Jump to content

Realism mod


hrot

Recommended Posts

Hi,
i want to show you my little simple mod.

Mod doesn't adds anything new, it's just changes various game mechanics.

The reason behind my mod is to make game a lot harder and more realistic at the same time so i changed mostly how farming works.

 

Changes:
It mostly changes how farming works, it's now a lot harder (realistic growing time).

All plants have realistic growin time now(and realistic time to rot):

 

carrots:
4 months to grown
6 months to rot

 

potatoes:
4 months to grown
8 months to rot

 

tomato:
2,5 months to grown
2 week to rot (default time)

 

cabbage:
4 months to grown
3 months to rot

 

broccoli:
40 days to grown
3 days to rot

 

radish:
5 weeks to grown
5 days to rot

 

strawberry:
8 months to grow
3 days to rot
 

Potatoes seeds are removed and you need potatoes to plant potatoes...(sound logical right? :D)

Some weapons have increased durability (axe, sledgehammer, pistols, rifles etc.).

Normal books, magiznes and newspapers take more time to read them.

Campfire recipe is changed to require stones (8 stones) not logs/planks.

Spawn chance for jars, vinegar, sugar, jar lid is increased.

Detailed list of changes:

//farming_vegetableconf.lua//farming.txttomato days totally rotten = 14tomato timeToGrow = ZombRand(240, 260);tomato minVeg = 24;tomato maxVeg = 36;tomato minVegAutorized = 16;tomato maxVegAutorized = 40;potato days fresh = 119potato days totally rotten = 238potato timeToGrow = ZombRand(350, 415);potato minVeg = 14;potato maxVeg = 20;potato minVegAutorized = 10;potato maxVegAutorized = 24;potato removed seedName = "farming.PotatoSeed";potato removed seedPerVeg = 0;potatoes seeds removed -> you need potatoes to plant potatoescabbage days fresh = 7cabbage days totally rotten = 91cabbage timeToGrow = ZombRand(350, 415);cabbage minVeg = 4;cabbage maxVeg = 6;cabbage minVegAutorized = 5;cabbage maxVegAutorized = 9;carrots days fresh = 84carrots days totally rotten = 168carrots timeToGrow = ZombRand(350,415)carrots minVeg = 6;carrots maxVeg = 10;carrots minVegAutorized = 4;carrots maxVegAutorized = 12;broccoli timeToGrow = ZombRand(120, 137);broccoli seedsRequired = 8;broccoli minVeg = 5;broccoli maxVeg = 6;broccoli minVegAutorized = 4;broccoli maxVegAutorized = 8;broccoli seedPerVeg = 6;radishes timeToGrow = ZombRand(100, 120);radishes seedsRequired = 24;radishes minVeg = 16;radishes maxVeg = 20;radishes minVegAutorized = 12;radishes maxVegAutorized = 24;strawberry timeToGrow = ZombRand(720, 823);strawberry minVeg = 36;strawberry maxVeg = 48;strawberry minVegAutorized = 16;strawberry maxVegAutorized = 56;//items.txtaxe condition max 15 -> 45baseball bat condition max 15 -> 45baseball bat nails condition max 15 -> 35hammer condition max 10 -> 40kitchen knife condition max 10 -> 15pistol condition max 10 -> 20screwdriver condition max 10 -> 15varmint rifle condition max 10 -> 20hunting rifle condition max 10 -> 20shotgun condition max 10 -> 20shotgun sawn off condition max 10 -> 20sledgehammer condition max 10 -> 30book number of pages = 300book unhappy change = -60book stress change = -60book boredom change = -75magazine number of pages = 50magazine stress change = -25magazine boredom change = -35newspaper number of pages = 25newspaper stress change = -25newspaper boredom change = -30//SuburbsDistributions.luasugar increased spawn chancevinegar increased spawn chancejarlid increased spawn chanceempty jar increased spawn chancesugar increased spawn chance//camping.txtcampfire tent changed recipe to require stones not logs/planks

 

Many thanks to:

Svarog

RobertJohnson

for answering my questions about modding and making this mod possible.

 

Download:

http://s000.tinyupload.com/?file_id=81753234771901339252

or

http://sharesend.com/7x6bbptx

or

https://www.sendspace.com/file/zfcw0q

( I couldn't attach file in forum for some reason)

 

Feel free to download, play and disccus about my mod :)
 

Link to comment
Share on other sites

I think jarring should make food last indefinitely. Also, maybe the ability to use salt and pepper/spices in place of sugar, or not have to use sugar at all (since it isn't needed in reality) but adding sweetness could increase happiness outcomes (but maybe using sugar gives less nutrition). Should also be able to mix and match vegetables like when cooking to make "jar of vegetables" instead of just one jar of each vegetable. 

I also noticed in the vanilla game that radishes aren't really used for anything other than straight eating or using as bait. I couldn't ever cook with them or add to a salad, etc. 

Also there's a problem downloading the file. Try sendshare or something not so finicky.
 

Link to comment
Share on other sites

I think jarring should make food last indefinitely. Also, maybe the ability to use salt and pepper/spices in place of sugar, or not have to use sugar at all (since it isn't needed in reality) but adding sweetness could increase happiness outcomes (but maybe using sugar gives less nutrition). Should also be able to mix and match vegetables like when cooking to make "jar of vegetables" instead of just one jar of each vegetable. 

I also noticed in the vanilla game that radishes aren't really used for anything other than straight eating or using as bait. I couldn't ever cook with them or add to a salad, etc. 

Also there's a problem downloading the file. Try sendshare or something not so finicky.

 

 

I added new links to download. They should work fine.

Making jams etc without sugar/salt could be option for characters with high skill in cooking. I will think about it.

Link to comment
Share on other sites

  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...