NinjassasinQ Posted January 19, 2015 Share Posted January 19, 2015 So I was reading the developer's list of ideas that are "Yes" and "No", and I noticed that pre-infection starting times are a no. But when I heard that NPCs are coming soon, I thought that maybe someone could make a mod where the introduction text is changed to something like "You were at home watching TV when an emergency broadcast came on, informing you that the zombie infection has reached Kentucky, it will be days until it hits your town, and that it is advised that you don't panic and stay in your homes." or something like that. With the latest dev notes about NPCs being (planned to be) able to survive after 8 months, i thought that maybe with that level of intelligence, they would most likely riot and raid houses in the first couple days. So if someone could make a mod that removes zombies for the first 3/7 days, it would greatly resemble the chaos of when the outbreak first hits. 'cause waking up with the whole world overrun with no warning whatsoever makes no sense. Do you guys think that would be possible? Link to comment Share on other sites More sharing options...
syfy Posted January 19, 2015 Share Posted January 19, 2015 maybe, but somehow that sounds like quite a task to attempt.somehow the mod would have to know when the pre-infection time period had ended so the zombies would be "allowed" back into the game. Link to comment Share on other sites More sharing options...
NinjassasinQ Posted January 22, 2015 Author Share Posted January 22, 2015 Ok, I am not too literate in the land of programming, so correct me if I am wrong, but would a script that changes the zombie spawn rate setting after 3 days work? Pardon the horrible formatting, but I don't write code, but would something like this be doable? If: Day<Day4, Set ZombieSpawnRate = 0If: Day=Day4, Set ZombieSpawnRate = 1 I don't speak code, so I have no idea what the actual variables would be, but would something along these lines work? Link to comment Share on other sites More sharing options...
syfy Posted January 22, 2015 Share Posted January 22, 2015 i have no idea, personally hopefully someone who speaks that language can jump in here Link to comment Share on other sites More sharing options...
Svarog Posted January 22, 2015 Share Posted January 22, 2015 I wouldn't worry, give it enough time after release and someone will make a mod likely entitled "The Sims Z" it will have everything you need. Link to comment Share on other sites More sharing options...
TKR101010 Posted March 7, 2015 Share Posted March 7, 2015 If it were me I wouldn't bother with completely eliminating zombies for any time period. When selecting which city to play in it says the population, so have that many npcs spawn at world creation. Give the players the ability to select A% of them alive and healthy, B% alive and infected, C% start as zombies at game setup. For the suggested "You were at home watching TV when an emergency broadcast came on, informing you that the zombie infection has reached Kentucky, it will be days until it hits your town, and that it is advised that you don't panic and stay in your homes." staring broadcast set it like A=80, B=15, C=5. Then as people die more zombies will raise up. To ensure your living npcs don't actually win again the zombie horde and ruin your fun of surviving it, have npcs always flee from zombies once they're knocked down to the ground instead of finishing them off. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now