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Gritty PZ Tiles 1.0


Emton

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Emton's Gritty PZ Tiles 1.0 http://www.mediafire.com/download/27c26k2e6vkv6c2/GrittyPZtiles1-0.zip

Gritty PZ Tiles No Shader 1.0 http://www.mediafire.com/download/gtkgalsc3186ecu/GrittyPZtilesNoShader10.zip

 

*UPDATE* 4-11-15 Now there is a no shader version. This version increases contrast by 10 and reduces brightness by 10. This makes it less washed out when running without the shaders. If you run this version with the shaders then there will be even more contrast and dark areas will be quite dark. Also fixed an error with some erosion plants somehow they ended up way too bright, now they retain their greeny color, not sure what happened with that...

 

No shader version http://i.imgur.com/nSXxskx.jpg

Regular Gritty PZ tiles http://i.imgur.com/1LUm4m6.jpg

 

No shader version http://i.imgur.com/KUanqZ0.jpg

Regular Gritty PZ Tiles http://i.imgur.com/gXt9HdM.jpg

 

I modified the Project Zomboid tiles to my preference using Photoshop. Changes are as follows:

Tiles.pack - Lowered saturation (-50), Increased contrast to compensate for lowering saturation (+5), Added random "gritty" detail to all tiles except Tiles36 and Tiles37 (most flat repeating walls), added Smart Sharpen (50% strength, .3 pixels), corrected what I thought be a bug with "diamond wallpaper" tiles (had a dark line on the edge)

Erosion.pack - Lowered saturation (-25, so that now growing grass stands out a little bit from old grass), Increased contrast (+5)

UI.pack - Lowered saturation (-25), Increased contrast (+5)

To install navigate to ProjectZomboid/media/texturepacks folder, back up the original Tiles.pack, Erosion.pack and UI.pack and drop in the .packs from GrittyPZtiles.zip into the texturepacks folder. That's about it let me know if you like using these tiles or if you have any specific suggestions for adjusting the graphics.

 
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I made a version for running without shaders which gives some extra contrast and makes the colors appear a little more rich. I did this to get a sort of shader effect without using the shaders because they blow out the highlights...

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