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Gylaran

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I don't really know if i did not understand it properly, or it simply don't working. Once i set INFECTION MORTALITY to NEVER, out of curiosity. TRANSMISSION was normal, BLOOD+SALIVA. In my opinion this have to work like you can be infected, but not killed by it. But it was the same story like set to 2-3 days. Once bitten, fever, zombified then death by huge health loss. Everyone noticed this too? Is it bug, glitch, or only misunderstood setting?

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May be a bug then, or not actually in place yet. However something else I need someone to explain though is what the "everyone infected" option acutely does? For instance if I set the infection mortality to instant witch I do, cuz I hate waiting around to die, would I die instantly as soon as I enter the game since everyone's infected? These things I just don't know yet.

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I don't know... i think that every option in settings are the same. Options on top are hard ones and on the bottle are easy. In the middle... you know. Everyone's Infected option is in the middle, it can't be worse than Blood+Saliva. Maybe devs screwed the line.

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May be a bug then, or not actually in place yet. However something else I need someone to explain though is what the "everyone infected" option acutely does? For instance if I set the infection mortality to instant witch I do, cuz I hate waiting around to die, would I die instantly as soon as I enter the game since everyone's infected? These things I just don't know yet.

 

As far as I understand:

 

"Everyone is infected" is the walking dead setting, where no matter how you die, if your brain is still intact, you will come back as a zombie. Other than that, nothing else happens. So, if you die in your safehouse, because you accidentall ate those deliciously looking white berries you found in the forrest, your new character will run into your old char, who now has developed an unhealth appetite for your brain, should you choose to get to your old safehouse. This seems to be working correctly. As I just tested it with a new char who chugged down two bottles of bleach

 

The "infection mortality" should refer to infections from bites and scratches and how long it will take for these infections to kill you. But it seems to be bugged. I tested it with set to never, deliberetly got some scratches, but my character eventually became zombified. The timesetting seems to be bugged as well. If you set day length to real time and infection mortality to 2 to 3 days, your char will become zombified within a few ingame hours.

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May be a bug then, or not actually in place yet. However something else I need someone to explain though is what the "everyone infected" option acutely does? For instance if I set the infection mortality to instant witch I do, cuz I hate waiting around to die, would I die instantly as soon as I enter the game since everyone's infected? These things I just don't know yet.

 

As far as I understand:

 

"Everyone is infected" is the walking dead setting, where no matter how you die, if your brain is still intact, you will come back as a zombie. Other than that, nothing else happens. So, if you die in your safehouse, because you accidentall ate those deliciously looking white berries you found in the forrest, your new character will run into your old char, who now has developed an unhealth appetite for your brain, should you choose to get to your old safehouse. This seems to be working correctly. As I just tested it with a new char who chugged down two bottles of bleach

 

The "infection mortality" should refer to infections from bites and scratches and how long it will take for these infections to kill you. But it seems to be bugged. I tested it with set to never, deliberetly got some scratches, but my character eventually became zombified. The timesetting seems to be bugged as well. If you set day length to real time and infection mortality to 2 to 3 days, your char will become zombified within a few ingame hours.

 

Thanks man. This explained all things i wondered.

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