sites More sharing options...
King jjwpenguin Posted August 8, 2015 Share Posted August 8, 2015 I really like that idea. I feel some people will still complain about them being hidden though. Link to comment Share on other sites More sharing options...
Teesee Posted March 23, 2016 Share Posted March 23, 2016 I am deliberately necroing this topic because I think the issue is still real. Considering that what we hear and what we see is taken from the character's POV, zombies hidden behind walls should be easier to spot. I'm in favour of some kind of neon outline around the zeds when they're behind a wall, hidden from the player's view but clearly visible for the character. Could a dev state if this is a planned feature? Link to comment Share on other sites More sharing options...
Slice985 Posted March 23, 2016 Share Posted March 23, 2016 4 minutes ago, Teesee said: I am deliberately necroing this topic because I think the issue is still real. Considering that what we hear and what we see is taken from the character's POV, zombies hidden behind walls should be easier to spot. I'm in favour of some kind of neon outline around the zeds when they're behind a wall, hidden from the player's view but clearly visible for the character. Could a dev state if this is a planned feature? I actually posted about this a few minutes ago on Reddit. This and "falling" are my 2 biggest complaints about this game. Unfortunately I have no real idea of a fix for this because of how the view is based. A safety feature for falling damage would be cool. you have to be running to fly off an edge. Link to comment Share on other sites More sharing options...
Magic Mark Posted March 24, 2016 Share Posted March 24, 2016 This is a big complaint about the game for me. By the end of development, something should be done about it so both sides of the player's home can be "equally safe" (if that makes sense) Link to comment Share on other sites More sharing options...
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