raymond Posted January 13, 2015 Share Posted January 13, 2015 So I was playing alone in MP one day, and came up with a really sly plan: keep the loot behind the trees or under some high grass. Turned out the loot is absolutely invisible that way, unless you always walk with your inventory open in the woods. And then I remembered about the eagle eyed perk (correct me if I call it wrong, haven't played anyhing in a while to fight my computer dependency =/ ) which is, for me, bloody useless at the moment. It costs, what, about 6 points? And only thing you get is larger view and slightly higher perception. IMHO, doesn't seems worth the points. So I'd suggest having items scattered on the ground to be highlighted if player has the perk, like the sprite would have yellow profile, so you can see the item through grass or trees. Wadda you think? uberevan, Houski, MadAtlas and 1 other 4 Link to comment Share on other sites More sharing options...
Svarog Posted January 13, 2015 Share Posted January 13, 2015 So I was playing alone in MP one day, and came up with a really sly plan: keep the loot behind the trees or under some high grass. Turned out the loot is absolutely invisible that way, unless you always walk with your inventory open in the woods. And then I remembered about the eagle eyed perk (correct me if I call it wrong, haven't played anyhing in a while to fight my computer dependency =/ ) which is, for me, bloody useless at the moment. It costs, what, about 6 points? And only thing you get is larger view and slightly higher perception. IMHO, doesn't seems worth the points. So I'd suggest having items scattered on the ground to be highlighted if player has the perk, like the sprite would have yellow profile, so you can see the item through grass or trees. Wadda you think?Great idea but only if it would be possible to toggle it on\off as opposed to it being always on passive trait. Or just add a button that toggles a "scavenge mode" that lowers overall perception but highlights stuff on the ground, the trait could amplify the effect.Also as a matter of fact, nearly all traits save for strong, athletic and light eater are broken, useless or lack balance atm. raymond 1 Link to comment Share on other sites More sharing options...
raymond Posted January 14, 2015 Author Share Posted January 14, 2015 Bump Link to comment Share on other sites More sharing options...
uberevan Posted January 16, 2015 Share Posted January 16, 2015 I like the idea, but I think it shouldn't work unless you're walking/sneaking. If you're running then it should be less effective. Otherwise I think it's cool, especially if the Devs add items left on the ground like they do in Fallout. CaptKaspar 1 Link to comment Share on other sites More sharing options...
Jab Posted January 16, 2015 Share Posted January 16, 2015 Yeah. I like the idea of priming this function while standing. This is a like-concept to that of dungeon-crawlers, where items had text above them to signal their existence. Link to comment Share on other sites More sharing options...
raymond Posted January 22, 2015 Author Share Posted January 22, 2015 I like the idea, but I think it shouldn't work unless you're walking/sneaking. If you're running then it should be less effective. Otherwise I think it's cool, especially if the Devs add items left on the ground like they do in Fallout.Well, I was thinking about a button that would turn it on and off, like Svarog suggested. Perhaps items would need to be within a certain radius around the PC, while eagle eyed will increase the radius lenghth. Or maybe it'd be similar to "forage" mode so you have to wait some time till you can get the hidden things highlighted, although I don't think it should be like that if you have the trait, because no reason for searching random bushes in the woods for quite a while each, for 6 pts you should be able to reveal hidden stuff quickly. But I guess I am the only paranoid that actually hides loot like that =/ Houski 1 Link to comment Share on other sites More sharing options...
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